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The Ripper is a melee weapon found in Fallout 3.

Characteristics

Rare compared to other melee weapons in Fallout 3, the Ripper is unique in that the player can hold down the attack button and an enemy at melee range will continuously receive damage. The Pitt, however, adds a weapon with identical functionality, the auto axe. You can use a Ripper to repair an auto axe. Also, in V.A.T.S., it will often deal an instant kill.

Durability

The Ripper can successfully strike about 400 times from full condition before breaking.

Variants

  • Jack - Jack is identical to the Ripper in raw damage, but has the ability to score critical hits. It also does an additional 50% damage to limbs.

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Ripper 30
301x00650.9400610016.7
Jack 30
30x1.5 limb Damage1x115650.9533620033.3
Note: Melee damage is doubled in V.A.T.S.

Locations

Notes

  • The Ripper does not require an energy source, though it seems to deteriorate quite quickly when in use.
  • The blade and teeth of the Ripper are covered in blood, suggesting previous use.
  • It can deal damage quickly and any hostile non-player character's wielding it should be made a priority target in combat, preferably before they can get close enough to use it
  • The Ripper's appearance is very similar to that of a real-world chainsaw

Bugs

  • PCPC Sometimes when using the Ripper and then dropping it, the audio for the Ripper will continue to play. This bug usually fixes itself after about 2 minutes; however, if it does not stop, loading another save file will fix it.[verified]

Sounds

Ripper icon ReloadVB

Gallery

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