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{{Games|FO1|FO3}}
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{{Games|FO1|FO2|FO3|FNV|FNVHH}}
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{{disambig}}
==Fallout==
 
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* [[Faction]]s:
Lead by the sadistic [[Caleb]], the '''Regulators''' are a vicious gang that serves as the "police force" of [[Adytum]] in Southern [[California]]. Nominally under the authority of [[Adytum]]'s mayor, [[Jon Zimmerman]], they in fact manipulate Zimmerman and control Adytum's affairs, ruling harshly, expropriating a good part of Adytum's industrial wealth for themselves, and enforcing forced labor on Adytum's citizens. To legitimate their authority, they have claimed that the [[Blades]], a survivalist group to the north, are a threat, and frame them for crimes such as the murder of Jon Zimmerman's son.
 
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** [[Regulators (Fallout)|Regulators]], a faction from the [[New California|Core Region]] in ''[[Fallout]]''.
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** [[Regulators (faction)]], a faction appearing in ''[[Fallout 3]]''.
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* [[Character]]s:
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** [[Regulator (character)|Regulator]], characters from the [[Adytum]] in ''Fallout''.
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** [[Regulator (Fallout 3)|Regulator]], characters in the [[Capital Wasteland]] in ''Fallout 3''.
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** [[Dead regulator]], a dead Regulator in ''Fallout 3''.
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* [[Item]]s:
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** [[Fuel cell regulator]], a [[quest item]] in ''[[Fallout 2]]''.
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** [[Hydroelectric magnetosphere regulator]], a quest item in ''Fallout 2''.
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* [[Note]]s:
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** [[The Regulators (note)|The Regulators]], a [[paper note|note]] received when taking the [[Lawbringer]] perk in ''Fallout 3''.
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** [[Regulator transmission]], a [[Fallout holodisks and notes|holodisk]] in ''Fallout''.
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* [[Weapon]]s:
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** [[Compliance Regulator]], a [[unique weapon]] in ''[[Fallout: New Vegas]] [[add-on]] [[Honest Hearts]]''.
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* [[Clothing]]:
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** [[Regulator duster]], a piece of clothing in ''Fallout 3'' and ''Fallout: New Vegas''.
   
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[[ru:Регуляторы]]
==Fallout 3==
 
It must be noted that Fallout 3's Regulators are NOT affiliated in any way with [[Caleb]]'s Regulators in Fallout 1. They share absolutely nothing in common other than, out of pure coincidence (and some irony), the same name.
 
 
In the [[Capital Wasteland]], the Regulators are a group of self-appointed lawmen who wear cowboy style hats and dusters after the fashion of gunslingers and operate out of [[Regulator HQ|a farmhouse]], lead by [[Sonora Cruz]]. If the player has the [[Lawbringer]] [[perk]], he/she can trade [[finger|fingers]] taken from the corpses of evil humans killed by the player, for good [[karma]] and [[Bottlecaps]]. The Regulators will also attempt to claim the bounty on the player's head if he or she commits serious crimes.
 
 
Regulators wear [[Regulator Duster]]s, and seem to have a fondness for laser weapons (laser pistols and laser rifles). In terms of durability and combat challenge, they're about equal to a [[Talon Company Merc]]. Regulator patrols typically operate in 3-man squads when searching the Wasteland for the player character if that player is evil or very evil.
 
 
If you have the [[Lawbringer]] perk, a dead Regulator will be found outside of the entrance to [[Arlington/Wasteland Metro]] in [[Arlington Cemetery North]]. He will have a bounty note for [[Junders Plunkett]]. It says he was last seen in [[Canterbury Commons]], but really he is in the nearby Arlington House. You can kill him and take his finger. It is worth 1,000 caps back at the Regulator HQ.
 
 
 
===Bugs===
 
There is a bug where a player can pick-pocket a regulator, and he/she will have a named bounty for the player on them, even if the player is completely good.
 
 
Sometimes if the character fast-travels to the Regulator HQ, a giant radscorpion will be attacking the brahmin outside. If the character enters the HQ without killing the scorpion, Sonora Cruz can run out of the HQ into the wasteland and be presumably killed.
 
 
This editor encountered this bug, but killed the radscorpions before Sonora died. She will stop fleeing and stand still, behaving exactly as she does in the HQ, but she will never move from there again without a similar excuse. If this happens to you, you may just have to get used to running to where she's stopped.
 
 
This may be bugged, as you can retrieve both a normal finger and a named finger from the same target, then turn both in to [[Sonora Cruz]] at [[Regulator HQ]] for the normal and special bounties. The named finger remains in your inventory.
 
 
Note that the Regulators will target you if your Karma ever goes to "evil". Even if your karma dips to evil (i.e. if you enslave a few Raiders using the [[Mesmetron]]), and you quickly get it back up to "good" (i.e. by giving [[purified water]] to beggars) without encountering the Regulators, you will eventually encounter hostile Regulators even as a "good" character. Sometimes, a squad of 3 Regulators will even appear alongside a squad of 3 [[Talon Company Merc]]s to fight you! Ironically, they usually start fighting each other when you encountered both of them. These Regulators also carry bounty notices against you.
 
 
There is a bug, on all three versions, that Sonora Cruz will 'flee' from you if you approach her for no reason regardless of having good Karma. If you DO approach her she will run from the Regulator HQ and then you will see a message "Sonora Cruz is unconscious" (as an NPC she'll be easily picked off by the large animals or Enclave troops in the area). Returning to Regulator HQ after this finds her gone and nothing to do with your growing collection of fingers. It seems that this "bug" happens when you enter the HQ after being spotted by hostile NPC. To prevent this from happenning, "sneak" before entering the HQ, if you are "HIDDEN", you can enter safely, otherwise you will need to take care of the hostiles (probably [[Radscorpion| giant radscorpions]])
 
 
As described in the paragraph above Sonora Cruz was bugged for me, she disappeared. So I used a cheat code to recreate her, type the text between the double quotes "player.placeatme 0006F211, 1, 1, 1". I do not consider this to be cheating and am not sure what the policy is on this wiki about cheat codes. Regardless of the policy this is a very big bug especially if you have bought the Lawbringer perk and Sonora then disappears.
 
 
== Notes ==
 
 
*The Regulators may be a reference to the [http://en.wikipedia.org/wiki/Regulator-Moderator_War Regulator-Moderator War] that took place in East Texas during the 19th century because no proper law enforcement was present at the time. This would also explain the cattle, cowboy hats, and dusters.
 
 
==Appearances in games==
 
Different groups going by the name "Regulators" appear in the original ''[[Fallout]]'' and in ''[[Fallout 3]]''.
 
 
[[Category:Fallout organizations]]
 
[[Category:Fallout 3 organizations]]
 
[[Category:Boneyard]]
 
[[Category:Organizations]]
 

Revision as of 02:26, 25 January 2014

 
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Regulators may refer to: