Robert (Fallout 3)

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For other characters named Robert, see Robert.

Just remember I got my eyes on you. We all do.

Robert is the sentry and doorman of the Family. He is found deep inside the Meresti service tunnel in the year 2277.


Born in 2243, he is Vance's bodyguard. The two met in a fight for their lives against slavers (who Vance detests) well before the Family was formed. Robert, 34, saved Vance's life in that battle, and ever since, the two have been good friends. Once Vance formed the Family, Robert began to realize how important Vance was and elected to remain ever vigilant of his friend. He keeps very quiet and usually has to be prompted to get into conversations. He is extremely well versed in the use of firearms and has elected himself as the combat instructor for the Family.[1]

Daily scheduleEdit

Robert stands behind a wall of sandbags and he will wander the small area between the sandbags and the Family's headquarters.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Essential: noIcon cross
Enslavable: noIcon cross
Companion: noIcon cross
Bounty: noIcon cross
Merchant: noIcon cross
Repairman: noIcon cross
Doctor: noIcon cross
Rents bed/room: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check


Blood Ties: Robert guards the entrance to the Family's lair, and will either attack the those trying to get through, or let them pass to see Vance. If the quest-line involved with the Family is not active, Robert will not allow passage under any circumstances.


Apparel Weapon Other items
Combat armor
10mm SMG
Frag grenade


Robert can potentially cause the Blood Ties quest to fail if decided to provoke and kill the Family. After Ian West makes his decision, the Family and Arefu factions are merged, but Robert will remain hostile. If he is killed after this point, the quest will fail.


Robert appears only in Fallout 3.


  1. Fallout 3 Official Game Guide

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