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For other characters named Robert, see Robert.
 
Gametitle-FO3
Gametitle-FO3
Just remember I got my eyes on you. We all do.

Robert is the sentry and doorman of the Family. He is found deep inside the Meresti service tunnel in the year 2277.

BackgroundEdit

Born in 2243, he is Vance's bodyguard. The two met in a fight for their lives against slavers (who Vance detests) well before the Family was formed. Robert, 34, saved Vance's life in that battle, and ever since, the two have been good friends. Once Vance formed the Family, Robert began to realize how important Vance was and elected to remain ever vigilant of his friend. He keeps very quiet and usually has to be prompted to get into conversations. He is extremely well versed in the use of firearms and has elected himself as the combat instructor for the Family.[1]

Daily scheduleEdit

Robert stands behind a wall of sandbags and he will wander the small area between the sandbags and the Family's headquarters.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Essential: Icon cross
Enslavable: Icon cross
Companion: Icon cross
Bounty: Icon cross
Merchant: Icon cross
Repairman: Icon cross
Doctor: Icon cross
Rents bed/room: Icon cross
Starts quests: Icon cross
Involved in quests: Icon check

QuestsEdit

Blood Ties: Robert guards the entrance to the Family's lair, and will either attack those trying to get through, or let them pass to see Vance. If the quest-line involved with the Family is not active, Robert will not allow passage under any circumstances.

InventoryEdit

Apparel Weapon Other items
Combat armor
Bandana
10mm SMG
Frag grenade
-

NotesEdit

Robert can potentially cause the Blood Ties quest to fail if one decides to provoke him and kill the Family. After Ian West makes his decision, the Family and Arefu factions are merged, but Robert will remain hostile. If he is killed after this point, the quest will fail.

AppearancesEdit

Robert appears only in Fallout 3.

ReferencesEdit