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You looking for trouble, bud? I got plenty to spare, so watch your ass around me.— When first speaking to the Courier if they are male.

"Deadeye" Ricky is a Psycho addict and a compulsive liar who can accompany the Happy Trails Trading Company to Zion Canyon in 2281.

Background[]

Ricky is a compulsive liar with a tendency to create incredible stories about himself, as he talks himself up to be a significantly greater adventurer and scavenger than he actually is.[1] His unsubstantiated stories include the time he tricked and killed a Brotherhood of Steel paladin by shooting through the visor,[2] fought and killed four "deathjaws," which are "like deathclaws but with bigger teeth," each with a shot to their eye[3] and also being born in Vault 22 - he was sworn to secrecy however, so he cannot say anything about it.[4] Ricky also carries an unhealthy addiction to Psycho and is prone to become agitated and hostile when someone doesn't believe his stories.[5]

He has in his possession a Vault "two-two" jumpsuit[6] and a "Pit-Boy" (which is broken with a locked screen and missing reboot button)[7] which he looted from a dead prospector in Zion. Ricky says he actually grew up near Dayglow, stating one of his useful skills to be "a third nut that glows in the dark" because of his high exposure to radiation in his youth.[8] Ricky is going along on the caravan through Zion because there is good loot involved, but more importantly, Jed Masterson needs someone to map the area, specifically one equipped with a Pip-Boy.[9]

Interactions with the player character[]

Interactions overview[]

Interactions
FO76 ui icon quest
This character is involved in quests.

Quests[]

  • Happy Trails Expedition: Ricky accompanies the caravan to Zion Canyon. If he is not convinced to leave the group or if the player character extorts him for caps, he will admit in a panic that his Pip-Boy does not even work during the ambush (the screen is locked up but the button to reset the device is missing), shortly before he is killed. As with all the members of the ill-fated Happy Trails expedition, Ricky's death is a scripted event and cannot be avoided.

Effects of player's actions[]

  • Before leaving for Zion, the player character can call Ricky out on all his lies when the appropriate checks come up in conversation. Then, after all of Ricky's dialogue checks are used up, the player character can tell Ricky he's not cut out for the expedition or either tell on Ricky to Jed Masterson or blackmail Ricky into carrying some of the player character's gear, thereby extending their weight limit for traveling with the Happy Trails Expedition to 100.
  • With a Medicine check, the player character can see that he's a Psycho addict, and can push it further by asking if he brought enough Psycho to last the trip. The player character can then sell Ricky some Psycho or Fixer for 30 caps per Psycho, up to 10 hits, and 80 caps for a Fixer. If this check is done at the very start of the add-on, it is another way to convince Ricky to ditch the trip in case of a withdrawal in the middle of the trip.
    • Depending on how much Psycho is in him, or if he has Fixer available, Ricky's behavior during and immediately before the ambush may change. If the player character sold him a lot of Psycho or gave him Fixer, he will not cower during the attack. If he has no treatment, he will be enduring withdrawal, much to Stella's annoyance.
  • If the Courier persuades Ricky into leaving the expedition, he will agree and get angry, saying he hopes they all die in an ambush during it. This foreshadows the White Legs' ambush which leaves only the Courier alive.
    • If Ricky is persuaded to leave, he will leave through the entrance and disappear from the game completely.

Other interactions[]

  • Ricky tells the player character that he killed a Brotherhood of Steel paladin by firing through the eye slit by using an 11mm submachine gun, which is a lie. The player character can respond that the eye slit is bulletproof if the player character has Power Armor Training, or there is no such thing as an 11mm submachine gun with a Guns skill of 45.
  • Ricky claims that he has encountered "deathjaws." With a Survival skill of 20, the player character can correct him and ask him if he meant deathclaws. He will say no, and assert that deathjaws are similar to deathclaws, but with bigger teeth.
  • When Ricky comments about his "third nut" to a female player and offers sex on the expedition, the Black Widow perk can be used to say that they will remember to bring tweezers and a microscope. With a Guns skill of 30, the player character can say it will make it easier to shoot them in the dark.
  • Ricky also comments on getting his Vault 22 jumpsuit from Vault 22, and that he has to follow his "vow of secrecy." The player character can call him out on the lie if they have been to Vault 22 and say that it has been abandoned for some time, or have a Perception of 7.
  • With a Science skill of 45, the Courier can inform Ricky that his Pip-Boy is locked. Alternatively, with a Speech check of 50, the Courier can guess that the Pip-Boy is not functional and convince Ricky that Jed will believe him.
  • Ricky cannot be attacked or receive damage from the Courier in any way while waiting in the northern passage. If shot, struck, or any method of injury is attempted, he will not recoil from it or acknowledge it.

Inventory[]

Notable quotes[]

Appearances[]

Ricky appears only in the Fallout: New Vegas add-on Honest Hearts.

