Fallout Wiki
Fallout Wiki
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The Reavers rescued by the Brotherhood squad were placed in internment camps. After some time, some of them were allowed to join the Brotherhood.
 
The Reavers rescued by the Brotherhood squad were placed in internment camps. After some time, some of them were allowed to join the Brotherhood.
 
It is possible to gain the four Reaver leaders as party members; by keeping them the Tank they stay in the player's party. This allows the player to have more than six people in a squad, making it an even ten. However, this will make four squad members not appear on the party list, though they will still be in your squad. You cannot give anyone back to the Recruits Master and get more than six, making this the only possible way of having more than six people in a squad. TOkun92.
 
 
It is possible that the Reavers are in fact an Enclave detatchment that was less evil; the Brotherhood of Steel had sent some and they began to accept mutants; Ghouls, Super Mutants, and even Deathclaws. Also, the Reavers had Pulse Weaponry, and even Mark 2 Power Armor, further indicating Enclave connections. For random people to have knowledge of these things would be unlikely, unless they were from The BOS, The Enclave, or a Vault. TOkun92.
 
   
 
==See Also==
 
==See Also==

Revision as of 16:25, 29 January 2011

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Reavers are a cult of humans dedicated to the worship of technology. Unlike the Brotherhood of Steel, Reavers feel technology has an important religious significance. There are some indications that Reavers may employ cybernetics. While Reavers revere technological instruments and weapons, they were not allied with the Calculator's robots, and were in fact attacked by them.

Events

Around 2198, a Reaver delegate came to the Midwestern Brotherhood of Steel Bunker Delta, bringing news that a large Calculator's robot force has all but annihilated the main Reaver camp in Newton. The Reaver's numbers were devastated by relentless attacks and would soon be destroyed unless the Brotherhood intervened. Normally, the Brotherhood would gladly allow one enemy to destroy another, but the Reavers had something to offer - an EMP device that has a devastating effect on electronics, which makes it an effective weapon against the robots. They agreed to give the Brotherhood both a prototype of this weapon and instruction on its workings in exchange for rescue of their four highest-ranking officials: Albert Lamore, Rodger Gaire, Glenda Close and Tobias Peste.

The Reavers rescued by the Brotherhood squad were placed in internment camps. After some time, some of them were allowed to join the Brotherhood.

See Also

Appearances in games

Reavers appear only in Fallout Tactics, where they're opponents, and later allies of the Brotherhood of Steel.

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