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Either this thing is some horrible stitched together combination of dog and machine or it's all machine, cunningly done to look like a dog. It's hard to tell.— In-game description

Robodog is a cyberdog and companion in Fallout 2.

Background

A cyberdog, more specifically "cyberhound Mk II personal security model". Dr. Henry brought it from the Enclave Oil Rig and settled down in the NCR. The robodog has stayed there with Henry, not fully functional.

Dr. Henry, afraid that too much information about the Enclave would be obtained from K-9, attempted to destroy the cyborg, but was stopped by Robodog and Dorothy, who suspected what Dr. Henry was planning. The NCR government used the attack as an excuse to confiscate K-9 and cyberdog in order to learn more information about the Enclave as well as what makes the two of them "tick." At last report (and over Dorothy's objections), K-9 and Robodog were disassembled and analyzed. Structural damage during the disassembling is reported to have killed them both.[1]

Interactions with the player character

Interactions overview

Interactions
Paving the Way
This character is a permanent companion.
25 Strictly Business
This character is a temporary companion.
Icon talkinghead
This character has a talking head.
Icon quest starter
This character starts quests.

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FO76 ui icon quest
This character is involved in quests.

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FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Sells: -
40 Weaponsmith
This character can modify weapons.

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Other interactions

Notes

  • His stats are inferior to the other cyberdog in Fallout 2, K-9.

Appearances

Robodog appears only in Fallout 2.

References

  1. Fallout Bible 6
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