Retrieve the GECK for Arroyo
Them things come in kits now, huh? Man, the good book don't mention that, does it?”— John Cassidy
In order to retrieve the GECK from Vault 13, there are three ways.
- One must make his way to NCR, talk to Sheriff Dumont (standing on the corner in NCR Downtown), the player must then tell him they're looking for "honest work." He will then refer the player to Westin (the entrance to his ranch is just to the west of the Sheriff). The referral from the Sheriff (must pass Karma check) will get the guard to open the gate. Take the quest to investigate raids on the brahmin and then track the perpetrators (talking deathclaws) back to Vault 13 (must have a 100% Outdoorsman skill to track them).
Note that a possible bug prevents this route.
- Talking to Saltbeef Bob (in the Westin Ranch compound) and giving him a drink of alcohol will get him to tell his yarn. This reveals that a doctor in Shady Sands (NCR) stole his map to Vault 13. Confronting the doctor gives the player an option to buy his Velvet Elvis painting for $10,000, which unknowingly to the doctor, contains the hidden map. The player can then use their steal skill to get the money back (About 50% should allow the player to do it). On a side note to ask the doctor about the map the player has to let him heal them first then the option to ask him questions becomes available.
- Alternatively, take Tandi's quest to clear/negotiate with the squatters in Vault 15, kill or leave Darion (the player's choice based on which quest you are doing) on Level 3. Opposite from his room is the computer room. One of the computers has information on Vault 13, although it requires a decent Science level.
At the Vault the player will have to either negotiate with or dispose of the inhabitants, which will require the Vault-Tec computer voice module, which can be obtained from Eldridge in New Reno Arms, or Vault 8 (in Vault City).
Or, much simpler, just get to the Enclave Oil Rig. In the floor trap room, in the "safe room" all the way to the right, a GECK can be found in one of the lockers. The player is missing out on a lot of XP if they choose this route, but the deathclaws are kept alive.
- 2000 XP