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{{Audio needed|FNV}}
 
 
{{For|the robobrains that appear in the [[Fallout series]]|Robobrain}}
 
{{For|the robobrains that appear in the [[Fallout series]]|Robobrain}}
 
{{Infobox creature
 
{{Infobox creature
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|type =robot
 
|type =robot
 
|image =Robobrain.png
 
|image =Robobrain.png
|variants =[[#Robobrain|Robobrain]]<br />[[#X-8 robobrain (Old World Blues)|X-8 robobrain]] {{icon|FNVOWB|link=Old World Blues (add-on)}}<br />[[#Robobrain Mark series (Old World Blues)|Robobrain Mark series]] {{icon|FNVOWB|link=Old World Blues (add-on)}}<br />[[#U.S. Army robobrain|U.S. Army robobrain]]<br />[[#Test dummy robobrain|Test dummy robobrain]] {{cut}}
+
|variants =[[#Robobrain|Robobrain]]<br />[[#X-8 robobrain (Old World Blues)|X-8 robobrain]] {{icon|FNVOWB|link=Old World Blues (add-on)}}<br />[[#Robobrain Mark series (Old World Blues)|Robobrain Mark series]] {{icon|FNVOWB|link=Old World Blues (add-on)}}<br />[[#U.S. Army robobrain|U.S. Army robobrain]]<br />{{cut}} [[#Test dummy robobrain|Test dummy robobrain]]
 
|location =[[Mojave Wasteland]]<br />[[Big MT]]
 
|location =[[Mojave Wasteland]]<br />[[Big MT]]
  +
|actor =[[Wil Wheaton]]
  +
|dialogue =[[CrRobobrain.txt]] (generic)<br />[[NVDLC03X8ExperimentRobobrain01.txt|NVDLC03X8Robobrain01.txt]]
 
}}{{Games|FNV}}
 
}}{{Games|FNV}}
   
 
{{Rotating content
 
{{Rotating content
|content1={{Quotation|I wish there was some other way we could have worked this out.}}
+
|content1={{Quotation|I wish there was some other way we could have worked this out.}}[[File:FNV Robobrain SomeOtherWay.ogg|noicon|135px|center]]
|content2={{Quotation|I hope we can still be friends when this is all over.}}
+
|content2={{Quotation|I hope we can still be friends when this is all over.}}[[File:FNV Robobrain StillBeFriends.ogg|noicon|135px|center]]
|content3={{Quotation|I'm a much better tactician then you. It's all in the brain, you see.}}
+
|content3={{Quotation|I'm a much better tactician than you. It's all in the brain, you see.}}[[File:FNV Robobrain MuchBetterTactician.ogg|noicon|135px|center]]
|content4={{Quotation|Please believe me when I say , I'm not enjoying this.}}
+
|content4={{Quotation|Please believe me when I say I'm not enjoying this.}}[[File:FNV Robobrain ImNotEnjoyingThis.ogg|noicon|135px|center]]
|content5={{Quotation|What..? I feel like this has happened before. I feel awake for the first time, what is going on? What is this strange new world around me? What does it hold in store for a dreamer such as myself?|[[#X-8 robobrain (Old World Blues)===|X-8 robobrain]]}}[[File:OWBX8RobobrainStrangNewWorldAroundMe.ogg|noicon|135px|center]]
+
|content5={{Quotation|What..? I feel like this has happened before. I feel awake for the first time, what is going on? What is this strange new world around me? What does it hold in store for a dreamer such as myself?|[[#Robobrain_(Fallout:_New_Vegas)#X-8_robobrain_.28Old_World_Blues.29|X-8 robobrain]]}}[[File:OWBX8RobobrainStrangNewWorldAroundMe.ogg|noicon|135px|center]]
 
