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(Distinguished exp. reward in FO3 vs. FNV, and added note about alerting other robots)
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|image =Robotics Expert.png
 
|image =Robotics Expert.png
 
|games1 =FO3, FNV
 
|games1 =FO3, FNV
|requires1 =[[Level]] 12<br> [[Science]] 50
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|requires1 =[[Level]] 12<br />[[Science]] 50
 
|ranks1 =1
 
|ranks1 =1
 
|effects1 =+25% damage to [[robot]]s and ability to shutdown robots if sneaking up on them
 
|effects1 =+25% damage to [[robot]]s and ability to shutdown robots if sneaking up on them
 
|baseid1 ={{ID|00031dc2}}
 
|baseid1 ={{ID|00031dc2}}
 
}}{{Games|FO3|FNV}}
 
}}{{Games|FO3|FNV}}
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  +
{{Quotation|With the Robotics Expert perk, you do an additional 25% damage to any robot. Also, sneaking up on a hostile robot undetected and activating it will put that robot into a permanent shutdown state.|in-game description}}
   
 
'''Robotics Expert''' is a ''[[Fallout 3]]'' and a ''[[Fallout: New Vegas]]'' [[perk]].
 
'''Robotics Expert''' is a ''[[Fallout 3]]'' and a ''[[Fallout: New Vegas]]'' [[perk]].
   
==Description==
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==Effects==
''"With the Robotics Expert perk, you do an additional 25% damage to any robot. Also, sneaking up on a hostile robot undetected and activating it will put that robot into a permanent shutdown state."''
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Grants an extra 25% damage dealt to robots. Also, entering sneak mode and activating a robot permanently shuts it down.
   
 
==Notes==
 
==Notes==
 
* Deactivating a robot awards 10 exp points (''Fallout: New Vegas'' only).
 
* Deactivating a robot awards 10 exp points (''Fallout: New Vegas'' only).
* A deactivated robot cannot be targeted in [[Vault-Tec Assisted Targeting System|V.A.T.S.]] However, the unit can still take damage, and destroying one will give the same experience and loot as normal. Every attack on a deactivated robot while sneaking will register as a "sneak attack critical", regardless of the player's location or level.
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* A deactivated robot cannot be targeted in [[Vault-Tec Assisted Targeting System|V.A.T.S.]] However, the unit can still take damage, and destroying one will give the same experience and loot as normal. Every attack on a deactivated robot while sneaking will register as a "sneak attack critical," regardless of the player's location or level.
 
* Making contact with a deactivated robot while sneaking may still alert other robots in the vicinity to the player's presence, just as if the robot were fully active.
 
* Making contact with a deactivated robot while sneaking may still alert other robots in the vicinity to the player's presence, just as if the robot were fully active.
* You cannot disable a robot who goes "unconscious".
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* You cannot disable a robot who only goes unconscious.
 
* When you are given the option to disable a sentry bot, it also gives the option to "talk" to the robot, as if you were interacting with a friendly robot, such as [[Wadsworth]]. However, you cannot engage the robot in conversation.
 
* When you are given the option to disable a sentry bot, it also gives the option to "talk" to the robot, as if you were interacting with a friendly robot, such as [[Wadsworth]]. However, you cannot engage the robot in conversation.
 
* For deactivating a robot using the perk, it is sufficient to be crouched and behind it. As opposed to the perk's description, it is not necessary to be [HIDDEN], i.e. close up and unnoticed. You can in fact charge a hostile robot, crouch, circle strafe and disable it while it is circling about weapons blazing.
 
* For deactivating a robot using the perk, it is sufficient to be crouched and behind it. As opposed to the perk's description, it is not necessary to be [HIDDEN], i.e. close up and unnoticed. You can in fact charge a hostile robot, crouch, circle strafe and disable it while it is circling about weapons blazing.
* [[Automated turret (Fallout 3)|Automated turrets]] are scripted as robots and can be disabled with this perk. While in many cases they are out of reach, ceiling-mounted turrets can be disabled if the player is able to reach them by jumping whilst crouched.
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* [[Automated turret (Fallout 3)|Automated turrets]] are scripted as robots and can be disabled with this perk. While in many cases they are out of reach, ceiling-mounted turrets can be disabled if the player is able to reach them by jumping while crouched.
 
* When sneaking up on a robot with this perk, if "talk" is selected, it talks to you and does not attack you. (e.g. A sentry bot, when the talk selection is selected, it will say "Do not interfere with security operations.")
 
* When sneaking up on a robot with this perk, if "talk" is selected, it talks to you and does not attack you. (e.g. A sentry bot, when the talk selection is selected, it will say "Do not interfere with security operations.")
 
* [[Sergeant RL-3]] can be disabled with this perk.
 
* [[Sergeant RL-3]] can be disabled with this perk.
 
* Deactivating a robot will not cause any of its allies in the vicinity to turn hostile.
 
* Deactivating a robot will not cause any of its allies in the vicinity to turn hostile.
* Big MT Protectrons often can not be disabled. Example is Mk6 protectrons in Big MT West Tunnels at high level.
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* Big MT Protectrons often can not be disabled. An example is Mk6 protectrons in Big MT West Tunnels at high levels.
   
