(→Notes) |
(advise against this kind of authoritative statement. who's to say there isn't a giant red glare armory somewhere just outside the game map?) |
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(114 intermediate revisions by 60 users not shown) | |||
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− | {{For|an overview of rocket launcher types |
+ | {{For|an overview of rocket launcher types|rocket launcher}} |
{{Infobox weapon gamebryo |
{{Infobox weapon gamebryo |
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|games =FNVLR |
|games =FNVLR |
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Line 9: | Line 9: | ||
|strength req =6 |
|strength req =6 |
||
|damage =20 |
|damage =20 |
||
− | |perk1 =Demolition Expert |
+ | |perk1 =Demolition Expert (Fallout: New Vegas) |
|perk1 expl mult =0.6 |
|perk1 expl mult =0.6 |
||
|perk2 =Lord Death |
|perk2 =Lord Death |
||
− | |perk2 expl mult =0. |
+ | |perk2 expl mult =0.04 |
− | |perk3 =Bloody Mess ( |
+ | |perk3 =Bloody Mess (Fallout: New Vegas) |
|perk3 expl mult =0.05 |
|perk3 expl mult =0.05 |
||
|perk4 =Rapid Reload |
|perk4 =Rapid Reload |
||
|perk4 reload mult =0.25 |
|perk4 reload mult =0.25 |
||
− | |perk5 =Fast Shot |
+ | |perk5 =Fast Shot (Fallout: New Vegas) |
|perk5 attsec mult =0.2 |
|perk5 attsec mult =0.2 |
||
|perk6 =Thought You Died |
|perk6 =Thought You Died |
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|crit dmg =0 |
|crit dmg =0 |
||
|crit % mult =0 |
|crit % mult =0 |
||
− | |ammo =Rocket ( |
+ | |ammo =Rocket (Lonesome Road) |
|ammo use =1 |
|ammo use =1 |
||
|clip rounds =13 |
|clip rounds =13 |
||
|reload time =6.8333 |
|reload time =6.8333 |
||
|ap =25 |
|ap =25 |
||
− | |repair =Red Glare<br />[[Jury Rigging#Missile launchers|Missile launchers]] {{ |
+ | |repair =Red Glare<br />[[Jury Rigging (Fallout: New Vegas)#Missile launchers|Missile launchers]] {{Icon|jury|big|link=Jury Rigging (Fallout: New Vegas)}} |
|hp =450 |
|hp =450 |
||
|weight =20 |
|weight =20 |
||
|value =15000 |
|value =15000 |
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− | | |
+ | |edid =NVDLC04WeapRedGlare |
+ | |formid ={{DLC ID|004c3c}} |
||
− | }}{{Games|FNVLR}} |
||
+ | }} |
||
− | The '''Red Glare''' is a [[Fallout: New Vegas weapons| |
+ | The '''Red Glare''' is a semi-[[Fallout: New Vegas unique weapons|unique]] [[Fallout: New Vegas weapons#Projectile|weapon]] {{In|FNVLR}}. |
==Background== |
==Background== |
||
− | + | The Red Glare prototype was designed as a fully-automatic rocket launcher and was developed by the [[United States Army|US Army]] regiment stationed at the [[Hopeville Missile Base]] in [[Hopeville]] near [[Death Valley]], in the area that would become known post-War as [[the Divide]]. By [[Timeline#2281|2281]], two units of the weapon were scavenged by [[marked men]] in Hopeville, while a third was in the possession of [[Ulysses]] during his final encounter with the [[Courier]] in 2281,<ref>Events of ''Lonesome Road''</ref> after which it was left behind near the [[canyon wreckage]] in the [[Mojave Wasteland]]. |
|
==Characteristics== |
==Characteristics== |
||
− | The standard rockets have a splash radius of 500 units, or about 7.8 yards. The Red Glare has a default scope of x2.86 magnification. The |
+ | The Red Glare feeds from a rocket canister and is fully automatic, capable of emptying its magazine in a matter of seconds. It is fitted with a scope, which makes it effective at mid to long-range. A bright red light is emitted from the weapon when firing, as well as from the rockets during flight and impact. The standard rockets have a splash radius of 500 units, or about 7.8 yards. The Red Glare has a default scope of x2.86 magnification. The far sighting modification increases this to x4.35 — the highest magnification in the game. |
+ | |||
+ | Visually, the weapon features an [[Flag of the United States|American flag]] on the barrel [[Rocket canister|ammo canisters]], a digital interface, and has a unique self-compressing, pump-action reloading mechanism. |
||
===Durability=== |
===Durability=== |
||
− | Red Glare can fire a total of about 2245 rockets, the equivalent of 173 reloads, from full [[ |
+ | The Red Glare can fire a total of about 2245 rockets, the equivalent of 173 reloads, from full [[Equipment condition#Fallout: New Vegas|condition]] before breaking. |
===Modifications=== |
===Modifications=== |
||
− | * [[Red Glare alpha strike]] |
+ | * [[Red Glare alpha strike]]: +200% rocket speed. |
− | * [[Red Glare auto launcher]] |
+ | * [[Red Glare auto launcher]]: +25% fire rate. |
− | * [[Red Glare far sighting]] |
+ | * [[Red Glare far sighting]]: increase zoom to x4.35. |
===Comparison=== |
===Comparison=== |
||
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|crit dmg1 =0 |
|crit dmg1 =0 |
||
|damage1 =20 |
|damage1 =20 |
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− | |dlc1 = |
+ | |dlc1 = |
|explosion damage1 =40 |
|explosion damage1 =40 |
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|hp1 =450 |
|hp1 =450 |
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Line 84: | Line 87: | ||
==Locations== |
==Locations== |
||
− | * On |
+ | * On a [[Marked men#Marked men hunter|marked men hunter]] at the top of the [[marked men camp]] building. |
− | * On the top floor of the [[ |
