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{{Fallout 3 locations project}}
 
 
{{Infobox location
 
{{Infobox location
 
|games =FO3
 
|games =FO3
 
|type =Factory
 
|type =Factory
|image =Red_racer_factory_overview.png
+
|image =Red Racer factory.jpg
 
|image desc =Red Racer Factory exterior
 
|image desc =Red Racer Factory exterior
 
|map marker image =RR Factory loc.jpg
 
|map marker image =RR Factory loc.jpg
 
|map marker ='''Red Racer Factory'''
 
|map marker ='''Red Racer Factory'''
  +
|local map =Red Racer factory loc map.jpg
  +
|local map desc =Local map with notable loot
 
|quests =''[[Just for the Taste of It]]''
 
|quests =''[[Just for the Taste of It]]''
 
|leaders =[[The Surgeon]]
 
|leaders =[[The Surgeon]]
 
|factions =[[Red Racer]] (pre-War)<br />[[Sudden-Death Overtime|Sudden-Death Overtime gang]]<br />[[Raiders (Fallout 3)|Raiders]]
 
|factions =[[Red Racer]] (pre-War)<br />[[Sudden-Death Overtime|Sudden-Death Overtime gang]]<br />[[Raiders (Fallout 3)|Raiders]]
 
|creatures =[[Vault 87 super mutant|Super mutants]]<br />[[Feral ghoul (Fallout 3)|Feral ghouls]]
 
|creatures =[[Vault 87 super mutant|Super mutants]]<br />[[Feral ghoul (Fallout 3)|Feral ghouls]]
|cell name =RedRacerTricycleFactory (exterior)<br />RedRacer01 (factory floor)<br />RedRacer03 (CEO offices)<br />FFRaiderCamp22 (raider camp)
+
|cell name =RedRacerTricycleFactoryExterior (exterior)<br />RedRacer01 (factory floor)<br />RedRacer03 (CEO offices)<br />FFRaiderCamp22 (raider camp)
 
|refid ={{ID|000d82}} (exterior)<br />{{ID|017f40}} (factory floor)<br />{{ID|017f3e}} (CEO offices)<br />{{ID|000d9f}} (raider camp)
 
|refid ={{ID|000d82}} (exterior)<br />{{ID|017f40}} (factory floor)<br />{{ID|017f3e}} (CEO offices)<br />{{ID|000d9f}} (raider camp)
  +
|terminal =[[Red Racer factory terminal entries]]
 
}}{{Games|FO3}}
 
}}{{Games|FO3}}
  +
  +
{{Quotation|Get the [[Nuka-Cola Clear formula|formula]] and meet us at the Red Rocket [sic] Tricycle Factory as [[Sudden-Death Overtime|we]] planned. Our [[The Surgeon|buyer]] is promising lots of caps, so I want to see some hustle! This could take our gang to the big time. Sudden-Death Overtime forever.|[[Goalie Ledoux]]'s orders to [[Winger Mercier]]}}
   
 
The '''Red Racer factory''' is a pre-[[Great War|War]] [[Red Racer]] tricycle factory on the outskirts of southwestern [[Washington, D.C.]], northeast of the [[Nuka-Cola plant]] and south-southwest of [[Grayditch]] in the [[Capital Wasteland]]. The medium-sized building is inhabited by [[Feral ghoul (Fallout 3)|feral ghoul]]s, a [[human]] and [[Vault 87 super mutant|super mutant]]s, and has two interior sections.
 
The '''Red Racer factory''' is a pre-[[Great War|War]] [[Red Racer]] tricycle factory on the outskirts of southwestern [[Washington, D.C.]], northeast of the [[Nuka-Cola plant]] and south-southwest of [[Grayditch]] in the [[Capital Wasteland]]. The medium-sized building is inhabited by [[Feral ghoul (Fallout 3)|feral ghoul]]s, a [[human]] and [[Vault 87 super mutant|super mutant]]s, and has two interior sections.
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===CEO offices===
 
===CEO offices===
The offices section is smaller and more straightforward, and is protected by several [[Vault 87 super mutant|super mutant]]s (up to [[Vault 87 super mutant#Super mutant master|masters]] depending on level) with the same head-bursting effect as the ghouls. Characters with the ability to hack (average) [[Terminal|computer terminals]] will be able to find [[Red Racer Factory terminal entries|information]] on this phenomenon, and the terminal closest to the entrance has the option to "Disable Chips," killing any remaining super mutants and ghouls except the caged ghoul Stefan.
+
The offices section is smaller and more straightforward, and is protected by several [[Vault 87 super mutant|super mutant]]s (up to [[Vault 87 super mutant#Super mutant master|masters]] depending on level) with the same head-bursting effect as the ghouls. Characters with the ability to hack (average) [[Terminal|computer terminals]] will be able to find [[Red Racer factory terminal entries|information]] on this phenomenon, and the terminal closest to the entrance has the option to "Disable Chips," killing any remaining super mutants and ghouls except the caged ghoul Stefan.
   
