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|games =FO2
 
|games =FO2
 
|type =side
 
|type =side
|image =Rebecca.png
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|image =Fo2 Chrissy.png
 
|location =[[Vault 15]]
 
|location =[[Vault 15]]
 
|given by =[[Rebecca (Vault 15)|Rebecca]]
 
|given by =[[Rebecca (Vault 15)|Rebecca]]
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==Quick walkthrough==
 
==Quick walkthrough==
 
{{chart/start|class=mw-collapsible mw-collapsed}}
 
{{chart/start|class=mw-collapsible mw-collapsed}}
{{chart|quest|colspan=18|quest=Side Quest: Rescue Chrissy|class=va-chart-quest}}
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{{chart|quest|colspan=14|quest=Side Quest: Rescue Chrissy|class=va-chart-quest}}
{{chart| | | | | | | |!}}
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{{chart| | | |!| | | }}
{{chart|data1|colspan=18|data1=Speak with [[Rebecca (Vault 15)|Rebecca]].|class=va-chart-body}}
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{{chart|data1|colspan=14|data1=Speak with [[Rebecca (Vault 15)|Rebecca]].|class=va-chart-body}}
{{chart| |,|-|-|^|-|-|.| }}
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{{chart| |,|-|^|-|.| }}
{{chart|data1| |data3|colspan=8
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{{chart|data1| |data2|boxstyle_data1=width:200px|boxstyle_data2=width:200px
 
|data1=Persuade [[Dalia]] to move.
 
|data1=Persuade [[Dalia]] to move.
|data3=Kill Dalia.|class=va-chart-body}}
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|data2=Kill Dalia.|class=va-chart-body}}
{{chart| |!| | | | | |!}}
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{{chart| |!| | | |!| }}
{{chart|data1| |data3|colspan=8
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{{chart|data1| |data3
 
|data1=Persuade [[Phil (Khans)|Phil]] to surrender Chrissy.
 
|data1=Persuade [[Phil (Khans)|Phil]] to surrender Chrissy.
 
|data3=Kill the raiders and rescue Chrissy.|class=va-chart-body}}
 
|data3=Kill the raiders and rescue Chrissy.|class=va-chart-body}}
{{chart| |`|-|-|v|-|-|'}}
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{{chart| |`|-|v|-|'| }}
{{chart|data1|colspan=18|data1=Go back to the camp and speak with Rebecca.|class=va-chart-body}}
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{{chart|data1|colspan=14|data1=Go back to the camp and speak with Rebecca.|class=va-chart-body}}
{{chart| | | | | | | |!}}
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{{chart| | | |!| | | }}
{{chart|reward|colspan=18|reward=Reward: 2500 [[Experience Points|XP]]|class=va-chart-reward}}
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{{chart|reward|colspan=14|reward=Reward: 2500 [[Experience Points|XP]]|class=va-chart-reward}}
 
{{chart/end}}
 
{{chart/end}}
   
 
==Detailed walkthrough==
 
==Detailed walkthrough==
The quest starts after you talk to Chrissy's [[Rebecca Royce|mother]] in the [[Vault 15]] squat. After you exit dialogue, follow the rocky path that leads to the green exit grid and talk to Dalia.
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The quest starts after the player character talks to Chrissy's [[Rebecca (Vault 15)|mother]] in the [[Vault 15]] squat. After exiting dialogue, follow the rocky path that leads to the green exit grid and talk to Dalia. Pass the [[Speech]] skill check or kill [[Dalia]] to get by her. Next encounter two raiders. One in front of the shack and another inside. Karla, the woman inside is equipped with a sniper. High Speech will enable [[Chrissy]] to be free without firing a bullet; alternatively, gun the raiders down. Be warned though, as the door to the room holding Chrissy is [[Traps|trapped]], while one of the raiders, [[Phil (Khans)|Phil]], holds a [[Vault 15 shack key|key]] to it. High [[Sneak (skill)|Sneak]] and [[Lockpick]] skills make the way around the shack to back door without that key and dialogue with Phil.
   
  +
After Chrissy is free, talk to her in her mother's tent to be rewarded with the ability to speak to [[Zeke (Fallout 2)|Zeke]], the "leader" of the squatters, who will give you the keycard for Vault 15.
If your [[Speech]] skill is too low, you'll have to kill [[Dalia]] to get by her, otherwise, you'll convince her to leave. Either way, when Dalia is out of the way, enter the next area.
 
 
Here you will encounter two raiders. One in front of the shack and another inside. High Speech will enable you to free [[Chrissy]] without firing a bullet; alternatively, you can gun the raiders down. Be warned though, as the door to the room holding Chrissy is [[Traps|trapped]], while one of the raiders, [[Phil (Khans)|Phil]], holds a [[Vault 15 shack key|key]] to it. High [[Sneak]] and [[Lockpick]] skills make the way around the shack to back door without that key and dialogue with Phil.
 
 
After you free Chrissy, talk to her in her mother's tent.
 
 
As a reward, you'll get a red keycard for the Vault 15 elevator, and you'll be able to talk to [[Zeke]], the "leader" of the squatters.
 
   
 
{{Navbox quests FO2}}
 
{{Navbox quests FO2}}

Revision as of 00:06, 23 December 2015

 
Gametitle-FO2
Gametitle-FO2
She doesn't cause trouble, she's always home on time and she's shown herself to be a very responsible young lady. I let her do as she pleases most of the time. Last week Chrissy didn't come home. I've asked around, and nobody's seen or heard from her.Rebecca

Rescue Chrissy is a quest in Fallout 2.

Quick walkthrough

Side Quest: Rescue Chrissy 
Speak with Rebecca
Persuade Dalia to move. 
Kill Dalia. 
Persuade Phil to surrender Chrissy. 
Kill the raiders and rescue Chrissy. 
Go back to the camp and speak with Rebecca. 
Reward: 2500 XP 

Detailed walkthrough

The quest starts after the player character talks to Chrissy's mother in the Vault 15 squat. After exiting dialogue, follow the rocky path that leads to the green exit grid and talk to Dalia. Pass the Speech skill check or kill Dalia to get by her. Next encounter two raiders. One in front of the shack and another inside. Karla, the woman inside is equipped with a sniper. High Speech will enable Chrissy to be free without firing a bullet; alternatively, gun the raiders down. Be warned though, as the door to the room holding Chrissy is trapped, while one of the raiders, Phil, holds a key to it. High Sneak and Lockpick skills make the way around the shack to back door without that key and dialogue with Phil.

After Chrissy is free, talk to her in her mother's tent to be rewarded with the ability to speak to Zeke, the "leader" of the squatters, who will give you the keycard for Vault 15.