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Reservist's rifle

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For an overview of sniper rifle models in the Fallout series of games, see sniper rifle.
Reservist's rifle
Sniper rifle
Sniper rifle icon
Requirements
skillSmall Guns
Attack statistics
dmg/attack
40 (47)
DPS
64.3 (75.5)
DPS (reload)
24.7 (29)
crit dmg
40
crit % mult
x5
attacks/sec
1.6AP32
projectiles1spread0
Ammo & reloading
ammo type.308 caliber round
ammo/shot
1
shots/rel.
3
ammo cap.3
reload time
3
Other
weight10value
500
item HP150
repair
Sniper rifles
base id00092966
 
Gametitle-FO3
Gametitle-FO3

The Reservist's rifle is one of two unique sniper rifles in Fallout 3.

BackgroundEdit

This section is transcluded from Sniper rifle. To change it, please edit the transcluded page.

This sniper rifle is an older model of the famed DKS-501. Chambered for .308 ammunition, it's also extremely fragile and requires regular repair and maintenance to keep it in working condition.

CharacteristicsEdit

The Reservist's rifle has +50% more durability (item HP) than the regular sniper rifle, preserving the damage and critical rate more effectively. It also has a slightly higher rate of fire in exchange for a lower magazine capacity.

It has 3 rounds instead of 5 in each magazine and costs 6 AP less to shoot in V.A.T.S., compared to other sniper rifles (32AP vs 38AP). The Reservist's rifle can be repaired with common sniper rifles.

As with generic sniper rifles, it has a very high critical multiplier of x5. Players with 10 Luck, Finesse (+5%), and Survival Guru (+3%), will be able to critical nine out of ten shots. During V.A.T.S. shots, with the flat +15% V.A.T.S. bonus for targeted shots, you'll critical 100% of the time.

DurabilityEdit

The Reservist's rifle can fire a total of about 125 rounds, the equivalent of 42 reloads, from full condition before breaking, roughly 42 more rounds than the standard sniper rifle.

VariantsEdit

  • Sniper rifle - The common variant found throughout the Fallout 3 game world.
  • Victory rifle - While identical in strength to the sniper rifle, the Victory rifle has an additional 200 item HP, and knocks down targets with critical hits. However, it pays for this ability with a reduced critical chance of 3.
  • Sim version Operation: Anchorage (add-on)Gametitle-FO3 OA - A sniper rifle with ridiculously high durability can be obtained through a glitch with the Operation: Anchorage add-on. See Operation: Anchorage glitches for details.

ComparisonEdit

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageCritical effect damage and durationIcon crit effectAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratio
Sniper rifle 40
42.91.07x540381.10.05831030030
Reservist's rifle 40
64.31.61x540321.30.031251050050
Victory rifle 40
42.91.07x340Knockdown/2s381.10.052501045045

LocationEdit

This variation of the sniper rifle is used by the Drifter in Dickerson Tabernacle Chapel.

BugsEdit

  • pcIcon pc ps3Icon ps3 xbox360Icon xbox360 If you disarm the Drifter of the rifle, then come back in at least 72 in-game hours from when you disarmed him, he will spawn with the rifle again. This can be repeated for an infinite number of rifles. [verified]
  • ps3Icon ps3 When looking through the scope, the Geiger counter on the Pip-Boy ceases to click. [verified]

SoundsEdit

SingleShotVB
ReloadVB
JamVB

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