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{{Rotating content
 
{{Rotating content
|content1={{Quotation|"Prime Directive: protect [[Vault-Tec]] data. [[File:Ms17_attack_000bae7a_1.ogg|noicon|135px]]}}
+
|content1={{Quotation|"Prime Directive: protect [[Vault-Tec Corporation|Vault-Tec]] data. [[File:Fo3 Masterbrain PrimeDirective.ogg|noicon|135px|center]]}}
|content2={{Quotation|Even I know that was not a nice thing to do. [[File:Genericrobot_murder_00081944_1.ogg|noicon|135px]]}}
+
|content2={{Quotation|Even I know that was not a nice thing to do. [[File:Genericrobot_murder_00081944_1.ogg|noicon|135px|center]]}}
|content3={{Quotation|I'm afraid I'm a very lethal killing machine!.[[File:Genericrobot_attack_00081971_1.ogg|noicon|135px]]}}
+
|content3={{Quotation|I'm afraid I'm a very lethal killing machine!.[[File:Genericrobot_attack_00081971_1.ogg|noicon|135px|center]]}}
|content4={{Quotation|There you are. Were you trying to hide from me? [[File:Genericrobot_alerttocombat_00081960_1.ogg|noicon|135px]]}}
+
|content4={{Quotation|There you are. Were you trying to hide from me? [[File:Genericrobot_alerttocombat_00081960_1.ogg|noicon|135px|center]]}}
|content5={{Quotation|Tssk, tssk. I really thought we could be friends. [[File:Genericrobot_attack_00081965_1.ogg|noicon|135px]]}}
+
|content5={{Quotation|Tssk, tssk. I really thought we could be friends. [[File:Genericrobot_attack_00081965_1.ogg|noicon|135px|center]]}}
 
}}
 
}}
 
The '''robobrain''' is a type of [[Fallout 3 robots and computers|robot]] found in the [[Capital Wasteland]] in [[Timeline#2277|2277]].
 
The '''robobrain''' is a type of [[Fallout 3 robots and computers|robot]] found in the [[Capital Wasteland]] in [[Timeline#2277|2277]].
Line 27: Line 27:
   
 
===Gameplay attributes===
 
===Gameplay attributes===
Robobrains are a fairly common sight in the Capital Wasteland. They can be found in many abandoned buildings, in use by groups such as the [[Brotherhood of Steel (Capital Wasteland)|Brotherhood of Steel]], the [[Enclave]], and the [[Brotherhood Outcasts]], or even simply wandering the wastes.
+
Robobrains are a fairly common sight in the Capital Wasteland. They can be found in many abandoned buildings, in use by groups such as the [[Enclave]] and the [[Brotherhood Outcasts]], or even simply wandering the wastes.
   
There are three variants of the robobrain. The first, and most common, is the military variant used by the [[U.S. Army]]. It is painted green and has a serial number. They are more commonly used by various factions. Less common is the gray-colored civilian model, seen wandering the wasteland at random. The ''[[Point Lookout (add-on)|Point Lookout]]'' [[Fallout 3 add-ons|add-on]] introduced the robobrain sentry, identical to the civilian model but with significantly more health.
+
There are three variants of the robobrain. The first, and most common, is the military variant used by the [[United States Armed Forces|U.S. Army]]. It is painted green and bears a serial number. They are more commonly used by various factions. Less common is the gray-colored civilian model, seen wandering the wasteland at random. The ''[[Point Lookout (add-on)|Point Lookout]]'' [[Fallout 3 add-ons|add-on]] introduces the final variant, the robobrain sentry, which is identical to the civilian model but with significantly more health.
   
Robobrains are substantially more durable, accurate, and dangerous than the more commonly encountered [[Protectron (Fallout 3)|protectron]]. Armed with a pair of integrated lasers roughly equal in power to a laser pistol, the robobrain is a moderate threat, though easy to damage due to its size and extreme vulnerability to head shots. Every robobrain has a [[combat inhibitor]] on its back, and if the inhibitor is crippled, the robobrain will [[frenzy]] and attack indiscriminately.
+
Robobrains are substantially more durable, accurate, and dangerous than the more commonly encountered [[Protectron (Fallout 3)|protectron]]. Armed with a pair of integrated lasers each roughly equal in power to a laser pistol, the robobrain is a moderate threat, though easy to damage due to its size and extreme vulnerability to head shots. Every robobrain has a [[combat inhibitor]] on its back, and if the inhibitor is crippled, the robobrain will [[frenzy]] and attack indiscriminately.
   
