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Robobrain (Fallout 4)

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Icon disambig
For robobrains that appear in the Fallout series, see Robobrain.
 
Gametitle-FO4 AUTGametitle-FO4 FH
Gametitle-FO4 AUTGametitle-FO4 FH

The Robobrain, constructed by General Atomics International before the Great War, is unique in that it uses an actual organic brain as its central processor.

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The robobrain is a type of robot mentioned in Fallout 4. They are physically incorporated into the game by the add-ons Automatron and Far Harbor. Robobrains can then be encountered in the Commonwealth and on The Island, respectively.

BackgroundEdit

This section is transcluded from Robobrain. To change it, please edit the transcluded page.

Robobrains were created before the Great War by General Atomics International both for the U.S. military and for the civilian sector. Official government records list only chimpanzee brains as being used in the robots,[1] but at least some human brains were taken from the bodies of executed criminals.[2] Many of these criminals were insane, so the resulting robobrains also tended to be unstable, despite complete reprogramming[3] via the CODE technology. Some of these human-robobrains hybrids would try to kill themselves, apparently resenting being made into cyborgs.

In Automatron, robobrains are the lieutenants of the Mechanist's robot army.

CharacteristicsEdit

SpecificationsEdit

This section is transcluded from Robobrain. To change it, please edit the transcluded page.

A robobrain moves on a tracked chassis (using dual 40 hydro-processor motors), either on a fixed or flexible mount. This is attached to a sizable cylindrical torso with a hardened glass dome on top, housing the central processing unit with the organic brain suspended inside. In addition, to use consoles, operate levers, or engage targets with weapons, they have two flexible manipulators, ending in three point claws, on the sides of their torsos.

Robobrains were going to be the next generation of robotic soldier in the war against China, but their production costs made it difficult to implement their introduction into the American military.

The robobrain's organic brain is suspended in pressurized bio med gel (which is the primary reason the brains can continue to function for several centuries). Any damage to the casing or the brain itself can disrupt the robot's brainwaves and damage its neural connection to the rest of the body, affecting the robot's performance. Feeding the organic brain information about its surroundings are special sensors (typically with software written in 2076 installed), called Sensors '76.[4] Apart from providing a real-time high resolution feed of the robot's surroundings, they are also capable of switching to infrared mode, in case the main sensors, for one reason or another, become useless for operating in unlighted areas.

The manipulators in some robobrain models are designed to operate regular human weaponry (such as AK-112 assault rifles), while some others have integrated laser guns (wattage equivalent to AEP7 laser pistols), supported by integrated mesmetrons. In addition, all robobrains have a built-in voice synthesizer.

Unlike in previous Fallout games, the robobrain from Fallout 4 appears to have a built-in eye in front of the brain.

Gameplay attributesEdit

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VariantsEdit

RobobrainEdit

Robobrain-Automatron
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Name (Base ID)StatisticsBehaviorAbilitiesItems
Robobrain
xx001041
LevelIcon level
15
PerceptionIcon eye
5
Hit pointsIcon heart
160
Damage ResistanceIcon shield silver
60
Energy ResistanceIcon electrical
40
Radiation ResistanceIcon radiation
?
Poison ResistanceIcon poison
?
Experience PointsIcon XP
?
Gamebryo AI attributes#AggressionIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
damageIcon damage
attackIcon attack
damageIcon damage
  • deadIcon dead
  • deadIcon dead

Servomech robobrainEdit

Robobrain-Automatron
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Name (Base ID)StatisticsBehaviorAbilitiesItems
Servomech robobrain
xx00444d
LevelIcon level
22
PerceptionIcon eye
5
Hit pointsIcon heart
190
Damage ResistanceIcon shield silver
60
Energy ResistanceIcon electrical
40
Radiation ResistanceIcon radiation
?
Poison ResistanceIcon poison
?
Experience PointsIcon XP
?
Gamebryo AI attributes#AggressionIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
damageIcon damage
attackIcon attack
damageIcon damage
  • deadIcon dead
  • deadIcon dead

Integrated robobrainEdit

IntegratedRobobrain-Automatron
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Name (Base ID)StatisticsBehaviorAbilitiesItems
Integrated robobrain
xx00e6c3
LevelIcon level
32
PerceptionIcon eye
5
Hit pointsIcon heart
260
Damage ResistanceIcon shield silver
75
Energy ResistanceIcon electrical
50
Radiation ResistanceIcon radiation
?
Poison ResistanceIcon poison
?
Experience PointsIcon XP
?
Gamebryo AI attributes#AggressionIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
damageIcon damage
attackIcon attack
damageIcon damage
  • deadIcon dead
  • deadIcon dead

Cybermech robobrainEdit

CybermechRobobrain-Automatron
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Name (Base ID)StatisticsBehaviorAbilitiesItems
Cybermech robobrain
xx00e6c4
LevelIcon level
42
PerceptionIcon eye
5
Hit pointsIcon heart
500
Damage ResistanceIcon shield silver
90
Energy ResistanceIcon electrical
60
Radiation ResistanceIcon radiation
?
Poison ResistanceIcon poison
?
Experience PointsIcon XP
?
Gamebryo AI attributes#AggressionIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
damageIcon damage
attackIcon attack
damageIcon damage
  • deadIcon dead
  • deadIcon dead

Quantum robobrainEdit

QuantumRobobrain-Automatron
Mbox stub
Section needed
This section is needed but has not been written yet. You can help Nukapedia by writing it.
Name (Base ID)StatisticsBehaviorAbilitiesItems
Quantum robobrain
xx00e6c5
LevelIcon level
52+
PerceptionIcon eye
5
Hit pointsIcon heart
515+
Damage ResistanceIcon shield silver
110
Energy ResistanceIcon electrical
70
Radiation ResistanceIcon radiation
?
Poison ResistanceIcon poison
?
Experience PointsIcon XP
?
Gamebryo AI attributes#AggressionIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
damageIcon damage
attackIcon attack
damageIcon damage
  • deadIcon dead
  • deadIcon dead

Notable robobrainsEdit

NotesEdit

  • A robobrain wearing a bridal circlet appears on the cover of Live & Love issue #9.
  • Robobrains with an IQ below 80 were considered defective and disposed of at the robotics disposal ground[5].
  • There is a slight inconsistency regarding robobrains in the Far Harbor and Automatron add-ons; the ones found on the Island are considerably shorter than their "cousins" encountered in the Commonwealth. This is especially evident if the Survivor enters Vault 118 with a robobrain companion made from the robot workbench. However, a likely explanation is that the robobrains of Vault 118 are custom models built specifically for the vault dwellers, and would thus differ from the mass-produced models seen elsewhere.

AppearancesEdit

Robobrains are mentioned in Fallout 4 and appear in the Fallout 4 add-ons Automatron and Far Harbor.

GalleryEdit

ReferencesEdit

  1. Fallout 2 Official Strategies & Secrets by Matt Norton
  2. Chris Taylor interview for Vault13.net
  3. J.E. Sawyer's Fallout RPG
  4. ROBCTRL.MSG
  5. Robotics disposal ground terminal entries

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