+ | * On the top floor of the [[marked men camp]] building, behind the hunter carrying one and across from the [[laser detonator]]. |
− | * In the footlocker left for the Courier by [[Ulysses]] at the [[ |
+ | * In the [[Footlocker (Fallout: New Vegas)|footlocker]] left for the Courier by [[Ulysses]] at the [[canyon wreckage]] after finishing ''Lonesome Road''. |
==Notes== |
==Notes== |
||
+ | * While aiming through the scope, the Red Glare possesses a huge amount of recoil, making it difficult to fire the entire volley while scoped in. Firing from the hip or in two or three bursts can mitigate the kickback. |
||
⚫ | |||
+ | * Although the sight is shown to retract into the weapon while reloading, the player character can still somehow look through it if they are already aiming when the reload starts. |
||
⚫ | |||
⚫ | |||
⚫ | |||
* The screen and lights on the side are identical to the ones found on a [[laser detonator]]. |
* The screen and lights on the side are identical to the ones found on a [[laser detonator]]. |
||
− | * Sometimes when the weapon is dropped after being fired, a smoke particle effect will continue to emit from the rear end of the launcher. |
+ | * Sometimes, when the weapon is dropped after being fired, a smoke particle effect will continue to emit from the rear end of the launcher. |
− | * Unlike most other weapons that can be modded, Red Glare's mods do not change the look of the weapon, with the exception of the [[Red Glare far sighting|far sighting]] modification which changes the color of the scope when aiming from green to darker red. |
+ | * Unlike most other weapons that can be modded, the Red Glare's mods do not change the look of the weapon, with the exception of the [[Red Glare far sighting|far sighting]] modification which changes the color of the scope when aiming from green to darker red. |
− | * Inside the [[Hopeville |
+ | * Inside the [[Hopeville armory]] and [[Hopeville silo bunker entrance|Hopeville silo]], there are diagrams pertaining to the Red Glare. In the armory, one is directly right of the entrance on the wall that makes note of its unique barrel and targeting system and the other on the opposite side of the room (plainly seen upon entering) showing the collapsing action of the launcher, though it does not include the scope. |
− | * When |
+ | * When holstering the Red Glare, the front and rear barrels will contract. |
+ | * There is no visible trigger or firing mechanism pressed while firing. |
||
==Behind the scenes== |
==Behind the scenes== |
||
− | + | This weapon's name is a reference to lyrics of ''[[Wikipedia:The Star-Spangled Banner|The Star-Spangled Banner]]'', specifically the line "and the rocket's red glare, the bombs bursting in air, gave proof through the night that our flag was still there." |
|
+ | |||
− | * The capacity of the weapon refers to the significance of the number thirteen to the history of the [[United States of America]]: thirteen colonies formed the United States and the Fallout universe's USA was reorganized into thirteen commonwealths. |
||
+ | ==Bugs== |
||
+ | {{platforms|xbox360}} The main section (outside grip, back end of the barrel, targeting component) may "detach" from the front of the barrel, moving back and to the right by one foot each. This can be fixed by unequipping the Red Glare and subsequently re-equipping it. {{Verify|verified}} |
||
==Sounds== |
==Sounds== |
||
{| |
{| |
||
| [[File:Red Glare icon.png|75x75px]] |
| [[File:Red Glare icon.png|75x75px]] |
||
− | | [[File:Wpn missilelauncher fire 2d.ogg|noicon]] |
+ | | [[File:Wpn missilelauncher fire 2d.ogg|noicon|200px]] |
| [[File:ReloadVB.png|75x75px]] |
| [[File:ReloadVB.png|75x75px]] |
||
− | | [[File:Wpn redglare reload pt6.ogg|noicon]] |
+ | | [[File:Wpn redglare reload pt6.ogg|noicon|200px]] |
|- |
|- |
||
| [[File:JamVB.png|85x85px]] |
| [[File:JamVB.png|85x85px]] |
||
− | | [[File:Wpn_redglare_jam.ogg|noicon]] |
+ | | [[File:Wpn_redglare_jam.ogg|noicon|200px]] |
|} |
|} |
||
==Gallery== |
==Gallery== |
||
− | <gallery> |
+ | <gallery widths=200> |
− | + | FNVLR Red Glare promo.jpg|A pre-release shot of the Red Glare |
|
+ | FNVLR Red Glare and laser detonator.jpg|Location at the [[marked men camp]] |
||
Divides signature weapon.png|First person view |
Divides signature weapon.png|First person view |
||
+ | FNVLR_Red_Glare_poster.png|Red Glare poster in [[Hopeville armory]] and [[Hopeville missile silo bunker]] |
||
+ | FNVLR_Red_Glare_schematic1.png|Schematics in the armory and missile silo |
||
+ | FNVLR_Red_Glare_schematic2.png |
||
+ | FNVLR Reward footlocker.jpg|Footlocker with the Red Glare |
||
+ | Rockets_Red_Glare.png|As depicted in [[Rockets' Red Glare]] |
||
</gallery> |
</gallery> |
||
+ | |||
+ | ==References== |
||
+ | {{References}} |
||
{{Navbox Lonesome Road}} |
{{Navbox Lonesome Road}} |
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[[Category:Lonesome Road weapons]] |
[[Category:Lonesome Road weapons]] |
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+ | [[de:Roter Schein]] |
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− | [[ru: Алое Сияние]] |
||
+ | [[ru:Сполох (оружие)]] |
||
+ | [[uk:Червоний відблиск]] |
||
+ | [[zh:紅光]] |
Latest revision as of 05:37, 20 January 2024
For an overview of rocket launcher types, see rocket launcher. |
The Red Glare is a semi-unique weapon in the Fallout: New Vegas add-on Lonesome Road.