Robobrains also possess a built-in [[Mesmetron]]. This attack does not cause much damage, but it may instantly cripple the head of the player character (dealing 1000 damage to the body part) or inflict the [[concussion]] status effect, resulting in blurred vision, hindered accuracy, and -4 base [[Perception]]. This is used to discourage melee and close-ranged attacks, where the robobrain is weakest.
+
Robobrains also possess a built-in [[Mesmetron]]. This attack does not cause much damage, but it may instantly cripple the head of the player character (dealing 1000 damage to the body part) and inflict the [[concussion]] status effect, resulting in blurred vision, hindered accuracy, and -4 base [[Perception]]. This is used to discourage melee and close-ranged attacks, where the robobrain is weakest.
   
 
==Variants==
 
==Variants==
 
===Robobrain===
 
===Robobrain===
 
[[file:Robobrain.png|right|80px]]
 
[[file:Robobrain.png|right|80px]]
The standard robobrain. Usually roaming the wasteland or in some pre-War buildings, they are often hostile to the player. A few non-hostile robobrains are also found in [[Vault 112]].
+
The standard robobrain variant. Usually found roaming the wasteland or in some pre-War buildings, they are often hostile to the player. A few non-hostile robobrains are also found in [[Vault 112]].
 
{{Stats creature FO3|start}}
 
{{Stats creature FO3|start}}
 
{{Stats creature FO3|row
 
{{Stats creature FO3|row
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===U.S. Army robobrain===
 
===U.S. Army robobrain===
 
[[file:ArmyRobobrain.png|right|80px]]
 
[[file:ArmyRobobrain.png|right|80px]]
This robobrain is often found in former U.S. Army buildings such as [[Fort Constantine]] and the [[National Guard depot]] but are also encountered wandering the Wasteland.
+
This variant of robobrain is often found in former U.S. Army buildings, such as [[Fort Constantine]] and the [[National Guard depot]], but are also encountered wandering the Wasteland.
 
{{Stats creature FO3|start}}
 
{{Stats creature FO3|start}}
 
{{Stats creature FO3|row
 
{{Stats creature FO3|row
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}}{{Stats creature FO3|end}}
 
}}{{Stats creature FO3|end}}
   
===Outcast robobrain===
+
===Enclave robobrain===
[[file:OutcastRobobrain.png|right|80px]]
+
[[file:EnclaveRobobrain.png|right|80px]]
 
A variant of robobrain used by [[Enclave]] forces. Usually roaming the wasteland with an Enclave patrol or in specific Enclave related areas.
This robobrain may be encountered patrolling the [[Capital Wasteland]] but are most commonly found in the area between of the [[National Guard depot]] and the [[Scrapyard]], accompanied by a few [[Brotherhood Outcast]]s.
 
 
{{Stats creature FO3|start}}
 
{{Stats creature FO3|start}}
 
{{Stats creature FO3|row
 
{{Stats creature FO3|row
|name =Outcast robobrain
+
|name =Enclave robobrain
|base id ={{ID|06c5cb}}
+
|base id ={{ID|01cf74}}
 
|level =6
 
|level =6
 
|perception =5
 
|perception =5
 
|hp =200
 
|hp =200
 
|dr =0
 
|dr =0
|aggression =1
+
|aggression =2
 
|confidence =4
 
|confidence =4
|assistance =1
+
|assistance =2
 
|attack1 =Melee (5 {{icon|damage}})
 
|attack1 =Melee (5 {{icon|damage}})
 
|attack2 =[[Fallout 3 non-player weapons|Robobrain laser]] (38 {{icon|damage}})
 
|attack2 =[[Fallout 3 non-player weapons|Robobrain laser]] (38 {{icon|damage}})
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}}{{Stats creature FO3|end}}
 
}}{{Stats creature FO3|end}}
   
 
===Robobrain sentry (Point Lookout)===
===Enclave robobrain===
 
[[file:EnclaveRobobrain.png|right|80px]]
+
[[file:Robobrain.png|right|80px]]
 
A unique variant of robobrain found in the [[St. Aubin medical facility]], where they guard and maintain [[Calvert (brain)|professor Calvert]] and defend his facility from intruders.
A robobrain used by [[Enclave]] forces. Usually roaming the wasteland with an Enclave patrol or in specific Enclave related areas.
 