 
[[The Surgeon]], a mad scientist armed with a [[Missile launcher (Fallout 3)|missile launcher]], is responsible for the brain implants in the creatures you've been fighting. This non-player character is hostile, but may be fooled by wearing the [[ghoul mask]]. The Surgeon has the key to two [[safe]]s and a cell nearby. The cell holds [[Stefan]], a prized [[Feral ghoul (Fallout 3)#Glowing one|glowing one]] subject.
 
[[The Surgeon]], a mad scientist armed with a [[Missile launcher (Fallout 3)|missile launcher]], is responsible for the brain implants in the creatures you've been fighting. This non-player character is hostile, but may be fooled by wearing the [[ghoul mask]]. The Surgeon has the key to two [[safe]]s and a cell nearby. The cell holds [[Stefan]], a prized [[Feral ghoul (Fallout 3)#Glowing one|glowing one]] subject.
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===Exterior===
 
===Exterior===
 
{{Notable content
 
{{Notable content
| In an alley to the east, the home of a heavy weapon-wielding raider and three guard dogs: [[Guns and Bullets (Fallout 3)|Guns and Bullets]] on a shelf, and [[U.S. Army: 30 Handy Flamethrower Recipes]] next to the footlocker near the bed. A considerable number of food items, drugs, and crafting items are also present.
+
| In an alley to the east, the home of a heavy weapon-wielding raider and three guard dogs: ''[[Guns and Bullets (Fallout 3)|Guns and Bullets]]'' on a shelf, and ''[[U.S. Army: 30 Handy Flamethrower Recipes]]'' next to the footlocker near the bed. A considerable number of food items, drugs, and crafting items are also present.
| [[Grognak the Barbarian (Fallout 3)|Grognak the Barbarian]] - next to a dead [[Wastelander (Fallout 3)|wastelander]] inside the overturned container of irradiated barrels to the south. The corpse will disappear over time.
+
| ''[[Grognak the Barbarian (Fallout 3)|Grognak the Barbarian]]'' - next to a dead [[Wastelander (Fallout 3)|wastelander]] inside the overturned container of irradiated barrels to the south. The corpse will disappear over time.
 
| [[Ledoux's hockey mask]] - worn by [[Ledoux|Goalie Ledoux]]. See the unmarked quest ''[[Just for the Taste of It]]''.
 
| [[Ledoux's hockey mask]] - worn by [[Ledoux|Goalie Ledoux]]. See the unmarked quest ''[[Just for the Taste of It]]''.
  +
| In a [[Dot's Diner]] in the curve of the road to the west, there is another ''U.S. Army: 30 Handy Flamethrower Recipes''.
 
}}
 
}}
   
 
===Factory floor===
 
===Factory floor===
 
{{Notable content
 
{{Notable content
| [[Dean's Electronics (Fallout 3)|Dean's Electronics]] - on top of the machinery in the first assembly room north of the main entrance. Jump up onto the barrels to the west of the machine to get on top and find the book. There is a [[Frag mine (Fallout 3)|frag mine]] hiding under some junk.
+
| ''[[Dean's Electronics (Fallout 3)|Dean's Electronics]]'' - on top of the machinery in the first assembly room north of the main entrance. Jump up onto the barrels to the west of the machine to get on top and find the book. There is a [[Frag mine (Fallout 3)|frag mine]] hiding under some junk.
 
| An unusually large [[teddy bear]] is riding an enormous tricycle suspended from the ceiling near the copy of Dean's Electronics on the factory floor. This teddy bear is approximately 2.56 times larger than normal ones. When you stack the large teddy bear with others, or drop it more than once, it will turn into a normal-sized version.
 
