Red Victory grenade rifle
dmg/attack 2 ( 2.4) + 100 ( 179) explosion DPS 327.9 ( 699.6) DPS (reload) 44.1 ( 103.1) crit dmg 1 crit % mult x1 attacks/sec 3.2 ( 3.9) AP 29 projectiles 1 spread 1
ammo type 40mm grenade ammo/shot 1 shots/rel. 1 ammo cap. 1 reload time 2 ( 1.5)
Red Victory grenade rifle is a unique weapon in the Fallout: New Vegas add-on, .
It has the appearance of a grenade rifle, but with a red and yellow
Chinese flag design on the stock. It was brought in as a gift for a general in the United States military and is found with a number of 40mm grenade rifle rounds.
The Red Victory grenade rifle can fire a total of about 620 standard rounds from full
condition before breaking.
Legend Weapon name (current weapon is highlighted) - Weapon name (melee or unarmed) Attacks in V.A.T.S. - Attacks in V.A.T.S. Weapon name (current weapon is highlighted) - Weapon name (gun, energy or explosive) Action point cost - Action point cost Damage per attack (damage per projectile) - Damage per attack (damage per projectile) Damage per action point - Damage per action point Damage per second - Damage per second Weapon spread - Weapon spread Area of effect damage - Area of effect damage Magazine capacity (shots per reload) - Magazine capacity (shots per reload) Effect damage & duration - Effect damage & duration Durability (number of attacks before breaking) - Durability (number of attacks before breaking) Bonus effects - Bonus effects Weight - Weight Attacks per second - Attacks per second Value in caps - Value in caps Critical chance % multiplier - Critical chance % multiplier Value to weight ratio - Value to weight ratio Critical damage - Critical damage Skill required - Skill required Critical effect damage & duration - Critical effect damage & duration Strength required - Strength required With all mods attached - With all mods attached
Weapon name (current weapon is highlighted) Damage per attack (damage per projectile) Damage per second Area of effect damage Attacks per second Critical Chance % multiplier Critical damage Action Point cost Damage per action point Weapon spread Magazine capacity (shots per reload) Durability (number of attacks before breaking) Weight Value in caps Value to weight ratio Skill required Strength required Grenade rifle 2 218.6 100 2.14 x1 1 35 2.9 1.0 1 495 6 300 50 25 3 Great Bear grenade rifle fnvlr 15 246.4 100 2.14 x1 15 32 3.6 0.5 1 1245 5 950 190 25 3 Mercenary's grenade rifle fnvcs 2 218.6 100 2.14 x1 1 35 2.9 1.0 1 495 5.5 300 54.5 0 3 Red Victory grenade rifle fnvlr 2 327.9 100 3.21 x1 1 29 3.5 1.0 1 620 4 950 237.5 25 3 Thump-Thump 2 284.1 100 2.79 x1 1 35 2.9 0.8 1 620 5.5 800 145.5 25 3
Found in a gun case, west side of Dry Wells - on a cliff overlooking the encampment.
The Red Victory grenade rifle originally appeared as cut content texture and meshes in the game files of , named as spider rifle, along with the projectiles.
Old World Blues The only way to obtain it is to nuke the Legion at the end of Lonesome Road.
This weapon does less contact damage with its grenades than the Great Bear grenade rifle, but makes up for it by being lighter to carry. Although considered to have a faster firing speed, both weapons are 1 shot and have identical reload speeds, making the issue moot.
This weapon is not affected by Grunt.
Behind the scenes Edit
The Red Victory grenade rifle is based on the real world
M79 grenade launcher from the early sixties.
J.E. Sawyer on Formspring