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New Reno

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New Reno
New Reno
Icon settlement large
Site
map markerNew Reno
part ofCore Region
Segments
sectionsVirgin Street
Second Street
East Side
West Side
Chop Shop
Golgotha
buildingsGolden Globes
Stables
People
factionsBishops
Mordinos
Wrights
Salvatores (formerly)
Temperance Union
Yakuza
Van Graffs (2281)
leaders2241:
John Bishop
Louis Salvatore
Big Jesus Mordino
Orville Wright
2281:
Tiaret Van Graff
Head of the Wright family
Mr. Bishop
merchantsEldridge
Jules
Jagged Jimmy J
Renesco
Other
questsRecover your stolen car
Deliver ten Cat's Paw magazines to Miss Kitty
Deliver a laser pistol to Eldridge
More...
Technical
map nameNewr1.map (Virgin Street)
Newr2.map (Second Street)
Newr3.map (West Side)
Newr4.map (East Side)
Newrba.map (Jungle Jim basem.)
Newrcs.map (Chop Shop)
Newrgo.map (Golgotha)
Newrst.map (stables)
NewRvb.map (Help guard loc.)
 
Gametitle-FO2Gametitle-FNVGametitle-FNV HHGametitle-FNV LRGametitle-FB
Gametitle-FO2Gametitle-FNVGametitle-FNV HHGametitle-FNV LRGametitle-FB
"Biggest Little City in the World"

Judging from the crowd in the casino, looks like more human sewage has washed into Reno...

Leslie Anne Bishop

New Reno is a city upon the remains of Reno, located in western Nevada.

The capital of sin, prominently known for its casinos (the Shark Club and the Desperado) and total freedom with an abundance of prostitutes, alcohol and drugs. New Reno is home to, among many other things, the Golden Globes studio, the Jungle Gym and the Cat's Paw brothel. There is also a substantial weapons outfitter dubbed New Reno Arms. The town in 2241 is run by four different families: the Mordinos, the Bishops, the Wrights, and the Salvatores. By 2281, all of the original families more or less retain their power, with the exception of the Salvatores, as the city is now run mostly by the Wrights. While also being contested by the newly arrived crime family, the Van Graffs.[1]

BackgroundEdit

Isolated and partially shielded by mountains, Reno survived the apocalypse in enough of one piece to be rebuilt as New Reno. Now the dons of the city have made Reno more important and more powerful than it ever was in the beforetimes. In fact, the only thing that threatens New Reno are the groups vying for power within the city itself. New Reno maintains its pre-War reputation for offering all manner of vice, but the dueling for control of the city by its four powerful families makes it more dangerous than ever. During 2241, New Reno is the largest populated area in the wastes.[2]

Even before the Great War, Reno already had the reputation of offering all manner of vice,[3] [3] but with the destruction of the rest of the United States, what remained of law and order broke down as mobster families ascended to power. Now the criminal families of the city have made New Reno more important, more powerful and more dangerous than it ever was during the Pre-War Era.[3]

New Reno has no official government or police force. However, aside from their internecine conflicts, the families generally keep order and make the city safe for tourists from the wastes, sending any troublemakers who disrupt the tourist trade to Golgotha, a burial site near New Reno. The tourists are eager to partake in the gambling, prostitution, and drug usage (particularly jet, which was developed near New Reno in the Stables by boy-genius Myron) offered by the city's mobsters. Jet is distributed from family supported dealers and independent people alike such as Jagged Jimmy J.

New Reno was lead by the Mordino family and the Bishop family by 2241. The Mordino family schemed to take over Redding by addicting Redding's miners to jet en masse. The Bishops intention on the other hand, were to take over Vault City, by using a band of raiders with arms supplied by the New California Republic to lay pressure on Vault City to force them into becoming annexed by the NCR. They sought to end New Reno's mob-based anarchy and bring it into an alliance with the NCR, working within the NCR's congressional system to legalize prostitution and gambling within the republic.

New Reno also acts as a major trading partner in the Big Circle trading brahmin, as well as operating trading routes between The Den for slaves and chemicals from Vault City caravans. Both these trades are overseen by the head of the Slavers Guild, Metzger. Essentially, most drugs and alcohol in the Core Region come from here, drugs are mainly produced by the Mordino family that also was in control of most of the prostitution trade in New Reno[4] while the alcohol is mainly brewed by the Wrights family.[5]

Some time after 2242, conflict between the different crime families becoming a little more intense and after the Salvatores were usurped, the Van Graffs expanded into New Reno to increase its sales empire and became one of the most prominent crime families of the city. With the reconstruction and the emergence of New Vegas and The Strip in 2274, the city gained in popularity and became a rival to the city of New Reno.

By 2281, the Bishops and the Mordinos families are still there but are not as powerful as before, while the two most powerful families in New Reno, the Van Graffs and the Wrights are currently battling over the reigns of the city. New Reno by 2281 is also one of few major cities in the Core Region to not be apart of the New California Republic.

LocationEdit

New Reno can be found fifteen tiles east of Arroyo and then sixteen tiles south.

LayoutEdit

New Reno is divided into four districts, and one outside section.

Virgin StreetEdit

Fo2 Desperado New Reno

Welcome to the biggest little city in the world!

Main article: Virgin Street

Virgin Street is the entrance of New Reno with the old Reno sign, advertising "The Biggest Little City in the World". Jules stands here, giving newcomers and tourists some global information on New Reno. Interesting place include the illustrious Cat's Paw brothel and in the northern end of the street, the Desperado casino, the Mordino family headquarters.

Second StreetEdit

FO2 New Reno - Second Street

Want to become the heavyweight champion of Northern California?

Main article: Second Street

The middle part of New Reno, and the place of two other families. It containing the boxing club Jungle Gym, the pornography studio Golden Globes, the Shark Club, the Bishop family headquartered and the Salvatore's Bar, the Salvatore family headquarters.

East SideEdit

Fo2 East Side of New Reno

Land of the Wrights family

Main article: New Reno East Side

It's the east part of New Reno and the headquartered of the Wrights family. Practically the entire area is covered by the Wright's mansion and the railway station north of it, and almost all dwellers there were members of the Wrights family.

West SideEdit

Fo2 New Reno West Side

Some of what New Reno has got to offer

Main article: New Reno West Side

This district is the west part of New Reno, also known as the Commercial Row. It remains under Salvatore family protection, but due to the presence of New Reno Arms the weapons shop of New Reno, all mobsters are welcome, long as they behave themselves. Out of it, other important location here includes the Renesco pharmacy a drug store, and the Drunk Cupid Chapel, the chapel of Father Tully, an alcoholic priest.

Chop ShopEdit

FO2 New Reno - Chop Shop

Car fanatic's paradise

Main article: Chop Shop

This location is only accessible once the Chosen One has acquired the Highwayman and it has been stolen while parked. It only contains the Chop Shop, managed by T-Ray and work with his band of mechanics for Mr. Bishop, where they remove fuel cells and batteries from derelict cars and sell them for profit.

BuildingsEdit

InhabitantsEdit

Related questsEdit

NotesEdit

Vault City travel logEdit

New Reno

  • New Reno: City southwest of Vault City. Trades gold ore for medical supplies from Vault City. Reno suffered little structural damage during the war (though looting and property damage have taken their toll), so many streets and buildings remain intact. Warning! There is no central government and no law enforcement. Gambling, prostitution, and drug use are rampant. Vault Citizens are warned to avoid New Reno at ALL costs!
  • Population: No current census, but believed to be several thousand..."people".
  • Government: New Reno presently exists in a state of near-anarchy. According to reports, several "crime families" have divided the city amongst themselves.
  • Background radiation count: Current readings are unavailable.
  • Mutation rate: Unknown, believed low.
Vault City travel log

Notable quotes about New RenoEdit

  • "The biggest little town in the world. Trashcan fires and neon signs bathe the city in a hellish glow." – New Reno description, Fallout 2
  • "Judging from the crowd in the casino, looks like more human sewage has washed into Reno..." – Leslie Anne Bishop
  • "Imagine New Vegas if there was no Mr. House-type fella keeping the peace, then give everybody a gun and a Jet addiction. Town's run by a bunch of crime families, no law to speak of. Make trouble, and you wind up buried in Golgotha, outside town. The scuzz factor's off the charts. Non-stop whoring and drugs. Couldn't walk down the street without getting asked to star in a porn movie." – Stella

AppearancesEdit

New Reno appears only in Fallout 2 and is mentioned by:

GalleryEdit

ReferencesEdit

  1. Dialogue with Clayton Etienne and Bruce Isaac in Fallout: New Vegas
  2. Fallout 2 Official Strategies & Secrets
  3. 3.0 3.1 3.2 Fallout 2 Strategy Guide
  4. NCFTULLY.MSG, line 730
  5. NCFTULLY.MSG, line 720
  6. "Town's run by a bunch of crime families, no law to speak of. Make trouble, and you wind up buried in Golgotha, outside town." – Stella, when asked about New Reno.
  7. "Well, I've lived in Nevada all my life. Started out in New Reno, but headed down here as soon as I got the chance. If you can believe it, things are even worse back home. The whole city's still run by crime families. Used to be the Mordinos and Wrights. Now it's the Wrights and Van Graffs. Seems like things never get better. Anyway, that's all behind me now." – Clayton Etienne
  8. NcChpBoy.msg - "T-Ray's in the back. On the phone."
  9. NcTRay.msg: "I woulda gone to the Enclave, too, 'cept I was talkin' on the phone too much."
  10. NVDLC04Ulysses.txt#NVDLC04DialogueEDENVDLC04UlyssesTopic139
New Reno

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