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For an overview of cyberdogs in all games, see Cyberdog.

Either this thing is some horrible stitched together combination of dog and machine or it's all machine, cunningly done to look like a dog. It's hard to tell.

— In-game description

Robodog is a cyberdog and companion in Fallout 2.


A cyberdog, more specifically "cyberhound Mk II personal security model". Dr. Henry brought it from the Enclave Oil Rig and settled down in the NCR. The robodog has stayed there with Henry, not fully functional.

Dr. Henry, afraid that too much information about the Enclave would be obtained from K-9, attempted to destroy the cyborg, but was stopped by Robodog and Dorothy, who suspected what Dr. Henry was planning. The NCR government used the attack as an excuse to confiscate K-9 and cyberdog in order to learn more information about the Enclave as well as what makes the two of them "tick." At last report (and over Dorothy's objections), K-9 and Robodog were disassembled and analyzed. Structural damage during the disassembling is reported to have killed them both.[1]

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: yesIcon check
  • Permanent
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: noIcon cross

Other interactionsEdit


  • His stats are inferior to the other cyberdog in Fallout 2, K-9.


Robodog appears only in Fallout 2.


  1. Fallout Bible 6