}}
 
}}
   
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===Gameplay attributes===
 
===Gameplay attributes===
Robobrains appear in the Mojave, though they are much rarer than in the [[Capital Wasteland]]. One can be found overlooking [[Hoover Dam]], working for the [[New California Republic|NCR]]. There are also hostile robobrains at [[HELIOS One]], [[Vault 11]], the [[H&H Tools Factory]] and [[Big MT]]. These robobrains have male voices, unlike the robobrains of the [[Capital Wasteland]], who have female voices.
+
Robobrains appear in the Mojave, though they are much rarer than they are in the [[Capital Wasteland]]. One can be found overlooking [[Hoover Dam]], working for the [[New California Republic|NCR]]. There are also hostile robobrains at [[HELIOS One]], [[Vault 11]], the [[H&H Tools Factory]] and [[Big MT]]. These robobrains have male voices, unlike the robobrains of the Capital Wasteland, who have female voices.
   
 
==Variants==
 
==Variants==
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===X-8 robobrain (''Old World Blues'')===
 
===X-8 robobrain (''Old World Blues'')===
 
[[File:Robobrain.png|100px|right]]
 
[[File:Robobrain.png|100px|right]]
  +
{{Quotation|{{Tooltip|Who... am I? I... feel different, awake, alive for the first time ever. What... I feel like this has happened before. Yet I feel awake for the first time? What is going on?|{Innocent voice, waking up} }} {{Tooltip|What is this strange new world around me? What does it hold in store for a dreamer such as myself?|{Innocent wonder} }} Noooooooooo...{{Inline quote|sound=FNVOWB X-8 robobrain wonder.ogg}} }}
This robobrain variant was created by gene splicing a [[lobotomite]] and [[Mister Orderly]], an experiment run on a [[X-8 splicing facility terminal|terminal]] in the [[X-8 research center]]. Its purpose was to see the effects of gene splicing humans and robots, which subsequently gave the original brain of the robot a state of awareness. After the splice it will wander around the platform it was created on, asking questions about its own existence and explode shortly after.
 
  +
 
This robobrain variant was created by gene splicing a [[lobotomite]] and [[Mister Orderly]], an experiment run on a [[X-8 splicing facility terminal|terminal]] in the [[X-8 research center]]. Its purpose was to see the effects of gene splicing humans and robots, which subsequently gave the original brain of the robot a state of awareness. After the splice it will wander around the platform it was created on, asking questions about its own existence and explode shortly after.
   
 
{{Stats creature FNV|start}}
 
{{Stats creature FNV|start}}
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}}
 
}}
 
{{Stats creature FNV|row
 
{{Stats creature FNV|row
|name =Robobrain Mk II {{cut}} {{icon|FNVOWB|link=Old World Blues (add-on)}}
+
|name ={{cut}} Robobrain Mk II {{icon|FNVOWB|link=Old World Blues (add-on)}}
 
|base id ={{DLC ID|00a11b}}
 
|base id ={{DLC ID|00a11b}}
 
|level =15
 
|level =15
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}}{{Stats creature FNV|end}}
 
}}{{Stats creature FNV|end}}
   
{{FNVCC}}
+
{{FNVTCC}}
   
 
===Test dummy robobrain===
 
===Test dummy robobrain===
 
[[File:Robobrain.png|100px|right]]
 
[[File:Robobrain.png|100px|right]]
The Test dummy robobrain did not appear in the final version of the base game.
+
The test dummy robobrain did not appear in the final version of the base game.
   
 
{{Stats creature FNV|start}}
 
{{Stats creature FNV|start}}
 
{{Stats creature FNV|row
 
{{Stats creature FNV|row
|name =Test dummy robobrain {{cut}}
+
|name ={{cut}} Test dummy robobrain
 
|base id ={{ID|006da3}}
 
|base id ={{ID|006da3}}
 
|level =6
 
|level =6
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* {{icon|dead}} [[Fission battery]]
 
* {{icon|dead}} [[Fission battery]]
 
