Rocket (Lonesome Road)

Redirected from Rocket (Fallout: New Vegas)

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For the Fallout: New Vegas consumable, see Rocket (consumable).
For an overview of rocket ammunition types in various Fallout games, see rocket.
Gametitle-FNV LR
Gametitle-FNV LR

Rockets are a type of ammunition introduced in the Fallout: New Vegas add-on Lonesome Road.


A self propelled projectile armed with a high explosive charge, these are used by the Divide's signature weapon, the Red Glare.

Weapons using this ammunitionEdit


Standard, incendiary and high explosive rockets can be crafted at a reloading bench. A single rocket requires the following ingredients:

rangeIcon range
levelIcon level
Rocket (1)
rangeIcon range
levelIcon level
Rocket, high explosive (1)
rangeIcon range
levelIcon level
Rocket, incendiary (1)

Conversion (variant)Edit

rangeIcon range
levelIcon level
Rocket (2)


Breaking down a standard rocket yields:

Rocket (1)
rangeIcon range
levelIcon level


Rocket, high explosiveEdit

HE rockets have a 40% greater splash radius, and deal 35% more impact damage with the rocket itself. Blast damage is unchanged.

Rocket, incendiaryEdit

Incendiary rockets deal 25% less explosive damage, but set targets on fire, dealing 2 damage per second for 8 seconds.


Ammunition typeAssault carbine extended magazines Damage modifierIcon damage Damage Threshold modifierIcon shield gold Condition penaltyIcon repair Spread modifierIcon spread Bonus effectIcon effect CraftableIcon crafting Percentage chance of empty casingIcon chance
Rocket, standard fnvlrGametitle-FNV LRx 1x 1x 1x 1yesIcon check0% chance
Rocket, incendiary fnvlrGametitle-FNV LRx 0.75x 1x 1x 1+2 fireIcon fire for 8syesIcon check0% chance
Rocket, high explosive fnvlrGametitle-FNV LRx 1.35x 1x 1x 1x 1.4 AoE radiusyesIcon check0% chance


  • Rockets are one of only 2 ammunition types that can be broken down into exactly the same number of materials needed for their construction, the other being the .45 Auto
  • One component of a rocket is a conductor, which is both more valuable and heavier than a complete rocket. Missiles can be converted into rockets and then broken down, too.
  • Breaking down rockets produces cherry bombs, which can be used to construct bottlecap mines or more-valuable high explosive rockets.
  • Missiles can be converted into rockets in any workbench. The number of rockets received will be double the amount of missiles converted.
    • Despite sharing the same icon, the rocket is significantly smaller than missile.


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