==Robots you can disable==
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==Robots that can be disabled==
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{{columns|2|
* [[Sentry bot (Fallout 3)|Sentry bots]]
 
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* [[Sentry bot]]s
 
* [[Robobrain]]s
 
* [[Robobrain]]s
 
* [[Protectron]]s
 
* [[Protectron]]s
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* [[Mister Handy|Mister Handies]]
 
* [[Mister Handy|Mister Handies]]
 
* [[Mister Gutsy|Mister Gutsies]]
 
* [[Mister Gutsy|Mister Gutsies]]
* [[Automated turret]]s
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* [[Automated turret (Fallout: New Vegas)|Automated turret]]s
 
* [[Eyebot]]s
 
* [[Eyebot]]s
 
* [[Support drone]]s
 
* [[Support drone]]s
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* [[Securitron]]s
 
* [[Securitron]]s
 
* [[Robo-scorpion]]s
 
* [[Robo-scorpion]]s
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}}
   
 
==Additional dialogue==
 
==Additional dialogue==
Additional dialogue options with certain robots. These often bypass speech checks.
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Additional dialogue options are unlocked with certain robots with this perk. These often bypass Speech checks:
 
* You can program [[Dean Dewey]] to let you pass.
 
* You can program [[Dean Dewey]] to let you pass.
* You can disable [[Cerberus]]'s combat inhibitor causing him to attack the ghouls and yourself in [[Underworld]].
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* You can disable [[Cerberus]]'s [[combat inhibitor]] causing him to attack the ghouls and yourself in [[Underworld]].
 
* You can force [[Button Gwinnett (robot)|Button Gwinnett]] to shut down, allowing you to grab the [[Declaration of Independence]].
 
* You can force [[Button Gwinnett (robot)|Button Gwinnett]] to shut down, allowing you to grab the [[Declaration of Independence]].
* You can program [[Milo, Shipping Foreman|Milo]] in the [[Nuka-Cola Plant]] to think you are an employee.
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* You can program [[Milo, shipping foreman|Milo]] in the [[Nuka-Cola plant]] to think you are an employee.
* You can bypass the [[RobCo Facility]] [[Wasteland Survival Guide (quest)#RobCo Production Facility Mainframe|section]] of the [[Wasteland Survival Guide (quest)|Wasteland Survival Guide]] quest while getting full credit for the job.
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* You can bypass the [[RobCo facility]] [[Wasteland Survival Guide (quest)#RobCo Production Facility Mainframe|section]] of the [[Wasteland Survival Guide (quest)|Wasteland Survival Guide]] quest while getting full credit for the job.
* You can reprogram the mainframe in the [[Mobile Base Crawler]] to have the security robots attack the Enclave instead of you. There is an additional dialogue with [[Stiggs]] where he tells you about this when you first enter the room.
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* {{icon|FO3BS|link=Broken Steel}} You can reprogram the mainframe in the [[mobile base crawler]] to have the security robots attack the Enclave instead of you. There is an additional dialogue with [[Stiggs]] where he tells you about this when you first enter the room.
   
 
{{Navbox perks FO3}}
 
{{Navbox perks FO3}}
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[[pl:Ekspert z robotyki]]
 
[[pl:Ekspert z robotyki]]
 
[[ru:Робототехник]]
 
[[ru:Робототехник]]
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[[de:Robotikexperte]]

Revision as of 12:48, 4 July 2015

 
Gametitle-FO3Gametitle-FNV
Gametitle-FO3Gametitle-FNV
With the Robotics Expert perk, you do an additional 25% damage to any robot. Also, sneaking up on a hostile robot undetected and activating it will put that robot into a permanent shutdown state.— in-game description

Robotics Expert is a Fallout 3 and a Fallout: New Vegas perk.

Effects

Grants an extra 25% damage dealt to robots. Also, entering sneak mode and activating a robot permanently shuts it down.

Notes

  • Deactivating a robot awards 10 exp points (Fallout: New Vegas only).
  • A deactivated robot cannot be targeted in V.A.T.S. However, the unit can still take damage, and destroying one will give the same experience and loot as normal. Every attack on a deactivated robot while sneaking will register as a "sneak attack critical," regardless of the player's location or level.
  • Making contact with a deactivated robot while sneaking may still alert other robots in the vicinity to the player's presence, just as if the robot were fully active.
  • You cannot disable a robot who only goes unconscious.
  • When you are given the option to disable a sentry bot, it also gives the option to "talk" to the robot, as if you were interacting with a friendly robot, such as Wadsworth. However, you cannot engage the robot in conversation.
  • For deactivating a robot using the perk, it is sufficient to be crouched and behind it. As opposed to the perk's description, it is not necessary to be [HIDDEN], i.e. close up and unnoticed. You can in fact charge a hostile robot, crouch, circle strafe and disable it while it is circling about weapons blazing.
  • Automated turrets are scripted as robots and can be disabled with this perk. While in many cases they are out of reach, ceiling-mounted turrets can be disabled if the player is able to reach them by jumping while crouched.
  • When sneaking up on a robot with this perk, if "talk" is selected, it talks to you and does not attack you. (e.g. A sentry bot, when the talk selection is selected, it will say "Do not interfere with security operations.")
  • Sergeant RL-3 can be disabled with this perk.
  • Deactivating a robot will not cause any of its allies in the vicinity to turn hostile.
  • Big MT Protectrons often can not be disabled. An example is Mk6 protectrons in Big MT West Tunnels at high levels.

Robots that can be disabled

Additional dialogue

Additional dialogue options are unlocked with certain robots with this perk. These often bypass Speech checks: