Robert (Fallout 3)
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Just remember I got my eyes on you. We all do.
”Robert is the sentry and doorman of The Family. He is found deep inside the Meresti service tunnel in the year 2277.
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Background
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Born in 2243, he is Vance's bodyguard. The two met in a fight for their lives against slavers (who Vance detests) well before the Family was formed. Robert, 34, saved Vance's life in that battle, and ever since, the two have been good friends. Once Vance formed the Family, Robert began to realize how important Vance was and elected to remain ever vigilant of his friend. He keeps very quiet and usually has to be prompted to get into conversations. He is extremely well versed in the use of firearms and has elected himself as the combat instructor for the Family.[1]
Daily schedule
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Robert stands behind a wall of sandbags and he will wander the small area between the sandbags and The Family's HQ.
Interactions with the player character
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Interactions overview
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| General | Services | Quests | ||||||||||||||||||||||
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Quests
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- Blood Ties: Robert guards the entrance to The Family's "lair" and will either attack the Lone Wanderer, or let him pass to see Vance. If you do not have the quest he will not let you pass at all.
Inventory
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| Apparel | Weapon | Other items |
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| Combat armor Bandana |
10mm SMG Frag grenade |
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Notes
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- Robert can potentially cause the Blood Ties quest to fail if the player decides to provoke and kill the Family. After Ian West makes his decision, the Family and Arefu factions are merged but Robert will remain hostile. If he is killed after this point the quest will fail.
Appearances
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Robert appears only in Fallout 3.
References
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