Behind the scenes[]

Ricky's claim of defeating his opponents by shooting them in the eyes is a reference to the targeted attacks of the classic Fallout games, where hitting an enemy in the eye was both the most damaging and most difficult attack a player could land. This could also be the namesake for his made up nickname "Deadeye."

Gallery[]

References[]

  1. The Courier: "You do anything around here, besides talk too much?"
    Ricky: "I'm one of a kind! I been places, see? And done things - lots of them! And when it's time to kill shit up? Hell yeah, I'm a fucking storm of death! Something or someone make the mistake of crossing Ricky? I'll fucking deadeye him, her, or it! In fact... yeah, in fact, that's my nickname! 'Deadeye' Ricky - that's my name!"
    (Ricky's dialogue)
  2. The Courier: "You're saying that you killed a Brotherhood of Steel Paladin?"
    Ricky: "What's it sound like I'm saying? If I was saying what you said I was saying, then yeah, I said it!"
    The Courier: "Please go on. This promises to be entertaining."
    Ricky: "I was walking along, minding my own, and up pops one of them Brotherhoods. He yells 'Hand over that laser rifle, asshole!' So I hand it over, just to make him think I'm scared! But really I'm not! I never am! Before he knows what hit him, I draw my 11mm machinegun and BAM! BAM! Right through the eyeslit in his helmet! D.O.A.!"
    The Courier: "[Guns 45] Too bad there's no such thing as an 11mm submachinegun."
    Ricky: "[SUCCEEDED] There so is! Or it was a 9mm or a 10, I don't know! Don't care! Said I was good at killing shit up! Never said I was good with numbers!"
    The Courier: "[Power Armor Training] What a load of crap. The eyeslits of T-series power armor are bullet-proof!"
    Ricky: "Then I guess this dumb fucker's armor musta been... D-series or something! All I know is, he died up real dead when I killed him, okay?"
    (Ricky's dialogue)
  3. The Courier: "Deadeye, huh? How did you get that nickname?"
    Ricky: "Uh, how you think? I shoot things in the eye, that's how good I am! Yeah, I'm that good! Why, uh, once I got jumped by three... Deathjaws! Except actually it was four of them! Imagine that! But I didn't panic, because... because I never panic! What I did was become a storm of death! Shot every one of them monsters "pop" in the eye!"
    The Courier: "[Survival 20] 'Deathjaws,' huh? Did you mean to say 'Deathclaws?'"
    Ricky: "[SUCCEEDED] No, no, you heard me right. 'Deathjaws!' They're like Deathclaws - but bigger teeth!"
    (Ricky's dialogue)
  4. The Courier: "I've heard of some strange goings-on at Vault 22. Know any details?"
    Ricky: "I know everything! I know all about it! But I ain't about to tell the likes of you! I have a sworn vow of secrecy, or something like that, to the people I left behind!"
    (Ricky's dialogue)
  5. The Courier: "[Medicine 45] Unwarranted hostility and general agitation. How long have you been a Psycho addict?"
    Ricky: "[SUCCEEDED] Hey hey hey! Fuck you! I didn't say nothing about using Psycho!"
    (Ricky's dialogue)
  6. The Courier: "Where'd you get the Vault suit?"
    Ricky: "Where the fuck you think? Vault two-two! That's where I grew up!"
    The Courier: "You're lying. I've been to Vault 22. No one's lived there in 150 years."
    Ricky: "You been to Vault two-two, huh? I may have been exaggerating a little. Truth is, I got this suit and the Pit-Boy off a dead prospector who came out from Zion. Guy was dead when I found him, okay? Had a ton of shit on him. That's how I know there's good loot in Zion, see?"
    (Ricky's dialogue)
  7. The Courier: "I see you're wearing a Pip-boy and Vault suit."
    Ricky: "Nice job, Eagle Eye! Of course I got a Pit-Boy and a Vault suit! So what?"
    The Courier: "[Science 45] Your Pip-Boy isn't working. The screen's locked up, and the reboot button is missing."
    Ricky: "[SUCCEEDED] Bullshit! Ain't nothing wrong with my Pit-Boy! I mean Pip-Boy! Look, this is a sweet gig for me! Don't go fucking it up! What are you after, anyways?"
    (Ricky's dialogue)
  8. The Courier: "Do you have any other special skills or abilities?"
    Ricky: "Well, I grew up near Dayglow out west, so yeah, I grew a third nut that glows in the dark!"
    (Ricky's dialogue)
  9. The Courier: "What do you use your Pip-Boy for?"
    Ricky: "Sorry, the shit I do with it is so far over your head, be wasting my time to put it in words you could understand! Basically, it makes me badass. More badass, I mean. It's totally mind-blowing shit. It ain't just some bracelet, know what I mean? Jed says it's got maps and shit like that, so that's how I'm gonna guide this caravan where it needs to go! Not that I didn't know all that already!"
    (Ricky's dialogue)
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