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(advise against this kind of authoritative statement. who's to say there isn't a giant red glare armory somewhere just outside the game map?)
 
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{{For|an overview of rocket launcher types in the ''Fallout'' universe|rocket launcher}}
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{{For|an overview of rocket launcher types|rocket launcher}}
 
{{Infobox weapon gamebryo
 
{{Infobox weapon gamebryo
 
|games =FNVLR
 
|games =FNVLR
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|strength req =6
 
|strength req =6
 
|damage =20
 
|damage =20
|perk1 =Demolition Expert
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|perk1 =Demolition Expert (Fallout: New Vegas)
 
|perk1 expl mult =0.6
 
|perk1 expl mult =0.6
 
|perk2 =Lord Death
 
|perk2 =Lord Death
|perk2 expl mult =0.03
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|perk2 expl mult =0.04
|perk3 =Bloody Mess (perk)
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|perk3 =Bloody Mess (Fallout: New Vegas)
 
|perk3 expl mult =0.05
 
|perk3 expl mult =0.05
 
|perk4 =Rapid Reload
 
|perk4 =Rapid Reload
 
|perk4 reload mult =0.25
 
|perk4 reload mult =0.25
|perk5 =Fast Shot
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|perk5 =Fast Shot (Fallout: New Vegas)
 
|perk5 attsec mult =0.2
 
|perk5 attsec mult =0.2
 
|perk6 =Thought You Died
 
|perk6 =Thought You Died
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|crit dmg =0
 
|crit dmg =0
 
|crit % mult =0
 
|crit % mult =0
|ammo =Rocket (ammunition)
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|ammo =Rocket (Lonesome Road)
 
|ammo use =1
 
|ammo use =1
 
|clip rounds =13
 
|clip rounds =13
 
|reload time =6.8333
 
|reload time =6.8333
 
|ap =25
 
|ap =25
|repair =Red Glare<br />[[Jury Rigging#Missile launchers|Missile launchers]] {{icon|jury|big|link=Jury Rigging}}
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|repair =Red Glare<br />[[Jury Rigging (Fallout: New Vegas)#Missile launchers|Missile launchers]] {{Icon|jury|big|link=Jury Rigging (Fallout: New Vegas)}}
 
|hp =450
 
|hp =450
 
|weight =20
 
|weight =20
 
|value =15000
 
|value =15000
|baseid ={{DLC ID|004c3c}}
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|edid =NVDLC04WeapRedGlare
  +
|formid ={{DLC ID|004c3c}}
}}{{Games|FNVLR}}
 
  +
}}
   
The '''Red Glare''' is a [[Fallout: New Vegas weapons|weapon]] in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]], ''[[Lonesome Road (add-on)|Lonesome Road]]''.
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The '''Red Glare''' is a semi-[[Fallout: New Vegas unique weapons|unique]] [[Fallout: New Vegas weapons#Projectile|weapon]] {{In|FNVLR}}.
   
 
==Background==
 
==Background==
A prototype rocket launcher developed in the [[Hopeville]] Missile Base sometime before the [[Great War]], the Red Glare feeds from a [[Rocket canister|13 round canister]] and is fully automatic, capable of emptying its magazine in a matter of seconds. It is fitted with a scope which makes it effective at mid to long range. A bright red light emits from the weapon when firing.
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The Red Glare prototype was designed as a fully-automatic rocket launcher and was developed by the [[United States Army|US Army]] regiment stationed at the [[Hopeville Missile Base]] in [[Hopeville]] near [[Death Valley]], in the area that would become known post-War as [[the Divide]]. By [[Timeline#2281|2281]], two units of the weapon were scavenged by [[marked men]] in Hopeville, while a third was in the possession of [[Ulysses]] during his final encounter with the [[Courier]] in 2281,<ref>Events of ''Lonesome Road''</ref> after which it was left behind near the [[canyon wreckage]] in the [[Mojave Wasteland]].
   
