This page is about the weapon that appears in Fallout: New Vegas. For appearances in other games, see lead pipe.
crit % mult
lead pipe is a weapon in .
Fallout: New Vegas
One of the ends has tape wrapped around it to improve grip, while the other is heavily corroded and/or bloodstained, and topped with a pipe fitting. Though it has a short reach, it has decent damage and a fast swing, making it an especially good melee weapon for players who are just starting out.
Special attack Edit
It has a
special attack that does 125% damage in Lights Out V.A.T.S. at the cost of 6 more action points (requires a Melee skill of 50).
Legend Type of attack - Type of attack Skill required - Skill required Damage per attack in V.A.T.S. - Damage per attack in V.A.T.S. Action point cost - Action point cost Damage per action point - Damage per action point Additional effects - Additional effects
Type of attack Skill required Damage per attack in V.A.T.S. Action point cost Damage per action point Normal 0 44 24 1.83 Lights Out 50 55 30 1.83
Note: Melee weapons do double normal damage in V.A.T.S.
It is possible to
execute Lights Out outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.
The lead pipe can successfully strike about 245 times from full
condition before breaking.
The Humble Cudgel - A unique version of the lead pipe found in the Sealed sewers.
Raul's lead pipe - A unique non-playable lead pipe used by Raul Tejada. It only differs from the standard lead pipe in its reach.
Legend Weapon name (current weapon is highlighted) - Weapon name (melee or unarmed) Attacks in V.A.T.S. - Attacks in V.A.T.S. Weapon name (current weapon is highlighted) - Weapon name (gun, energy or explosive) Action point cost - Action point cost Damage per attack (damage per projectile) - Damage per attack (damage per projectile) Damage per action point - Damage per action point Damage per second - Damage per second Weapon spread - Weapon spread Area of effect damage - Area of effect damage Magazine capacity (shots per reload) - Magazine capacity (shots per reload) Effect damage & duration - Effect damage & duration Durability (number of attacks before breaking) - Durability (number of attacks before breaking) Bonus effects - Bonus effects Weight - Weight Attacks per second - Attacks per second Value in caps - Value in caps Critical chance % multiplier - Critical chance % multiplier Value to weight ratio - Value to weight ratio Critical damage - Critical damage Skill required - Skill required Critical effect damage & duration - Critical effect damage & duration Strength required - Strength required With all mods attached - With all mods attached
Weapon name (current weapon is highlighted) Damage per attack (damage per projectile) Damage per second Attacks per second Critical Chance % multiplier Critical damage Action Point cost Damage per action point Durability (number of attacks before breaking) Weight Value in caps Value to weight ratio Skill required Strength required Lead pipe 22 55.8 2.54 x1 22 24 1.8 245 3 75 25 50 5 The Humble Cudgel 26 72 2.77 x1 26 21 2.5 370 3 350 116.7 50 5
: Note Melee damage is doubled in V.A.T.S.
The lead pipe has a tendency to make enemies' appendages explode upon impact.
The special move for this weapon is called "Lights Out!", a common term for being knocked out or killed by a blunt object.