From The Vault
The Reservist's Rifle appears in Fallout 3 and is a unique version of the Sniper Rifle.
[edit] Location
- Can be repaired with common Sniper Rifles.
- As with generic sniper rifles, the Reservist's Rifle has a very high critical multiplier of x5.
- Players with ten Luck, Finesse (+5%), and Survival Guru (+3%), will be able to critical nine out of ten shots! ([10+5+3]*5)=90%. During VATS shots, with the flat +15% VATS bonus for targeted shots, you'll critical 100% of the time.
- Important note: while the above math is strictly correct, your chance to cause a critical hit is multiplied by the weapon's condition percentage. That is to say, under those conditions a Reservist's Rifle at 50% condition will only cause a critical hit ([10+5+3]*5)*.5 = 45% of the time outside of VATS, and 60% of the time in VATS. Since Sniper Rifles have very low hit points compared to other weapons, there will only be a short window where VATS critical hits can be guaranteed.
- This weapon has +50% more durability (Item HP) than the regular Sniper Rifle, preserving the damage and critical rate more effectively. It also has a slightly higher rate of fire in exchange for a lower magazine capacity.
- Uses 3 rounds instead of 5 in each magazine.
- Achieving 18%MDPS will give the Reservist's Rifle an effective DPS of 122.
- Costs 6 AP less to shoot in V.A.T.S. compared to other Sniper Rifles (32AP vs 38AP), so if you have 10 Agility and the Action Boy/Girl Perk you have a max of 110 AP, allowing you to fire the Reservist's Rifle 3 times in a row (96AP) while the other Sniper Rifles use 114 AP and therefore cannot.
[edit] Unmarked quest: High Plains Drifter
[edit] Behind the scenes
- The "Reservist's" title might refer to the US Army Reserve, making a reference to some of Fallout 2's weaponry descriptions which give background information about weapons retired by the regular Army and then given to the National Guard or Reserves for their training and use.
- The Drifter may be on ground level when approaching Dickerson Tabernacle Chapel.
- If you zoom in with it, then press the sheath and/or arm button, and then arm it again the rifle will be invisible. (confirmed XBox 360, PS3)
- The Drifter may randomly disappear and end up stuck in the ground when entering combat. (confirmed XBox 360)
- If the Mysterious Stranger comes while in V.A.T.S. the game will freeze. (confirmed PS3)
| Weapons of Fallout 3 |
| Unarmed
| Brass Knuckles (Steel Knuckles) · Deathclaw Gauntlet · Power Fist (Fisto!, The Shocker) · Spiked Knuckles (Plunkett's Valid Points)
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| Melee
| Auto Axe, Steel Saw (Man Opener, The Mauler) · Axe (The Dismemberer) · Baseball Bat · Chinese Officer's Sword (Jingwei's Shock Sword, Samurai's Sword, Vampire's Edge) · Combat Knife (Occam's Razor, Stabhappy, Trench Knife) · Knife (Ant's Sting, Slasher Knife, Ritual Knife, Toy Knife) · Lead Pipe · Nail Board (Board of Education) · Police Baton · Pool Cue (The Break) · Repellent Stick · Ripper (Jack) · Rolling Pin · Shishkebab · Shock Baton (Electro-Supressor) · Sledgehammer (The Tenderizer) · Shovel (Fertilizer Shovel) · Super Sledge (Fawkes' Super Sledge) · Switchblade (Butch's Toothpick) · Tire Iron (Highwayman's Friend)
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| Small Guns
| Pistols
| .32 Pistol (Wild Bill's Sidearm) · 10mm Pistol (Colonel Autumn's 10mm Pistol) · Chinese Pistol (Zhu-Rong v418 Chinese Pistol) · Dart Gun · Silenced 10mm Pistol · Scoped .44 Magnum (Blackhawk, Callahan's Magnum, Paulson's Revolver)
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| Shotguns
| Combat Shotgun (The Terrible Shotgun) · Double-Barrel Shotgun · Sawed-Off Shotgun (The Kneecapper)
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| SMGs
| 10mm SMG (Sydney's 10mm "Ultra" SMG)
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| Rifles
| Assault Rifle · BB Gun · Chinese Assault Rifle (Xuanlong Assault Rifle) · Hunting Rifle (Ol' Painless) · Infiltrator (Perforator) · Lever-Action Rifle (Backwater Rifle) · Lincoln's Repeater · Railway Rifle · Sniper Rifle (Reservist's Rifle, Victory Rifle)
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| Big Guns
| Drone Cannon (Drone Cannon Ex-B) · Fat Man (Experimental MIRV) · Flamer (Burnmaster, Rapid-Torch Flamer, Slo-Burn Flamer) · Gatling Laser (Precision Gatling Laser, Vengeance) · Heavy Incinerator · Minigun (Eugene) · Missile Launcher (Miss Launcher) · Rock-It Launcher
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| Energy Weapons
| Pistols
| Alien Atomizer (Atomic Pulverizer, Captain's Sidearm) · Alien Blaster (Firelance) · Laser Pistol (Colonel Autumn's Laser Pistol, Protectron's Gaze, Smuggler's End) · Mesmetron (Microwave Emitter) · Plasma Pistol (MPLX Novasurge)
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| Rifles
| Alien Disintegrator (Destabilizer) · Gauss Rifle · Laser Rifle (Metal Blaster, Wazer Wifle) · Plasma Rifle (A3-21's Plasma Rifle) · Tesla Cannon · Tri-Beam Laser Rifle
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| Explosives
| Grenades
| Bio-Gas Canister · Cryo Grenade · Frag Grenade · Nuka Grenade · Plasma Grenade · Pulse Grenade
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| Mines
| Bottlecap Mine · Cryo Mine · Frag Mine · Plasma Mine · Pulse Mine
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| Cut content
| (Black Bart's Bane) · (Breaker) · (Clover's Cleaver) · Cryolator · (Curse Breaker, Excalibat) · (Discharge Hammer) · (Gauss Rifle (Beta)) · (Grenade Launcher) · Katana · (Law Dog) · (Lightning Gun) · (Love Tap) · Mason Jar Mine · Mirelurk Bait Grenade · (O'Grady's Peacemaker) · (Pa's Fishing Aid) · Piggy Bank Grenade · (Tesla Cannon (Beta)) · (Wanda)
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| Mentioned
| AEP5 Laser Pistol · AER12 Laser Rifle · M199 Assault Rifle · X277 "Viper" Magnetic Rail Cannon
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