 
==Characteristics==
 
==Characteristics==
The standard rockets have a splash radius of 500 units, or about 7.8 yards. The Red Glare has a default scope of x2.86 magnification. The Far Sighting modification increases this to x4.35—the highest magnification in the game.
+
The Red Glare feeds from a rocket canister and is fully automatic, capable of emptying its magazine in a matter of seconds. It is fitted with a scope, which makes it effective at mid to long-range. A bright red light is emitted from the weapon when firing, as well as from the rockets during flight and impact. The standard rockets have a splash radius of 500 units, or about 7.8 yards. The Red Glare has a default scope of x2.86 magnification. The far sighting modification increases this to x4.35 — the highest magnification in the game.
  +
  +
Visually, the weapon features an [[Flag of the United States|American flag]] on the barrel [[Rocket canister|ammo canisters]], a digital interface, and has a unique self-compressing, pump-action reloading mechanism.
   
 
===Durability===
 
===Durability===
Red Glare can fire a total of about 2245 rockets, the equivalent of 173 reloads, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking.
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The Red Glare can fire a total of about 2245 rockets, the equivalent of 173 reloads, from full [[Equipment condition#Fallout: New Vegas|condition]] before breaking.
   
 
===Modifications===
 
===Modifications===
* [[Red Glare alpha strike]] - +200% rocket speed
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* [[Red Glare alpha strike]]: +200% rocket speed.
* [[Red Glare auto launcher]] - +25% fire rate
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* [[Red Glare auto launcher]]: +25% fire rate.
* [[Red Glare far sighting]] - Increase zoom to x4.35.
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* [[Red Glare far sighting]]: increase zoom to x4.35.
   
 
===Comparison===
 
===Comparison===
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|crit dmg1 =0
 
|crit dmg1 =0
 
|damage1 =20
 
|damage1 =20
|dlc1 =fnvlr
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|dlc1 =
 
|explosion damage1 =40
 
|explosion damage1 =40
 
|hp1 =450
 
|hp1 =450
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==Locations==
 
==Locations==
* On the body of a [[Marked men hunter]] in the [[Marked men camp]].
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* On a [[Marked men#Marked men hunter|marked men hunter]] at the top of the [[marked men camp]] building.
* On the top floor of the [[Marked men camp]] building, behind the hunter carrying one and across from the [[laser detonator]].
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* On the top floor of the [[marked men camp]] building, behind the hunter carrying one and across from the [[laser detonator]].
* In the footlocker left for the Courier by [[Ulysses]] at the [[Canyon wreckage]] after finishing ''Lonesome Road''.
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* In the [[Footlocker (Fallout: New Vegas)|footlocker]] left for the Courier by [[Ulysses]] at the [[canyon wreckage]] after finishing ''Lonesome Road''.
   
 
==Notes==
 
==Notes==
  +
* While aiming through the scope, the Red Glare possesses a huge amount of recoil, making it difficult to fire the entire volley while scoped in. Firing from the hip or in two or three bursts can mitigate the kickback.
* A fully repaired and upgraded Red Glare is the most valuable weapon in ''Fallout: New Vegas'' in terms of caps, at an astounding 46,500 caps.
 
  +
* Although the sight is shown to retract into the weapon while reloading, the player character can still somehow look through it if they are already aiming when the reload starts.
* Obtaining all of the mods grants you the [[Rocket's Red Glare]] [[Fallout: New Vegas achievements and trophies|achievement/trophy]].
 
 
* A fully repaired and upgraded Red Glare is the most valuable item in ''Fallout: New Vegas'' at 46,500 caps.
 
* Obtaining all of the mods grants the [[Rocket's Red Glare]] [[Fallout: New Vegas achievements and trophies|achievement/trophy]].
 
* The screen and lights on the side are identical to the ones found on a [[laser detonator]].
 