 
{{Stats creature FO3|start}}
 
{{Stats creature FO3|start}}
 
{{Stats creature FO3|row
 
{{Stats creature FO3|row
|name =Enclave robobrain
+
|name =Robobrain sentry {{icon|FO3PL}}
|base id ={{ID|01cf74}}
+
|base id ={{DLC ID|00d5d7}}<br />{{DLC ID|00e1a1}}
|level =6
+
|level =1
 
|perception =5
 
|perception =5
 
|hp =200
 
|hp =200
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}}{{Stats creature FO3|end}}
 
}}{{Stats creature FO3|end}}
   
 
===Outcast robobrain===
===Robobrain sentry (Point Lookout)===
 
[[file:Robobrain.png|right|80px]]
+
[[file:OutcastRobobrain.png|right|80px]]
 
This robobrain variant may be encountered patrolling the [[Capital Wasteland]], but are most commonly found in the area between of the [[National Guard depot]] and the [[Scrapyard]], accompanied by a few [[Brotherhood outcast]]s.
A unique type of robobrain found in the [[St. Aubin medical facility]] where they guard and maintain [[Calvert (brain)|professor Calvert]] and defend his facility from intruders.
 
 
{{Stats creature FO3|start}}
 
{{Stats creature FO3|start}}
 
{{Stats creature FO3|row
 
{{Stats creature FO3|row
|name =Robobrain sentry {{icon|FO3PL}}
+
|name =Outcast robobrain
|base id ={{DLC ID|00d5d7}}<br />{{DLC ID|00e1a1}}
+
|base id ={{ID|06c5cb}}
|level =1
+
|level =6
 
|perception =5
 
|perception =5
 
|hp =200
 
|hp =200
 
|dr =0
 
|dr =0
|aggression =2
+
|aggression =1
 
|confidence =4
 
|confidence =4
|assistance =2
+
|assistance =1
 
|attack1 =Melee (5 {{icon|damage}})
 
|attack1 =Melee (5 {{icon|damage}})
 
|attack2 =[[Fallout 3 non-player weapons|Robobrain laser]] (38 {{icon|damage}})
 
|attack2 =[[Fallout 3 non-player weapons|Robobrain laser]] (38 {{icon|damage}})
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* {{icon|dead}} [[Fission battery]]
 
* {{icon|dead}} [[Fission battery]]
 
}}{{Stats creature FO3|end}}
 
}}{{Stats creature FO3|end}}
  +
  +
{{FO3CC}}
  +
===Brotherhood of Steel robobrain===
  +
[[file:BrotherhoodRobobrain.png|right|80px]]
  +
There are textures for a unique [[Brotherhood of Steel (Capital Wasteland)|Brotherhood of Steel]] robobrain in the game's files, although there are no matching robots in the GECK.
  +
{{Stats creature FO3|start}}
  +
{{Stats creature FO3|row
  +
|name =Brotherhood of Steel robobrain
  +
|base id ={{ID|06c5cb}}
  +
|level =6
  +
|perception =5
  +
|hp =200
  +
|dr =0
  +
|aggression =1
  +
|confidence =4
  +
|assistance =1
  +
|attack1 =Melee (5 {{icon|damage}})
  +
|attack2 =[[Fallout 3 non-player weapons|Robobrain laser]] (38 {{icon|damage}})
  +
|attack3 =[[Fallout 3 non-player weapons|Mesmetron]] (1 {{icon|damage}})
  +
|ability1 ={{icon|radiation|link=Radiation resistance}} Radiation resist. 100%
  +
|ability2 ={{icon|poison|link=Poison resistance}} Poison resist. 100%
  +
|items =* {{icon|dead}} [[Scrap metal]]
  +
* {{icon|dead}} [[Small energy cell (Fallout 3)|Small energy cell]]s
  +
* {{icon|dead}} [[Fission battery]]
  +
}}{{Stats creature FO3|end}}
  +
  +
{{FO3CC|end}}
   
 
==Notable robobrains==
 
==Notable robobrains==
*[[Masterbrain]], located in the [[Vault-Tec headquarters]]
+
* [[Masterbrain]], located in the [[Vault-Tec headquarters]] Administration.
   