| An unusually large [[teddy bear]] is riding an enormous tricycle suspended from the ceiling near the copy of Dean's Electronics on the factory floor. This teddy bear is approximately 2.56 times larger than normal ones. When you stack the large teddy bear with others, or drop it more than once, it will turn into a normal-sized version.
| [[D.C. Journal of Internal Medicine (Fallout 3)|D.C. Journal of Internal Medicine]] - under an upturned bucket between two generators high on the east wall of a northeastern assembly room near the only room with a toilet and sink upstairs. The location is roughly south of the room jutting out the corner northeast on the map, the height of that room south again.
+
| ''[[D.C. Journal of Internal Medicine (Fallout 3)|D.C. Journal of Internal Medicine]]'' - under an upturned bucket between two generators high on the east wall of a northeastern assembly room near the only room with a toilet and sink upstairs. The location is roughly south of the room jutting out the corner northeast on the map, the height of that room south again. To reach the area, you must drop from the overhead catwalk - accessible from nearby rooms.
 
| A [[Bottlecap mine (Fallout 3)|bottlecap mine]] is located on a workbench in a hallway adjacent to the NE corner of the assembly room located in the center of the building.
 
| A [[Bottlecap mine (Fallout 3)|bottlecap mine]] is located on a workbench in a hallway adjacent to the NE corner of the assembly room located in the center of the building.
 
| 17 [[harmonica]]s are scattered throughout the floor.
 
| 17 [[harmonica]]s are scattered throughout the floor.
 
}}
 
}}
 
 
===CEO offices===
 
===CEO offices===
 
* ''[[Nikola Tesla and You (Fallout 3)|Nikola Tesla and You]]'' - on a shelf behind an Average locked door. Right near the entrance from the factory floor.
{{Notable content
 
 
* [[The Surgeon's lab coat]] - worn by [[The Surgeon]].
| [[Nikola Tesla and You (Fallout 3)|Nikola Tesla and You]] - on a shelf behind an (average) locked door.
 
 
* 1 [[Nuka-Cola Quantum (Fallout 3)|Nuka-Cola Quantum]] - inside [[Stefan]]'s cage.
| [[The Surgeon's lab coat]] - worn by [[The Surgeon]].
 
| 1 [[Nuka-Cola Quantum (Fallout 3)|Nuka-Cola Quantum]] - inside [[Stefan]]'s cage.
 
}}
 
 
   
 
==Related quests==
 
==Related quests==
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==Notes==
 
==Notes==
* In a factory floor bathroom, there is a stall with a [[Fire hydrant (world object)|fire hydrant]] instead of the usual toilet.
+
* In a factory floor bathroom, there is a stall with a [[Fire hydrant (world object)#Urban|fire hydrant]] instead of the usual toilet.
 
* In the CEO Offices, if you listen closely you will hear the strange, eerie whispers that are heard in the Virulent Underchambers in [[Dunwich Building]]. The voices say "Alhazred!" and "G'Yeth!".
 
* In the CEO Offices, if you listen closely you will hear the strange, eerie whispers that are heard in the Virulent Underchambers in [[Dunwich Building]]. The voices say "Alhazred!" and "G'Yeth!".
 
* [[Fallout 3 random encounters#Locations|Random encounters]] occur to the west and north.
 
* [[Fallout 3 random encounters#Locations|Random encounters]] occur to the west and north.
 
* It is possible that the [[Sudden-Death Overtime|Sudden-Death Overtime gang]] may become hostile before speaking with them.
 
* It is possible that the [[Sudden-Death Overtime|Sudden-Death Overtime gang]] may become hostile before speaking with them.
  +
* The building can occasionally become glitched. This is usually after attempting to drag a corpse. After dragging one, a dragging noise can be heard while the player is walking.
  +
* Although the entrance of the building is in the east when you're outside it is in the south when you're inside.
   
 
==Appearances==
 
==Appearances==
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==Gallery==
 
==Gallery==
 
<gallery widths="220">
 
<gallery widths="220">
RR_factory_interior.jpg|Factory floor, with the oversized [[teddy bear]]
+
RR_factory_interior.jpg|Factory floor, with the oversized teddy bear
 
</gallery>
 
</gallery>
   

Revision as of 16:17, 4 July 2015

 
Gametitle-FO3
Gametitle-FO3
Get the formula and meet us at the Red Rocket [sic] Tricycle Factory as we planned. Our buyer is promising lots of caps, so I want to see some hustle! This could take our gang to the big time. Sudden-Death Overtime forever.Goalie Ledoux's orders to Winger Mercier

The Red Racer factory is a pre-War Red Racer tricycle factory on the outskirts of southwestern Washington, D.C., northeast of the Nuka-Cola plant and south-southwest of Grayditch in the Capital Wasteland. The medium-sized building is inhabited by feral ghouls, a human and super mutants, and has two interior sections.