}}{{Stats creature FNV|end}}
 
}}{{Stats creature FNV|end}}
{{FNVCC|End}}
+
{{FNVTCC|End}}
   
 
==Notable robobrains==
 
==Notable robobrains==
 
* [[Super-Ego]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
 
* [[Super-Ego]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
 
* [[X-8 robobrain]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
 
* [[X-8 robobrain]] {{icon|FNVOWB|link=Old World Blues (add-on)}}
  +
 
==Notes==
 
Just like the [[Sentry bot (Fallout: New Vegas)|sentry bot]], [[Protectron (Fallout: New Vegas)|protectron]] and [[Mister Handy (Fallout: New Vegas)|Mister Handy]], despite having a [[Melee Damage]] implemented in them, they will not use their attacks on the player, no matter how close they are. This is either because the Melee action hasn't been scripted in, or because it simply relies on the laser attacks and Mesmetron attacks more than its weaker melee attack.
   
 
==Notable quotes==
 
==Notable quotes==
 
{{Notable content
 
{{Notable content
| ''"I wish there was some other way we could have worked this out."''
+
| {{Inline quote|I wish there was some other way we could have worked this out.|sound=FNV Robobrain SomeOtherWay.ogg}}
| ''"I hope we can still be friends when this is all over."''
+
| {{Inline quote|I hope we can still be friends when this is all over.|sound=FNV Robobrain StillBeFriends.ogg}}
| ''"I'm a much better tactician then you. It's all in the brain, you see."''
+
| {{Inline quote|I'm a much better tactician than you. It's all in the brain, you see.|sound=FNV Robobrain MuchBetterTactician.ogg}}
| ''"Please believe me when I say , I'm not enjoying this."''
+
| {{Inline quote|Please believe me when I say I'm not enjoying this.|sound=FNV Robobrain ImNotEnjoyingThis.ogg}}
 
| {{Inline quote|What..? I feel like this has happened before. I feel awake for the first time, what is going on? What is this strange new world around me? What does it hold in store for a dreamer such as myself?|X-8 robobrain|sound=OWBX8RobobrainStrangNewWorldAroundMe.ogg}}
 
| {{Inline quote|What..? I feel like this has happened before. I feel awake for the first time, what is going on? What is this strange new world around me? What does it hold in store for a dreamer such as myself?|X-8 robobrain|sound=OWBX8RobobrainStrangNewWorldAroundMe.ogg}}
 
}}
 
}}
 
==Notes==
 
Just like the [[Sentry bot (Fallout: New Vegas)|sentry bot]], [[Protectron (Fallout: New Vegas)|protectron]] and [[Mister Handy (Fallout: New Vegas)|Mister Handy]], despite having a [[Melee Damage]] implemented in them, they will not use their attacks on the player, no matter how close they are. This is either because the Melee action hasn't been scripted in, or because it simply relies on the laser attacks and mesmetron attacks more than its weaker melee attack.
 
   
 
==Appearances==
 
==Appearances==
Line 302: Line 305:
   
 
[[ru:Робомозг]]
 
[[ru:Робомозг]]
  +
[[es:Cerebrobot]]

Revision as of 21:23, 26 March 2015

 
Gametitle-FNV
Gametitle-FNV
Please believe me when I say I'm not enjoying this.

Robobrains are robots found in the Mojave Wasteland in 2281.

Background

This section is transcluded from Robobrain. To change it, please edit the transcluded page.

Although they were considered one of the most advanced cyborgs ever created, Robobrains never reached full production status.[1] Persistent problems with aggression and violence even in properly CODE-conditioned Robobrains caused major problems for General Atomics.[2][3] Persistent equipment failure in brain extractors that were incapable of working at an industrial capacity,[4] and flaws in the immature technology used to manufacture Robobrain chassis resulted in a limited trial run. RB-2851 alone managed to complete three batches, with a further two planned. Each batch provided superior upgrades to the robot, including increased energy efficiency, maintaining brain longevity, improved visual cortex connections to enhance motor skills and perception, and tactical combat capabilities.[5][6][7][8][9]

Units deemed combat-capable were assigned on a provisional basis to select locations across the United States, for security and janitorial duties. These included the Sierra Army Depot VI, Mariposa Military Base, and the Glow on the West Coast and other locations in the East.[10][11] Some private companies closely affiliated with the government did receive a limited number of completed Robobrains for security purposes, like the Vault-Tec Corporation.[12]

Characteristics

This section is transcluded from Robobrain. To change it, please edit the transcluded page.

Developed by General Atomics International with the assistance of RobCo Industries,[13] the Robobrain was designed from the ground up as a multirole platform for use by military and civilian clients. They are more flexible and powerful than robots due to the fact that their central control and processing unit is an actual brain, rather than an artificial facsimile.[2][14] Coupled with a robust, all-terrain tracked chassis and powerful armaments, the Robobrain was on the forefront of a new revolution in combat robotics.

Gameplay attributes

Robobrains appear in the Mojave, though they are much rarer than they are in the Capital Wasteland. One can be found overlooking Hoover Dam, working for the NCR. There are also hostile robobrains at HELIOS One, Vault 11, the H&H Tools Factory and Big MT. These robobrains have male voices, unlike the robobrains of the Capital Wasteland, who have female voices.

Variants

Robobrain

Robobrain

The standard robobrain found throughout the Mojave.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Robobrain
0001CF89
Level
6
Experience Points
10
Perception
5
Hit Points
125
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (5 Damage)
Attack
Laser (38 Damage)
Attack
Mesmetron (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resistance 100%

X-8 robobrain (Old World Blues)

Robobrain
Who... am I? I... feel different, awake, alive for the first time ever. What... I feel like this has happened before. Yet I feel awake for the first time? What is going on? What is this strange new world around me? What does it hold in store for a dreamer such as myself? Noooooooooo...

This robobrain variant was created by gene splicing a lobotomite and Mister Orderly, an experiment run on a terminal in the X-8 research center. Its purpose was to see the effects of gene splicing humans and robots, which subsequently gave the original brain of the robot a state of awareness. After the splice it will wander around the platform it was created on, asking questions about its own existence and explode shortly after.

Name (Form ID)StatisticsBehaviorAbilitiesItems
X-8 robobrain Old World Blues (add-on)
0000A381
Level
1
Experience Points
1
Perception
5
Hit Points
125
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (5 Damage)
Attack
Laser (38 Damage)
Attack
Mesmetron (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resistance 100%

Robobrain Mark series (Old World Blues)

ArmyRobobrain

The Mark series of robobrains were made to protect Big MT not only from attacks or intruders, but also from corporate espionage.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Robobrain Mk I Old World Blues (add-on)
xx00A11A
Level
5
Experience Points
10
Perception
5
Hit Points
75
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (5 Damage)
Attack
Laser (38 Damage)
Attack
Mesmetron (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resistance 100%
Cut content Robobrain Mk II Old World Blues (add-on)
xx00A11B
Level
15
Experience Points
50
Perception
5
Hit Points
150
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (5 Damage)
Attack
Laser (38 Damage)
Attack
Mesmetron (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resistance 100%
Robobrain Mk III Old World Blues (add-on)
xx00CB31
Level
25
Experience Points
50
Perception
5
Hit Points
225
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (5 Damage)
Attack
Laser (38 Damage)
Attack
Mesmetron (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resistance 100%
Robobrain Mk IV Old World Blues (add-on)
xx00A11C
Level
35
Experience Points
50
Perception
5
Hit Points
375
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (5 Damage)
Attack
Laser (38 Damage)
Attack
Mesmetron (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resistance 100%
Robobrain Mk V Old World Blues (add-on)
xx00CB32
Level
45
Experience Points
50
Perception
5
Hit Points
525
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (5 Damage)
Attack
Laser (38 Damage)
Attack
Mesmetron (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resistance 100%
Robobrain Mk VI Old World Blues (add-on)
xx00CB33
Level
50
Experience Points
50
Perception
5
Hit Points
675
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (5 Damage)
Attack
Laser (38 Damage)
Attack
Mesmetron (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resistance 100%

U.S. Army robobrain

ArmyRobobrain

The U.S. Army robobrain was developed by the U.S. military, in order to replace soldiers on the front line in an attempt to gain the upper hand against the Chinese.

