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* You can hear the vacuum turn on and off as you unholster and holster the gun.
 
* You can hear the vacuum turn on and off as you unholster and holster the gun.
 
* [[Pencil]]s, which are weightless, cannot be used as ammunition.
 
* [[Pencil]]s, which are weightless, cannot be used as ammunition.
* [[Pre-War money]], which are weightless objects, can be used as ammunition.
 
* With the [[Mothership Zeta (add-on)|Mothership Zeta]] add-on, you can use weightless [[alien crystal]]s as ammunition.
 
   
 
==See also==
 
==See also==

Revision as of 23:08, 11 April 2014

 
Gametitle-FO3
Gametitle-FO3

The Electrosux 3000[1] (named Rock-It Launcher in-game) is a big gun in Fallout 3.

Characteristics

The Rock-It Launcher allows you to shoot Rock-It Launcher ammunition; a wide variety of junk items from tin cans to teddy bears, at your enemies. Heavier objects will arc more in flight outside of V.A.T.S. targeting; given the rate of fire (3.3/s) and high action point cost (32) it may be important to aim freehand more often. The way that objects would be placed on a shelf is the way they fly from the gun. Silverware and tools will be shot horizontally, while empty Nuka-Cola bottles and the like, which are placed on a shelf upright, on end, will be shot that way from the gun. Most ammunition is not weightless, and nearly any piece of junk can be used as ammunition. Ammunition can also be recovered and reused after a fight.

Durability

The Rock-It Launcher can fire a total of about 100 objects from full condition before breaking.

Locations

This weapon must be assembled; no set locations of it exist in the game.

Crafting

Materials:Requirements:Produces:
Range
Level
Rock-It Launcher (1)

Notes

  • All ammunition has the same damage, as even soft teddy bears do the same damage as items that would normally have deadly effects, like deathclaw hands.
  • Non-player characters and companions cannot use the Rock-It Launcher, as it is marked as "Player Only."
  • You can shoot some objects that are considerably larger than the diameter of the firehose nozzle "barrel" should allow - including other firehose nozzles, motorcycle gas tanks, and basketballs.
  • Projectiles of all kinds tend to sink into irregular static meshes of rubble or natural rock and gravel, making them difficult to detect or nearly impossible to activate to pick back up. This is most likely what happens to the ones that too often seemingly vanish.
  • If you break a Rock-It Launcher it will still have ammunition loaded into it. The ammunition will remain in the weapon and count against your carry weight. Dropping the launcher and picking it back up will return all of the objects to your regular inventory.
  • Plungers and sharp objects like knives will not stick into walls or enemies.
  • You can hear the vacuum turn on and off as you unholster and holster the gun.
  • Pencils, which are weightless, cannot be used as ammunition.

See also

Bugs

PCPC You sometimes cannot use the schematics or even view them, even with all components in your inventory. [verified]

Sounds

SingleShotVB ReloadVB
JamVB

Gallery

References