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(Name actually refers to american national anthem)
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{{For|an overview of rocket launcher types in the ''Fallout'' universe|rocket launcher}}
 
{{For|an overview of rocket launcher types in the ''Fallout'' universe|rocket launcher}}
 
{{Infobox weapon gamebryo
 
{{Infobox weapon gamebryo
|games =FNVLR
+
|games =FNVLR
|icon =Red Glare icon.png
+
|icon =Red Glare icon.png
|image =RedGlare.png
+
|image =RedGlare.png
|type =gunautomatic
+
|type =gunautomatic
|skill =Explosives
+
|skill =Explosives
|skill req =100
+
|skill req =100
|strength req =6
+
|strength req =6
|damage =20
+
|damage =20
|perk1 =Demolition Expert
+
|perk1 =Demolition Expert
|perk1 expl mult =0.6
+
|perk1 expl mult =0.6
|perk2 =Lord Death
+
|perk2 =Lord Death
|perk2 expl mult =0.03
+
|perk2 expl mult =0.04
|perk3 =Bloody Mess
+
|perk3 =Bloody Mess (perk)
|perk3 expl mult =0.05
+
|perk3 expl mult =0.05
|perk4 =Rapid Reload
+
|perk4 =Rapid Reload
|perk4 reload mult=0.25
+
|perk4 reload mult =0.25
|perk5 =Fast Shot
+
|perk5 =Fast Shot
|perk5 attsec mult=0.2
+
|perk5 attsec mult =0.2
|perk6 =Thought You Died
+
|perk6 =Thought You Died
|perk6 mult =0.1
+
|perk6 mult =0.1
|perk6 expl mult =0.1
+
|perk6 expl mult =0.1
|explosion damage =40
+
|explosion damage =40
|attack shots/sec =4
+
|attack shots/sec =4
|projectiles =1
+
|projectiles =1
|min spread =0.5
+
|min spread =0.5
|crit dmg =0
+
|crit dmg =0
|crit % mult =0
+
|crit % mult =0
|ammo =Rocket (ammunition)
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|ammo =Rocket (Lonesome Road)
|ammo use =1
+
|ammo use =1
|clip rounds =13
+
|clip rounds =13
|reload time =6.8333
+
|reload time =6.8333
|ap =25
+
|ap =25
|repair =Red Glare<br />[[Jury Rigging#Missile launchers|Missile launchers]] {{icon|jury|big|link=Jury Rigging}}
+
|repair =Red Glare<br />[[Jury Rigging#Missile launchers|Missile launchers]] {{icon|jury|big|link=Jury Rigging}}
|hp =450
+
|hp =450
|weight =20
+
|weight =20
|value =15000
+
|value =15000
|baseid ={{DLC ID|004c3c}}
+
|baseid ={{DLC ID|004c3c}}
 
}}{{Games|FNVLR}}
 
}}{{Games|FNVLR}}
   
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==Background==
 
==Background==
A prototype rocket launcher developed in the [[Hopeville]] Missile Base sometime before the [[Great War]], the Red Glare feeds from a [[Rocket canister|13 round canister]] and is fully automatic, capable of emptying its magazine in a matter of seconds. It is fitted with a scope which makes it effective at mid to long range. A bright red light emits from the weapon when firing.
+
A prototype rocket launcher developed in the [[Hopeville Missile Base]] sometime before the [[Great War]], the Red Glare includes many aesthetic features, of which include a unique digital interface and a self-compressing, pump-action reloading mechanism. Red Glare feeds from a [[Rocket canister|13 round canister]] and is fully automatic, capable of emptying its magazine in a matter of seconds. It is fitted with a scope which makes it effective at mid to long range. A bright red light emits from the weapon when firing, as well as from the rockets during flight and impact.
   
 
==Characteristics==
 
==Characteristics==
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===Modifications===
 
===Modifications===
* [[Red Glare alpha strike]] - +200% rocket speed
+
* [[Red Glare alpha strike]]: +200% rocket speed
* [[Red Glare auto launcher]] - +25% fire rate
+
* [[Red Glare auto launcher]]: +25% fire rate
* [[Red Glare far sighting]] - Increase zoom to x4.35.
+
* [[Red Glare far sighting]]: increase zoom to x4.35.
   
 
===Comparison===
 
===Comparison===
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==Locations==
 
==Locations==
 
* On the body of a [[Marked men hunter]] in the [[Marked men camp]].
 
