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Red Glare

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Icon disambig
For an overview of rocket launcher types in the Fallout universe, see rocket launcher.
Red Glare
RedGlare
Red Glare icon
Requirements
skillExplosives 100
strength req.6
Attack statistics
dmg/attack
20 (22) + 40 (71.2) explosionIcon explosion
DPS
240 (447.4)
DPS (reload)
77.4 (154.7)
crit dmg
0
crit % mult
x0
attacks/sec
4 (4.8)AP25
projectiles1spread0.5
Ammo & reloading
ammo typeRocket
ammo/shot
1
shots/rel.
13
ammo cap.13
reload time
6.8 (5.1)
Other
weight20value
15000
item HP450
repair
Red Glare
Missile launchers Jury RiggingJuryRigging
base idxx004c3c
 
Gametitle-FNV LR
Gametitle-FNV LR

The Red Glare is a weapon in the Fallout: New Vegas add-on, Lonesome Road.

Background

A prototype rocket launcher developed in the Hopeville Missile Base sometime before the Great War, the Red Glare feeds from a 13 round canister and is fully automatic, capable of emptying its magazine in a matter of seconds. It is fitted with a scope which makes it effective at mid to long range. A bright red light emits from the weapon when firing.

Characteristics

The standard rockets have a splash radius of 500 units, or about 7.8 yards. The Red Glare has a default scope of x2.86 magnification. The Far Sighting modification increases this to x4.35—the highest magnification in the game.

Durability

Red Glare can fire a total of about 2245 rockets, the equivalent of 173 reloads, from full condition before breaking.

Modifications

Comparison

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsArea of effect damageIcon explosionAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratioSkill requiredIcon abilityStrength requiredIcon fist
Red Glare fnvlrGametitle-FNV LR20
240404x00252.40.513224520150007501006
Red Glare With all weapon mods attachedIcon plus fnvlrGametitle-FNV LR20
300405x00254.80.5132245204650023251006

Locations

Notes

  • A fully repaired and upgraded Red Glare is the most valuable weapon in Fallout: New Vegas in terms of caps, at an astounding 46,500 caps.
  • Obtaining all of the mods grants you the Rocket's Red Glare achievement/trophy.
  • The screen and lights on the side are identical to the ones found on a laser detonator.
  • Sometimes when the weapon is dropped after being fired, a smoke particle effect will continue to emit from the rear end of the launcher.
  • Unlike most other weapons that can be modded, Red Glare's mods do not change the look of the weapon, with the exception of the far sighting modification which changes the color of the scope when aiming from green to darker red.
  • Inside the Hopeville Armory and Hopeville silo there are diagrams pertaining to Red Glare. In the armory, one is directly right of the entrance on the wall that make note of it's unique barrel and targeting system and the other on the opposite side of the room (plainly seen as you enter) showing the collapsing action of the launcher, though oddly it does not include the scope.
  • When you holster the Red Glare, the front and rear barrels will contract.

Behind the scenes

  • This weapon's name is a reference to "The Star Spangled Banner", the national anthem of the United States of America written by Francis Scott Key in 1814. The name comes from the line "And the rockets’ red glare, the bombs bursting in air, gave proof through the night that our flag was still there."
  • The capacity of the weapon refers to the significance of the number thirteen to the history of the United States of America: thirteen colonies formed the United States and the Fallout universe's USA was reorganized into thirteen commonwealths.

Sounds

Red Glare icon
ReloadVB
JamVB

Gallery

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