Name (Form ID)StatisticsBehaviorAbilitiesItems
U.S. Army robobrain
000A5C6C
Level
6
Experience Points
10
Perception
5
Hit Points
125
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (5 Damage)
Attack
Laser (38 Damage)
Attack
Mesmetron (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resistance 100%

Test dummy robobrain

Robobrain

The test dummy robobrain did not appear in the final version of the base game.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Cut content Test dummy robobrain
00006DA3
Level
6
Experience Points
10
Perception
5
Hit Points
125
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (5 Damage)
Attack
Laser (38 Damage)
Attack
Mesmetron (1 Damage)
Ability
Radiation resistance Radiation resist. 100%
Ability
Poison resistance Poison resistance 100%

Notable robobrains

Notes

Just like the sentry bot, protectron and Mister Handy, despite having a Melee Damage implemented in them, they will not use their attacks on the player, no matter how close they are. This is either because the Melee action hasn't been scripted in, or because it simply relies on the laser attacks and Mesmetron attacks more than its weaker melee attack.

Notable quotes

Appearances

Robobrains appear in Fallout: New Vegas.

Behind the scenes

The robobrains in Fallout: New Vegas are voiced by Wil Wheaton.

Gallery

References

  1. The Sole Survivor: "Have you seen a robot with a brain like that before?"
    Ada: "No, but my old caravan discovered records about them while we were scavenging military facilities. According to my data banks, it's called the "Robobrain." It was considered one of the most technologically superior robots ever constructed, but the model never reached full production status."
    (Ada's dialogue)
  2. 2.0 2.1 Fallout: New Vegas loading screen hints: "The Robobrain, constructed by General Atomics International before the great nuclear war, is unique in that it uses an actual organic brain as its central processor."
  3. The Sole Survivor: "Here you go, Ada. The final Radar Beacon. I'll need that head back when you're done."
    Ada: "Of course. Shouldn't take but a moment. There you go... still in one piece. I'm not sure why you want the head back. All we needed was its Radar Beacon. Besides, Robobrains are notorious for being... well, a real pain in the neck."
    The Sole Survivor: "What else do you know about them, Ada?"
    Ada: "Quite simply, it's the first time General Atomics produced a successful union between organic matter and robotics. The brain is used both as a control unit and a data storage unit which is far more efficient than using standard circuits. Unfortunately, there were a lot of programming issues with these robots which caused them to be a bit... shall we say, unhinged? Hopefully, this particular Robobrain will have some of the answers that we've been seeking."
    (Ada's dialogue)
  4. RB-2851 terminal entries; Brain Extraction Terminal, Div03-BE-0093
  5. RB-2851 terminal entries: Robobrain Production Terminal, Batch 1
  6. RB-2851 terminal entries; Robobrain Production Terminal. Batch 2
  7. RB-2851 terminal entries; Robobrain Production Terminal. Batch 3
  8. RB-2851 terminal entries; Robobrain Production Terminal, Batch 4
  9. RB-2851 terminal entries; Robobrain Production Terminal, Batch 5
  10. Fallout and Fallout 2 appearances.
  11. The number of military Robobrains rolling around the Capital Wasteland and within its military bases in 2277.
  12. The Vault-Tec headquarters in Washington, D.C. security was still running with Robobrains and their masterbrain well into 2277
  13. RobCo Sales & Service Center acts as cover for the research below.
  14. Automatron loading screen hints: "The Robobrain, constructed by General Atomics International before the Great War, is unique in that it uses an actual organic brain as its central processor."

Template:Navbox Cyborgs