* On the body of a [[Marked men hunter]] in the [[Marked men camp]].
* On the top floor of the [[Marked men camp]] building, behind the hunter carrying one and across from the [[laser detonator]].
+
* On the top floor of the [[marked men camp]] building, behind the hunter carrying one and across from the [[laser detonator]].
 
* In the footlocker left for the Courier by [[Ulysses]] at the [[Canyon wreckage]] after finishing ''Lonesome Road''.
 
* In the footlocker left for the Courier by [[Ulysses]] at the [[Canyon wreckage]] after finishing ''Lonesome Road''.
   
 
==Notes==
 
==Notes==
  +
* Although the sight is shown to retract into the weapon while reloading, the player can still somehow look through it if they are already aiming through it when the reload starts
* A fully repaired and upgraded Red Glare is the most valuable weapon in ''Fallout: New Vegas'' in terms of caps, at an astounding 46,500 caps.
+
* A fully repaired and upgraded Red Glare is the most valuable item in ''Fallout: New Vegas'' in terms of caps, at an astounding 46,500 caps.
 
* Obtaining all of the mods grants you the [[Rocket's Red Glare]] [[Fallout: New Vegas achievements and trophies|achievement/trophy]].
 
* Obtaining all of the mods grants you the [[Rocket's Red Glare]] [[Fallout: New Vegas achievements and trophies|achievement/trophy]].
 
* The screen and lights on the side are identical to the ones found on a [[laser detonator]].
 
* The screen and lights on the side are identical to the ones found on a [[laser detonator]].
 
* Sometimes when the weapon is dropped after being fired, a smoke particle effect will continue to emit from the rear end of the launcher.
 
* Sometimes when the weapon is dropped after being fired, a smoke particle effect will continue to emit from the rear end of the launcher.
 
* Unlike most other weapons that can be modded, Red Glare's mods do not change the look of the weapon, with the exception of the [[Red Glare far sighting|far sighting]] modification which changes the color of the scope when aiming from green to darker red.
 
* Unlike most other weapons that can be modded, Red Glare's mods do not change the look of the weapon, with the exception of the [[Red Glare far sighting|far sighting]] modification which changes the color of the scope when aiming from green to darker red.
* Inside the [[Hopeville Armory]] there are diagrams pertaining to Red Glare. One is directly right of the entrance on the wall that make note of it's unique barrel and targeting system and the other on the opposite side of the room (plainly seen as you enter) showing the collapsing action of the launcher, though oddly it does not include the scope.
+
* Inside the [[Hopeville armory]] and [[Hopeville silo bunker entrance|Hopeville silo]] there are diagrams pertaining to Red Glare. In the armory, one is directly right of the entrance on the wall that make note of its unique barrel and targeting system and the other on the opposite side of the room (plainly seen as you enter) showing the collapsing action of the launcher, though oddly it does not include the scope.
 
* When you holster the Red Glare, the front and rear barrels will contract.
 
* When you holster the Red Glare, the front and rear barrels will contract.
   
 
==Behind the scenes==
 
==Behind the scenes==
 
* This weapon's name is a reference to "The Star Spangled Banner", the national anthem of the United States of America written by Francis Scott Key in 1814. The name comes from the line "And the rockets’ '''red glare''', the bombs bursting in air, gave proof through the night that our flag was still there."
 
* This weapon's name is a reference to "The Star Spangled Banner", the national anthem of the United States of America written by Francis Scott Key in 1814. The name comes from the line "And the rockets’ '''red glare''', the bombs bursting in air, gave proof through the night that our flag was still there."
* The capacity of the weapon refers to the significance of the number thirteen to the history of the [[United States of America]]: thirteen colonies formed the United States and the Fallout universe's USA was reorganized into thirteen commonwealths.
+
* The capacity of the weapon refers to the significance of the number thirteen to the history of the [[United States]]: thirteen colonies formed the United States, and in the Fallout universe, the United States was reorganized into thirteen commonwealths.
  +
  +
==Bugs==
  +
* {{platforms|xbox360}} The main section (outside grip, back end of barrel, targeting component) may "detatch" from front of barrel, moving back and to the right by one foot each. This can be fixed by unequipping Red Glare and subsequently re-equipping it. {{Verify|verified}}
   