* The screen and lights on the side are identical to the ones found on a [[laser detonator]].
* Sometimes when the weapon is dropped after being fired, a smoke particle effect will continue to emit from the rear end of the launcher.
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* Sometimes, when the weapon is dropped after being fired, a smoke particle effect will continue to emit from the rear end of the launcher.
* Unlike most other weapons that can be modded, Red Glare's mods do not change the look of the weapon, with the exception of the [[Red Glare far sighting|far sighting]] modification which changes the color of the scope when aiming from green to darker red.
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* Unlike most other weapons that can be modded, the Red Glare's mods do not change the look of the weapon, with the exception of the [[Red Glare far sighting|far sighting]] modification which changes the color of the scope when aiming from green to darker red.
* Inside the [[Hopeville Armory]] and [[Hopeville silo bunker entrance|Hopeville silo]] there are diagrams pertaining to Red Glare. In the armory, one is directly right of the entrance on the wall that make note of it's unique barrel and targeting system and the other on the opposite side of the room (plainly seen as you enter) showing the collapsing action of the launcher, though oddly it does not include the scope.
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* Inside the [[Hopeville armory]] and [[Hopeville silo bunker entrance|Hopeville silo]], there are diagrams pertaining to the Red Glare. In the armory, one is directly right of the entrance on the wall that makes note of its unique barrel and targeting system and the other on the opposite side of the room (plainly seen upon entering) showing the collapsing action of the launcher, though it does not include the scope.
* When you holster the Red Glare, the front and rear barrels will contract.
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* When holstering the Red Glare, the front and rear barrels will contract.
  +
* There is no visible trigger or firing mechanism pressed while firing.
   
 
==Behind the scenes==
 
==Behind the scenes==
* This weapon's name is a reference to "The Star Spangled Banner", the national anthem of the United States of America written by Francis Scott Key in 1814. The name comes from the line "And the rockets’ '''red glare''', the bombs bursting in air, gave proof through the night that our flag was still there."
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This weapon's name is a reference to lyrics of ''[[Wikipedia:The Star-Spangled Banner|The Star-Spangled Banner]]'', specifically the line "and the rocket's red glare, the bombs bursting in air, gave proof through the night that our flag was still there."
  +
* The capacity of the weapon refers to the significance of the number thirteen to the history of the [[United States of America]]: thirteen colonies formed the United States and the Fallout universe's USA was reorganized into thirteen commonwealths.
 
  +
==Bugs==
  +
{{platforms|xbox360}} The main section (outside grip, back end of the barrel, targeting component) may "detach" from the front of the barrel, moving back and to the right by one foot each. This can be fixed by unequipping the Red Glare and subsequently re-equipping it. {{Verify|verified}}
   
 
==Sounds==
 
==Sounds==
 
{|
 
{|
 
| [[File:Red Glare icon.png|75x75px]]
 
| [[File:Red Glare icon.png|75x75px]]
| [[File:Wpn missilelauncher fire 2d.ogg|noicon]]
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| [[File:Wpn missilelauncher fire 2d.ogg|noicon|200px]]
 
| [[File:ReloadVB.png|75x75px]]
 
| [[File:ReloadVB.png|75x75px]]
| [[File:Wpn redglare reload pt6.ogg|noicon]]
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| [[File:Wpn redglare reload pt6.ogg|noicon|200px]]
   
 
|-
 
|-
 
| [[File:JamVB.png|85x85px]]
 
| [[File:JamVB.png|85x85px]]
| [[File:Wpn_redglare_jam.ogg|noicon]]
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| [[File:Wpn_redglare_jam.ogg|noicon|200px]]
 
|}
 
|}
   
 
==Gallery==
 
==Gallery==
<gallery>
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<gallery widths=200>
FONV-Lonesome-Road-Screenshot-04B.jpg|A pre-release shot of the Red Glare.
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FNVLR Red Glare promo.jpg|A pre-release shot of the Red Glare
  +
FNVLR Red Glare and laser detonator.jpg|Location at the [[marked men camp]]
 
Divides signature weapon.png|First person view
 
Divides signature weapon.png|First person view
  +
FNVLR_Red_Glare_poster.png|Red Glare poster in [[Hopeville armory]] and [[Hopeville missile silo bunker]]
  +
FNVLR_Red_Glare_schematic1.png|Schematics in the armory and missile silo
  +
FNVLR_Red_Glare_schematic2.png
  +
FNVLR Reward footlocker.jpg|Footlocker with the Red Glare
  +
Rockets_Red_Glare.png|As depicted in [[Rockets' Red Glare]]
 
