RobCo facility

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The RobCo Facility is a factory owned by RobCo Industries. It is located slightly northeast of Tenpenny Tower and south west of Fort Independence. The many protectrons scattered across the D.C. area were once manufactured here.


Tinker Joe can be found in the parking lot outside the facility along with his robots, including potential companion Sergeant RL-3. The parking lot is also a random encounter location.

Inhabitants include mole rats, radroaches and protectrons. There are a number of unused protectrons which remain in their charging stations and a few Nuka-Cola vending machines on the various levels.

After you install the Mainframe Processor, you have the option to reconfigure the Mainframe to stop all the protectrons in the facility from attacking you, as long as you have at least 50 Science Skill.

Once you hack the mainframe, you will have a few options:

  • Basic Operation: * Error*
  • Pest Extermination: Kill radroaches and mole rats
  • Total Liquidation: on/off attack humans
  • Stress Testing: Causes robots and turrets to attack each other. This is applied to on top of any other command (i.e. if you did not turn off liquidation, robots will still attack you). However, turrets will be hostile regardless of other settings (Turrets remain non-hostile as long as the "Total Liquidation" function has been ceased).


RobCo factory floor

The first room that you walk into has five protectrons on display in various positions. Two of which will be more specialized and in the spotlights; one being a Nuka-Cola protectron and the other will be a military-issued protectron. The other three are standard protectrons. Two rooms on the left are restrooms. To the northwest there's a small room with two storage closets with minor loot and ammunition. To the right of the entrance are two paths. The left path going to a room with a few lockers and shelves that then leads to a larger room which seems to be a small part of the assembly line for the robots. To the right of where you enter the room is a much smaller room with a workbench. After this room are some stairs that lead to overlooking the previous large room. The right path is simply a winding flight of stairs that also leads to overlooking the large room.

Offices and cafeteria

When you enter this room there will be two pool tables, and the right one having a couch on top of it. There are two Nuka-Cola fridges, and one refrigerator to the right. If you go left from this room there will be a long hallway. As you're going through the hallway there should be a mannequin, there are three ammunition boxes there. A little further there's a gate that isn't locked with a leaf blower and two lawn mower blades. Right before the hallway ends there is a room to the left. In there is a first aid box and not much else. If you go straight from the first room then you'll see a small cafeteria with four tables on the right. To the left is the counter. In that room there's a first aid box and some refrigerators two ovens and two lockers. Continuing from this room you can go straight or turn left. To the left and another left there is a small room where the first hallway ended and past that there is another room minor caps and loot. Turning left and then going straight you go upstairs, but I'll cover a little later. If you right of the original room then there will be a short hallway with restrooms on either side. Past that there is the office with four office spaces with minor loot. From there there's a hallway with three rooms on the sides. The first looks like an office/storage. The second room is a larger office with four desks and file cabinets. The last room is again an office/storage with several boxes and a first aid box. Now continuing upstairs it makes like a trident pattern. The left path there's a storage closet and past that is a small monitor room with two lockers. The right path is the same but a bit more destroyed. The storage closet is caved in and the monitor room messed up. Lastly, continuing straight from the stairs is the main computer room for the whole building. There's a first aid box, a pre-War book, and a Stealth Boy in there.

Notable loot

Factory floor

  • Lying, Congressional Style, on reception desk at the back of the foyer where you enter. There is a pre-War book on the bookshelf behind this desk.
  • Big Book of Science, by the protectron pod area to northeast, on the console. There is a pre-War book to the right.
  • 2 Pre-war Books:
    • 1 is on the shelves behind the reception desk (may fall behind the shelves)
    • 1 is around the computers in the control room (near the Big Book of Science).
  • 1 Stealth Boy, in the office ahead of first entering the factory. It is found straight past the reception desk through the door to its left, make a left at the door to the western most wall and go to the right into the supply closet, and it will be on the shelf (alternatively it can be in the cubicle to the left when entering the room past the reception desk, it will be on top of the desk next to minor loot).

Offices and cafeteria


  • When entering the facility, turn right, then left; inside the room there are two wooden shelves with six ammunition boxes.
  • Inside the restrooms next to the main reception, a broken protectron is seated on a toilet, with scrap metal inside the toilet below. Similar to this, there is also a skeleton with a camera and pre-War money looking underneath a cubical.
  • When placing mines near inactive protectron storage cells, if a protectron is still inside and the mines touch the outside wall, it will detonate immediately.
  • There is a workbench with a bottlecap mine on it in a small room in the southeast area of the Robco Factory Floor. It is a utility room on the bottom level, just before the very southeastern most room.
  • The factory floor and cafeteria/offices have a total of 31 radroaches running about, the highest number in the game.

Related quest


RobCo Facility appears only in Fallout 3.


  • xbox360Icon xbox360 ps3Icon ps3 Immediately after entering the door to the cafeteria area from the factory floor, you'll notice, in the pod to the left, that the protectron's arms slowly move down to its sides, even though it's supposed to be deactivated.

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