Rocket (ammunition)
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Redirected from Rocket (Fallout: New Vegas)
| | For the Fallout: New Vegas consumable, see Rocket (consumable). For an overview of rocket ammunition types in various Fallout games, see rocket. |
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Rockets are a type of ammunition introduced in the Fallout: New Vegas add-on Lonesome Road.
Contents |
Characteristics
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A self propelled projectile armed with a high explosive charge, these are used by the Divide's signature weapon, the Red Glare.
Weapons using this ammunition
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Production
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Standard, incendiary and high explosive rockets can be crafted at a reloading bench. A single rocket requires the following ingredients:
| Materials: | Requirements: | Produces: | ||
|---|---|---|---|---|
Cherry bomb (1) Conductor (1) Primer, .50 MG (1) | Science: 50 | Rocket (1) |
| Materials: | Requirements: | Produces: | ||
|---|---|---|---|---|
Cherry bomb (2) Conductor (1) Primer, .50 MG (2) | Science: 65 | Rocket, high explosive (1) |
| Materials: | Requirements: | Produces: | ||
|---|---|---|---|---|
Flamer fuel (2) Conductor (1) Primer, .50 MG (2) | Science: 65 | Rocket, incendiary (1) |
Conversion (variant)
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| Materials: | Requirements: | Produces: | ||
|---|---|---|---|---|
Missile (1) | Science: 30 | Rocket (2) |
Breakdown
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Breaking down a standard rocket yields:
| Materials: | Requirements: | Produces: | ||
|---|---|---|---|---|
Rocket (1) | Science: 50 | Conductor (1) Cherry bomb (1) Primer, .50 MG (1) |
Variants
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Rocket, high explosive
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HE rockets have a 40% greater splash radius, and deal 35% more impact damage with the rocket itself. Blast damage is unchanged.
Rocket, incendiary
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Incendiary rockets deal 25% less explosive damage, but set targets on fire, dealing 2 damage per second for 8 seconds.
Comparison
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| Legend | ||||
|---|---|---|---|---|
| - Ammunition type | - Weapon Spread modifier | |||
| - Weapon Damage modifier | - Ammo bonus effects | |||
| - Target Damage Threshold modifier | - Ammo is craftable | |||
| - Weapon Condition modifier | - Percentage chance of empty casing, hull or drained cell/pack/tank | |||
| Rocket, standard | x 1 | x 1 | x 1 | x 1 | 0% chance | ||
| Rocket, incendiary | x 0.75 | x 1 | x 1 | x 1 | +2 for 8s | 0% chance | |
| Rocket, high explosive | x 1.35 | x 1 | x 1 | x 1 | x 1.4 AoE radius | 0% chance |
Notes
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- Rockets are one of only 2 ammunition types that can be broken down into exactly the same number of materials needed for their construction, the other being the .45 Auto
- One component of a rocket is a conductor, which is both more valuable and heavier than a complete rocket. Missiles can be converted into rockets and then broken down, too.
- Breaking down rockets produces cherry bombs, which can be used to construct bottlecap mines or more-valuable high explosive rockets.
- Missiles can be converted into rockets in any workbench. The number of rockets received will be double the amount of missiles converted.
Locations
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- Can be bought from commissaries found in the Divide.
- If he survived, Ulysses will give you some from time to time if you talk to him, along with other items.
- Rockets can be bought from the Gun Runners after completion of the add-on.
- Quartermaster Bardon and the Great Khan armorer will sell them in large quantities; the Sink Central Intelligence Unit will sell small quantities.
- There are 13 rockets in the footlocker after Lonesome Road.
- Can be found throughout the Divide in rocket canisters, ammunition boxes, and military shipping crates.
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