 
==Notable quotes==
 
==Notable quotes==
 
{{Notable content
 
{{Notable content
| {{Inline quote|Prime Directive: protect [[Vault-Tec]] data.|sound=Ms17_attack_000bae7a_1.ogg}}
+
| {{Inline quote|Prime Directive: protect [[Vault-Tec Corporation|Vault-Tec]] data.|sound=Fo3 Masterbrain PrimeDirective.ogg}}
 
| {{Inline quote|Even I know that was not a nice thing to do.|sound=Genericrobot_murder_00081944_1.ogg}}
 
| {{Inline quote|Even I know that was not a nice thing to do.|sound=Genericrobot_murder_00081944_1.ogg}}
| {{Inline quote|I'm afraid I'm a very lethal killing machine!.|sound=Genericrobot_attack_00081971_1.ogg}}
+
| {{Inline quote|I'm afraid I'm a very lethal killing machine!|sound=Genericrobot_attack_00081971_1.ogg}}
 
| {{Inline quote|There you are. Were you trying to hide from me?|sound=Genericrobot_alerttocombat_00081960_1.ogg}}
 
| {{Inline quote|There you are. Were you trying to hide from me?|sound=Genericrobot_alerttocombat_00081960_1.ogg}}
 
| {{Inline quote|Tssk, tssk. I really thought we could be friends.|sound=Genericrobot_attack_00081965_1.ogg}}
 
| {{Inline quote|Tssk, tssk. I really thought we could be friends.|sound=Genericrobot_attack_00081965_1.ogg}}
Line 169: Line 196:
   
 
==Appearances==
 
==Appearances==
Robobrains appear only in ''[[Fallout 3]]''.
+
Robobrains appear in ''[[Fallout 3]]''.
   
 
==Gallery==
 
==Gallery==
Line 190: Line 217:
 
[[pl:Robomózg]]
 
[[pl:Robomózg]]
 
[[es:Cerebrobot]]
 
[[es:Cerebrobot]]
  +
[[nl:Robobrain (Fallout 3)]]

Revision as of 21:03, 24 August 2015

 
Gametitle-FO3
Gametitle-FO3
There you are. Were you trying to hide from me?

The robobrain is a type of robot found in the Capital Wasteland in 2277.

Background

Specifications

This section is transcluded from Robobrain. To change it, please edit the transcluded page.

Although they were considered one of the most advanced cyborgs ever created, Robobrains never reached full production status.[1] Persistent problems with aggression and violence even in properly CODE-conditioned Robobrains caused major problems for General Atomics.[2][3] Persistent equipment failure in brain extractors that were incapable of working at an industrial capacity,[4] and flaws in the immature technology used to manufacture Robobrain chassis resulted in a limited trial run. RB-2851 alone managed to complete three batches, with a further two planned. Each batch provided superior upgrades to the robot, including increased energy efficiency, maintaining brain longevity, improved visual cortex connections to enhance motor skills and perception, and tactical combat capabilities.[5][6][7][8][9]

Units deemed combat-capable were assigned on a provisional basis to select locations across the United States, for security and janitorial duties. These included the Sierra Army Depot VI, Mariposa Military Base, and the Glow on the West Coast and other locations in the East.[10][11] Some private companies closely affiliated with the government did receive a limited number of completed Robobrains for security purposes, like the Vault-Tec Corporation.[12]

Characteristics

This section is transcluded from Robobrain. To change it, please edit the transcluded page.

Developed by General Atomics International with the assistance of RobCo Industries,[13] the Robobrain was designed from the ground up as a multirole platform for use by military and civilian clients. They are more flexible and powerful than robots due to the fact that their central control and processing unit is an actual brain, rather than an artificial facsimile.[2][14] Coupled with a robust, all-terrain tracked chassis and powerful armaments, the Robobrain was on the forefront of a new revolution in combat robotics.

Gameplay attributes

Robobrains are a fairly common sight in the Capital Wasteland. They can be found in many abandoned buildings, in use by groups such as the Enclave and the Brotherhood Outcasts, or even simply wandering the wastes.

There are three variants of the robobrain. The first, and most common, is the military variant used by the U.S. Army. It is painted green and bears a serial number. They are more commonly used by various factions. Less common is the gray-colored civilian model, seen wandering the wasteland at random. The Point Lookout add-on introduces the final variant, the robobrain sentry, which is identical to the civilian model but with significantly more health.

Robobrains are substantially more durable, accurate, and dangerous than the more commonly encountered protectron. Armed with a pair of integrated lasers each roughly equal in power to a laser pistol, the robobrain is a moderate threat, though easy to damage due to its size and extreme vulnerability to head shots. Every robobrain has a combat inhibitor on its back, and if the inhibitor is crippled, the robobrain will frenzy and attack indiscriminately.

Robobrains also possess a built-in Mesmetron. This attack does not cause much damage, but it may instantly cripple the head of the player character (dealing 1000 damage to the body part) and inflict the concussion status effect, resulting in blurred vision, hindered accuracy, and -4 base Perception. This is used to discourage melee and close-ranged attacks, where the robobrain is weakest.

