Rivet City security
Harkness and his security team
They're all eating breakfast at Gary's. They'll still sell to you though. Just ask 'em.”
Security Chief Harkness and his officers are authorized to use deadly force when dealing with any and all transgressors.”— Fallout 3 loading screen
The members of Rivet City security guard key points within the city, such as the bridge into the city and the market, as well as patrolling the ship's corridors for "troublemakers."
They seem to have a rather laid-back attitude towards their job, informing the player that if "someone steals something from you, take it back. If someone shoots at you, shoot back." and stating that they will only intervene against crimes they personally witness. They do, however, become hostile towards and hunt down anyone seen committing acts of violence against Rivet City inhabitants (namely, the player character).
- Lana Danvers
- Officer Lepelletier Broken Steel
- Officer Davis Broken Steel
- Officer Lorin Broken Steel
- Private Jones (Mister Gutsy robot)
- Brad Danvers (Formerly)
- Rivet City guards
All of the Rivet City security guards carry a "hangar key" to the Marketplace.
There are an unlimited number of Rivet City security, as new members will gradually respawn to replace any that are killed. This makes them a source of repair parts for combat armor and 10mm SMGs. However, if you are killing them, Rivet City will turn on you and cause Karma loss unless the guards are killed in their sleep with the Mister Sandman perk.
The 10mm SMG is the standard-issue firearm for all Rivet City security officers. They have excellent training with small guns, though, so they'll often appropriate a better weapon from Flak 'N Shrapnel's or a dead foe. Officers sent on caravan duty are also issued grenades.
In Broken Steel, Rivet City security can be seen acting as guards for the Water Caravans transporting Aqua Pura from Project Purity to the rest of the Capital Wasteland. Each water caravan is usually accompanied by 2 Rivet City security guards armed with 10mm SMGs. If spoken to, these guards often express concern over water caravan duty, stating that it is a suicide mission. Indeed, these caravans often fall victim to attacks by super mutants, Enclave, critters, raiders, and the Wasteland's various other hostile inhabitants. The security guards will also have a water crate key in their inventory along with the hangar key.
Water caravans also sometimes have Brotherhood of Steel Initiates or Knights instead of Rivet City security as guards. These heavier-armed caravans tend to perform better when ambushed by hostiles.
The Guards themselves, after two weeks of delivering water after the activation of The Jefferson Memorial Purifier (or Project Purity), Have become quite familiar with the attacks and have become quite scared of them. If accompanying a water caravan, and it comes under attack, A guard may seem to go into a state of panic, even if and after surviving the attack. One example may be a guard constantly claiming to hear things and shoot at inanimate objects.
- If you murder a guard, wait 72 hours, and then come back, all guards remember the crime. However, they are not hostile and simply say "I oughta throw you off this ship for what you did, but the boss says Rivet City has to forgive and forget". Harkness says similar dialogue, albeit stating that he'll "let you go just this once". Of course, killing the guards again and talking to Harkness will make him say that he'll let you go over and over.
- Killing the guard on Zeta results in the same comment noted above although you don't have to wait 72 hours until they're non-hostile again.
- If you steal a certain number of items (it doesn't seem to have to be from Rivet City), the guards will know about it, occasionally saying things like "You're a lowlife, but if you keep your nose clean from now on and we'll let you stay."
- The guards and Harkness will humorously, at times, also tell other non-player characters to "keep their nose clean" or "they oughta toss them off the ship for what they did".
- Every now and then, you can see a guard at Potomac Attire, telling Bannon to inform them whenever he gets new things in.
- Killing a guard will cost you 100 Karma.
- if you kill Allistair Tenpenny with a headshot, the guards at Rivet City will comment on it, strangely enough.
- "I'm looking for trouble makers. Have you seen any?"
- "I oughta toss you off this ship for what you did, but the boss says Rivet City has to forgive and forget. Still, I'm watching you."
- "I'm on duty, make it quick."
- "They're all eating breakfast at Gary's. They'll still sell to you though. Just ask 'em."
- pc ps3 xbox360 Occasionally Rivet City guards can be found elsewhere in the wasteland wandering aimlessly around. The Super-Duper Mart, a common spawn point for many a non-player character, supports this spawn point for Rivet City guards for unspecified reasons. [verified]
- pc ps3 xbox360 When you are fully hidden, and kill a Rivet City Officer when no one is around, other security officers will become hostile to you, until you return 24 hours later. [verified]
- xbox360 Sometimes when you save at the top of the Washington Monument, then fast travel to Rivet City, kill the guard at the entrance, reload your save and fast travel to Rivet City again, the guard will be hostile as if you attacked them. Killing the guard again and then reloading the save should take care of this problem. [verified]