 
==Sounds==
 
==Sounds==
 
{|
 
{|
 
| [[File:Red Glare icon.png|75x75px]]
 
| [[File:Red Glare icon.png|75x75px]]
| [[File:Wpn missilelauncher fire 2d.ogg|noicon]]
+
| [[File:Wpn missilelauncher fire 2d.ogg|noicon|200px]]
 
| [[File:ReloadVB.png|75x75px]]
 
| [[File:ReloadVB.png|75x75px]]
| [[File:Wpn redglare reload pt6.ogg|noicon]]
+
| [[File:Wpn redglare reload pt6.ogg|noicon|200px]]
   
 
|-
 
|-
 
| [[File:JamVB.png|85x85px]]
 
| [[File:JamVB.png|85x85px]]
| [[File:Wpn_redglare_jam.ogg|noicon]]
+
| [[File:Wpn_redglare_jam.ogg|noicon|200px]]
 
|}
 
|}
   
 
==Gallery==
 
==Gallery==
<gallery>
+
<gallery widths=220>
FONV-Lonesome-Road-Screenshot-04B.jpg|A pre-release shot of the Red Glare.
+
FONV-Lonesome-Road-Screenshot-04B.jpg|A pre-release shot of the Red Glare
  +
FNVLR Red Glare and laser detonator.jpg|Location at the [[marked men camp]]
 
Divides signature weapon.png|First person view
 
Divides signature weapon.png|First person view
 
</gallery>
 
</gallery>
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[[Category:Lonesome Road weapons]]
 
[[Category:Lonesome Road weapons]]
   
  +
[[ru:Сполох (оружие)]]
[[ru: Алое Сияние]]
 
  +
[[de:Roter Schein]]

Revision as of 16:48, 5 September 2015

 
Gametitle-FNV LR
Gametitle-FNV LR

The Red Glare is a weapon in the Fallout: New Vegas add-on, Lonesome Road.

Background

A prototype rocket launcher developed in the Hopeville Missile Base sometime before the Great War, the Red Glare includes many aesthetic features, of which include a unique digital interface and a self-compressing, pump-action reloading mechanism. Red Glare feeds from a 13 round canister and is fully automatic, capable of emptying its magazine in a matter of seconds. It is fitted with a scope which makes it effective at mid to long range. A bright red light emits from the weapon when firing, as well as from the rockets during flight and impact.

Characteristics

The standard rockets have a splash radius of 500 units, or about 7.8 yards. The Red Glare has a default scope of x2.86 magnification. The Far Sighting modification increases this to x4.35—the highest magnification in the game.

Durability

Red Glare can fire a total of about 2245 rockets, the equivalent of 173 reloads, from full condition before breaking.

Modifications

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondArea of effect damageAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Red Glare Lonesome Road (add-on)20
240404x00252.40.513224520150007501006
Red Glare With all weapon mods attached Lonesome Road (add-on)20
300405x00254.80.5132245204650023251006

Locations

Notes

  • Although the sight is shown to retract into the weapon while reloading, the player can still somehow look through it if they are already aiming through it when the reload starts
  • A fully repaired and upgraded Red Glare is the most valuable item in Fallout: New Vegas in terms of caps, at an astounding 46,500 caps.
  • Obtaining all of the mods grants you the Rocket's Red Glare achievement/trophy.
  • The screen and lights on the side are identical to the ones found on a laser detonator.
  • Sometimes when the weapon is dropped after being fired, a smoke particle effect will continue to emit from the rear end of the launcher.
  • Unlike most other weapons that can be modded, Red Glare's mods do not change the look of the weapon, with the exception of the far sighting modification which changes the color of the scope when aiming from green to darker red.
  • Inside the Hopeville armory and Hopeville silo there are diagrams pertaining to Red Glare. In the armory, one is directly right of the entrance on the wall that make note of its unique barrel and targeting system and the other on the opposite side of the room (plainly seen as you enter) showing the collapsing action of the launcher, though oddly it does not include the scope.
  • When you holster the Red Glare, the front and rear barrels will contract.

Behind the scenes

  • This weapon's name is a reference to "The Star Spangled Banner", the national anthem of the United States of America written by Francis Scott Key in 1814. The name comes from the line "And the rockets’ red glare, the bombs bursting in air, gave proof through the night that our flag was still there."
  • The capacity of the weapon refers to the significance of the number thirteen to the history of the United States: thirteen colonies formed the United States, and in the Fallout universe, the United States was reorganized into thirteen commonwealths.

Bugs

  • Xbox 360Xbox 360 The main section (outside grip, back end of barrel, targeting component) may "detatch" from front of barrel, moving back and to the right by one foot each. This can be fixed by unequipping Red Glare and subsequently re-equipping it. [verified]

Sounds

Red Glare icon ReloadVB
JamVB

Gallery