</gallery>
 
</gallery>
  +
  +
==References==
  +
{{References}}
   
 
{{Navbox Lonesome Road}}
 
{{Navbox Lonesome Road}}
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[[Category:Lonesome Road weapons]]
 
[[Category:Lonesome Road weapons]]
   
  +
[[de:Roter Schein]]
[[ru: Алое Сияние]]
 
  +
[[ru:Сполох (оружие)]]
  +
[[uk:Червоний відблиск]]
  +
[[zh:紅光]]

Latest revision as of 05:37, 20 January 2024

The Red Glare is a semi-unique weapon in the Fallout: New Vegas add-on Lonesome Road.

Background

The Red Glare prototype was designed as a fully-automatic rocket launcher and was developed by the US Army regiment stationed at the Hopeville Missile Base in Hopeville near Death Valley, in the area that would become known post-War as the Divide. By 2281, two units of the weapon were scavenged by marked men in Hopeville, while a third was in the possession of Ulysses during his final encounter with the Courier in 2281,[1] after which it was left behind near the canyon wreckage in the Mojave Wasteland.

Characteristics

The Red Glare feeds from a rocket canister and is fully automatic, capable of emptying its magazine in a matter of seconds. It is fitted with a scope, which makes it effective at mid to long-range. A bright red light is emitted from the weapon when firing, as well as from the rockets during flight and impact. The standard rockets have a splash radius of 500 units, or about 7.8 yards. The Red Glare has a default scope of x2.86 magnification. The far sighting modification increases this to x4.35 — the highest magnification in the game.

Visually, the weapon features an American flag on the barrel ammo canisters, a digital interface, and has a unique self-compressing, pump-action reloading mechanism.

Durability

The Red Glare can fire a total of about 2245 rockets, the equivalent of 173 reloads, from full condition before breaking.

Modifications

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondArea of effect damageAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Red Glare 20
240404x00252.40.513224520150007501006
Red Glare With all weapon mods attached 20
300405x00254.80.5132245204650023251006

Locations

Notes

  • While aiming through the scope, the Red Glare possesses a huge amount of recoil, making it difficult to fire the entire volley while scoped in. Firing from the hip or in two or three bursts can mitigate the kickback.
  • Although the sight is shown to retract into the weapon while reloading, the player character can still somehow look through it if they are already aiming when the reload starts.
  • A fully repaired and upgraded Red Glare is the most valuable item in Fallout: New Vegas at 46,500 caps.
  • Obtaining all of the mods grants the Rocket's Red Glare achievement/trophy.
  • The screen and lights on the side are identical to the ones found on a laser detonator.
  • Sometimes, when the weapon is dropped after being fired, a smoke particle effect will continue to emit from the rear end of the launcher.
  • Unlike most other weapons that can be modded, the Red Glare's mods do not change the look of the weapon, with the exception of the far sighting modification which changes the color of the scope when aiming from green to darker red.
  • Inside the Hopeville armory and Hopeville silo, there are diagrams pertaining to the Red Glare. In the armory, one is directly right of the entrance on the wall that makes note of its unique barrel and targeting system and the other on the opposite side of the room (plainly seen upon entering) showing the collapsing action of the launcher, though it does not include the scope.
  • When holstering the Red Glare, the front and rear barrels will contract.
  • There is no visible trigger or firing mechanism pressed while firing.

Behind the scenes

This weapon's name is a reference to lyrics of The Star-Spangled Banner, specifically the line "and the rocket's red glare, the bombs bursting in air, gave proof through the night that our flag was still there."

Bugs

Xbox 360Xbox 360 The main section (outside grip, back end of the barrel, targeting component) may "detach" from the front of the barrel, moving back and to the right by one foot each. This can be fixed by unequipping the Red Glare and subsequently re-equipping it. [verified]

Sounds

Red Glare icon ReloadVB
JamVB

Gallery

References

  1. Events of Lonesome Road