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For an overview of Ripper models in the Fallout series of games, see Ripper (weapon).

The Ripper is a melee weapon found in Fallout 3.


Rare compared to other melee weapons in Fallout 3, the Ripper is unique in that the player can hold down the attack button and an enemy at melee range will continuously receive damage. However, The Pitt add-on adds a weapon with identical functionality, the auto axe. You can use a Ripper to repair an auto axe. Also, in V.A.T.S., it will often deal an instant kill.


The Ripper can successfully strike about 400 times from full condition before breaking.


  • Jack - Jack is identical to the Ripper in raw damage, but more durable and has the ability to score critical hits. It also does an additional 50% damage to limbs.


Weapon name (current weapon is highlighted)Icon meleeDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsBonus effectsIcon bonus effectAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAction Point costIcon actionDamage per action pointIcon dapDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratio
Ripper 30
Jack 30
30x1.5 limb damageIcon damage1x115650.9533620033.3
Note: Melee damage is doubled in V.A.T.S.



  • The Ripper does not require an energy source, though it seems to deteriorate quite quickly when in use.
  • The blade and teeth of the Ripper are covered in blood, suggesting previous use.
  • The Ripper does not have a trigger or button to activate it, leaving how it is controlled a mystery.


  • pcIcon pc xbox360Icon xbox360 ps3Icon ps3 Sometimes when using the Ripper and then dropping it, the audio for the Ripper will continue to play. This bug usually fixes itself after about 2 minutes; however, if it does not stop, loading another save file will fix it.[verified]


Ripper icon