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Recharger pistol

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Recharger pistol
RechargePistol
Recharge pistol icon
Requirements
skillEnergy Weapons 50
strength req.2
Attack statistics
dmg/attack
18 (21.2)
DPS
90 (127.4)
DPS (reload)
51.4 (67.1)
crit dmg
18
crit % mult
x1.2
attacks/sec
5 (6)AP13
projectiles1spread0.1
Ammo & reloading
ammo typeMicrofusion breeder
ammo/shot
1
shots/rel.
20
ammo cap.20
reload time
3
Other
weight7value
$2700
item HP300
repair
Recharger pistol
Energy pistols Jury RiggingJuryRigging
base id0009071f
 
Gametitle-FNV
Gametitle-FNV

The recharger pistol is a weapon in Fallout: New Vegas.

Contents

CharacteristicsEdit

The recharger pistol is the second version[1] of a self-charging weapon with effectively limitless ammunition. It's a more advanced and compact version of the recharger rifle that is fitted with a microfusion breeder that provides it a virtually limitless power supply capped at 20 shots. Recharging time takes 1 second to recharge 1 shot, and a fully discharged recharger pistol takes 20 seconds to charge fully. Additionally, it will only recharge while equipped and does not start out charged when equipping it, resulting in having to wait for it to charge before firing.

DurabilityEdit

The recharger pistol can fire a total of about 1495 times from full condition before breaking.

ModificationsEdit

VariantsEdit

ComparisonEdit

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAttacks in V.A.T.S.Icon sequenceAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratioSkill requiredIcon abilityStrength requiredIcon fist
Recharger pistol 18
905x1.2181131.40.120149572700385.7502
Recharger pistol With all weapon mods attachedIcon plus 18
905x1.2181131.40.120(26.7)149574600657.1502
MF Hyperbreeder Alpha fnvgraGametitle-FNV GRA25
1757x0.24253203.81.0103995789001271.4502

LocationsEdit

NotesEdit

  • Although shooting a red "laser" beam, the recharger pistol is unaffected by the Laser Commander perk.
  • Non-player characters can equip and use the recharger pistol, as long as they are also provided with a microfusion breeder ammunition. However, when using it, they will display a weapon reloading animation every few shots.
  • The ammunition doesn't recharge while fast traveling.

BugsEdit

  • pcIcon pc xbox360Icon xbox360 ps3Icon ps3 Companions who are given this weapon will not properly utilize it, due to the fact that the weapon only generates ammunition when it is equipped by the Courier. The microfusion breeder ammunition when given to companions will behave as a "single ammunition" or a "single bullet", and once the ammunition supply is exhausted they will switch to another weapon. [verified]
    • Additionally, once they shot that dry, if you get back the gun and recharge it yourself, it will reset to 0 charge if you unequip it .
  • pcIcon pc xbox360Icon xbox360 ps3Icon ps3 There are issues with the iron sight not aligning properly and the laser is emitted to the right, where the beam would appear when not aiming. The sights can be corrected by (roughly) aiming through the slit in the lit-up coil on right of the gun. [verified]
    • This bug was supposedly fixed in the V1.4 patch (or non-PC equivalent). The weapon will properly function in 1st person with iron sights. However, in third person, the weapon will not fire anywhere but straight ahead; there are no elevation animations.

ReferencesEdit

  1. Josh Sawyer on Formspring

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