Variants

Robobrain

Robobrain

The standard robobrain variant. Usually found roaming the wasteland or in some pre-War buildings, they are often hostile to the player. A few non-hostile robobrains are also found in Vault 112.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Robobrain
0001CF89
Level
6
Experience Points
?
Perception
5
Hit Points
200
Damage Resistance
0%
Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (5 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%

U.S. Army robobrain

ArmyRobobrain

This variant of robobrain is often found in former U.S. Army buildings, such as Fort Constantine and the National Guard depot, but are also encountered wandering the Wasteland.

Name (Form ID)StatisticsBehaviorAbilitiesItems
U.S. Army robobrain
000A5C6C
Level
6
Experience Points
?
Perception
5
Hit Points
200
Damage Resistance
0%
Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (5 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%

Enclave robobrain

EnclaveRobobrain

A variant of robobrain used by Enclave forces. Usually roaming the wasteland with an Enclave patrol or in specific Enclave related areas.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Enclave robobrain
0001CF74
Level
6
Experience Points
?
Perception
5
Hit Points
200
Damage Resistance
0%
Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (5 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%

Robobrain sentry (Point Lookout)

Robobrain

A unique variant of robobrain found in the St. Aubin medical facility, where they guard and maintain professor Calvert and defend his facility from intruders.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Robobrain sentry Point Lookout (add-on)
xx00D5D7
xx00E1A1
Level
1
Experience Points
?
Perception
5
Hit Points
200
Damage Resistance
0%
Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (5 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%

Outcast robobrain

OutcastRobobrain

This robobrain variant may be encountered patrolling the Capital Wasteland, but are most commonly found in the area between of the National Guard depot and the Scrapyard, accompanied by a few Brotherhood outcasts.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Outcast robobrain
0006C5CB
Level
6
Experience Points
?
Perception
5
Hit Points
200
Damage Resistance
0%
Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (5 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%

Brotherhood of Steel robobrain

BrotherhoodRobobrain

There are textures for a unique Brotherhood of Steel robobrain in the game's files, although there are no matching robots in the GECK.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Brotherhood of Steel robobrain
0006C5CB
Level
6
Experience Points
?
Perception
5
Hit Points
200
Damage Resistance
0%
Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (5 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resist. 100%

Notable robobrains

Notable quotes

Appearances

Robobrains appear in Fallout 3.

Gallery

References

  1. The Sole Survivor: "Have you seen a robot with a brain like that before?"
    Ada: "No, but my old caravan discovered records about them while we were scavenging military facilities. According to my data banks, it's called the "Robobrain." It was considered one of the most technologically superior robots ever constructed, but the model never reached full production status."
    (Ada's dialogue)
  2. 2.0 2.1 Fallout: New Vegas loading screen hints: "The Robobrain, constructed by General Atomics International before the great nuclear war, is unique in that it uses an actual organic brain as its central processor."
  3. The Sole Survivor: "Here you go, Ada. The final Radar Beacon. I'll need that head back when you're done."
    Ada: "Of course. Shouldn't take but a moment. There you go... still in one piece. I'm not sure why you want the head back. All we needed was its Radar Beacon. Besides, Robobrains are notorious for being... well, a real pain in the neck."
    The Sole Survivor: "What else do you know about them, Ada?"
    Ada: "Quite simply, it's the first time General Atomics produced a successful union between organic matter and robotics. The brain is used both as a control unit and a data storage unit which is far more efficient than using standard circuits. Unfortunately, there were a lot of programming issues with these robots which caused them to be a bit... shall we say, unhinged? Hopefully, this particular Robobrain will have some of the answers that we've been seeking."
    (Ada's dialogue)
  4. RB-2851 terminal entries; Brain Extraction Terminal, Div03-BE-0093
  5. RB-2851 terminal entries: Robobrain Production Terminal, Batch 1
  6. RB-2851 terminal entries; Robobrain Production Terminal. Batch 2
  7. RB-2851 terminal entries; Robobrain Production Terminal. Batch 3
  8. RB-2851 terminal entries; Robobrain Production Terminal, Batch 4
  9. RB-2851 terminal entries; Robobrain Production Terminal, Batch 5
  10. Fallout and Fallout 2 appearances.
  11. The number of military Robobrains rolling around the Capital Wasteland and within its military bases in 2277.
  12. The Vault-Tec headquarters in Washington, D.C. security was still running with Robobrains and their masterbrain well into 2277
  13. RobCo Sales & Service Center acts as cover for the research below.
  14. Automatron loading screen hints: "The Robobrain, constructed by General Atomics International before the Great War, is unique in that it uses an actual organic brain as its central processor."