Background
The Red Glare prototype was designed as a fully-automatic rocket launcher and was developed by the US Army regiment stationed at the Hopeville Missile Base in Hopeville near Death Valley, in the area that would become known post-War as the Divide. By 2281, two units of the weapon were scavenged by marked men in Hopeville, while a third was in the possession of Ulysses during his final encounter with the Courier in 2281,[1] after which it was left behind near the canyon wreckage in the Mojave Wasteland.
Characteristics
The Red Glare feeds from a rocket canister and is fully automatic, capable of emptying its magazine in a matter of seconds. It is fitted with a scope, which makes it effective at mid to long-range. A bright red light is emitted from the weapon when firing, as well as from the rockets during flight and impact. The standard rockets have a splash radius of 500 units, or about 7.8 yards. The Red Glare has a default scope of x2.86 magnification. The far sighting modification increases this to x4.35 — the highest magnification in the game.
Visually, the weapon features an American flag on the barrel ammo canisters, a digital interface, and has a unique self-compressing, pump-action reloading mechanism.
Durability
The Red Glare can fire a total of about 2245 rockets, the equivalent of 173 reloads, from full condition before breaking.
Modifications
- Red Glare alpha strike: +200% rocket speed.
- Red Glare auto launcher: +25% fire rate.
- Red Glare far sighting: increase zoom to x4.35.
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Red Glare | 20 | 240 | 40 | 4 | x0 | 0 | 25 | 2.4 | 0.5 | 13 | 2245 | 20 | 15000 | 750 | 100 | 6 |
Red Glare | 20 | 300 | 40 | 5 | x0 | 0 | 25 | 4.8 | 0.5 | 13 | 2245 | 20 | 46500 | 2325 | 100 | 6 |
Locations
- On a marked men hunter at the top of the marked men camp building.
- On the top floor of the marked men camp building, behind the hunter carrying one and across from the laser detonator.
- In the footlocker left for the Courier by Ulysses at the canyon wreckage after finishing Lonesome Road.
Notes
- While aiming through the scope, the Red Glare possesses a huge amount of recoil, making it difficult to fire the entire volley while scoped in. Firing from the hip or in two or three bursts can mitigate the kickback.
- Although the sight is shown to retract into the weapon while reloading, the player character can still somehow look through it if they are already aiming when the reload starts.
- A fully repaired and upgraded Red Glare is the most valuable item in Fallout: New Vegas at 46,500 caps.
- Obtaining all of the mods grants the Rocket's Red Glare achievement/trophy.
- The screen and lights on the side are identical to the ones found on a laser detonator.
- Sometimes, when the weapon is dropped after being fired, a smoke particle effect will continue to emit from the rear end of the launcher.
- Unlike most other weapons that can be modded, the Red Glare's mods do not change the look of the weapon, with the exception of the far sighting modification which changes the color of the scope when aiming from green to darker red.
- Inside the Hopeville armory and Hopeville silo, there are diagrams pertaining to the Red Glare. In the armory, one is directly right of the entrance on the wall that makes note of its unique barrel and targeting system and the other on the opposite side of the room (plainly seen upon entering) showing the collapsing action of the launcher, though it does not include the scope.
- When holstering the Red Glare, the front and rear barrels will contract.
- There is no visible trigger or firing mechanism pressed while firing.
Behind the scenes
This weapon's name is a reference to lyrics of The Star-Spangled Banner, specifically the line "and the rocket's red glare, the bombs bursting in air, gave proof through the night that our flag was still there."
Bugs
The main section (outside grip, back end of the barrel, targeting component) may "detach" from the front of the barrel, moving back and to the right by one foot each. This can be fixed by unequipping the Red Glare and subsequently re-equipping it. [verified]
Sounds
Gallery
References
- ↑ Events of Lonesome Road
|