Layout

Exterior

The factory's door faces east, toward a partially enclosed parking lot. There's a loading dock on the south side of the building where an overturned container of irradiated barrels has spilled into another parking lot below. A few raiders occupy the area; expect to see one to the east on the upper parking lot and a couple in the lower southern parking lot any time you travel here.

If you've already visited the Nuka-Cola plant, you can interact with a trio of raiders called the Sudden-Death Overtime Gang. This is part of the unmarked quest Just for the Taste of It.

An alley between the buildings across the parking lot to the east is the site of what appears to be a raiders-only shop with some decent loot. There are also some skill books at the scavenger's bridge to the north, but they must be stolen.

With Operation: Anchorage installed, the entrance to Bailey's Crossroads Metro is a short walk to the southeast.

Factory floor

This area is a fairly complex maze of assembly lines and catwalks, with a few scattered offices and a large number of toolboxes, workbenches and components for crafted items. The quickest route through is to follow the hall west from the entrance, keep moving west and north until you can go up a stairway, then head through the covered passage southwest directly to the CEO Offices' door. Careful exploration will uncover two safes and two well-hidden skill books. One safe is located in an office full of cubicles directly west from the entrance. The other can be found in the eastern most room, on the north side of the complex, on the highest level of catwalks, also in an office full of cubicles. Both safes have "easy" locks.

Feral ghouls are found throughout, and high level characters with Broken Steel will encounter a number of powerful reavers. Each time you kill one of these ghouls you'll hear an electronic "chirp" similar to a mine prior to exploding. The head of the dead ghoul will then burst, if it has not already been destroyed.

CEO offices

The offices section is smaller and more straightforward, and is protected by several super mutants (up to masters depending on level) with the same head-bursting effect as the ghouls. Characters with the ability to hack (average) computer terminals will be able to find information on this phenomenon, and the terminal closest to the entrance has the option to "Disable Chips," killing any remaining super mutants and ghouls except the caged ghoul Stefan.

The Surgeon, a mad scientist armed with a missile launcher, is responsible for the brain implants in the creatures you've been fighting. This non-player character is hostile, but may be fooled by wearing the ghoul mask. The Surgeon has the key to two safes and a cell nearby. The cell holds Stefan, a prized glowing one subject.

Notable loot

Exterior

Factory floor

  • Dean's Electronics - on top of the machinery in the first assembly room north of the main entrance. Jump up onto the barrels to the west of the machine to get on top and find the book. There is a frag mine hiding under some junk.
  • An unusually large teddy bear is riding an enormous tricycle suspended from the ceiling near the copy of Dean's Electronics on the factory floor. This teddy bear is approximately 2.56 times larger than normal ones. When you stack the large teddy bear with others, or drop it more than once, it will turn into a normal-sized version.
  • D.C. Journal of Internal Medicine - under an upturned bucket between two generators high on the east wall of a northeastern assembly room near the only room with a toilet and sink upstairs. The location is roughly south of the room jutting out the corner northeast on the map, the height of that room south again. To reach the area, you must drop from the overhead catwalk - accessible from nearby rooms.
  • A bottlecap mine is located on a workbench in a hallway adjacent to the NE corner of the assembly room located in the center of the building.
  • 17 harmonicas are scattered throughout the floor.

CEO offices

Related quests

Notes

  • In a factory floor bathroom, there is a stall with a fire hydrant instead of the usual toilet.
  • In the CEO Offices, if you listen closely you will hear the strange, eerie whispers that are heard in the Virulent Underchambers in Dunwich Building. The voices say "Alhazred!" and "G'Yeth!".
  • Random encounters occur to the west and north.
  • It is possible that the Sudden-Death Overtime gang may become hostile before speaking with them.
  • The building can occasionally become glitched. This is usually after attempting to drag a corpse. After dragging one, a dragging noise can be heard while the player is walking.
  • Although the entrance of the building is in the east when you're outside it is in the south when you're inside.

Appearances

This Red Racer factory appears only in Fallout 3.

Gallery