dmg/attack 16 ( 29.8) + 2 ( 8.1) for 5s effect DPS 128 ( 238.4) + 2 ( 8.1) effect DPS (reload) 106.7 ( 198.7) + 2 ( 8.1) effect crit dmg 1 crit % mult x0.5 attacks/sec 8 AP 50 projectiles 1 spread 0.5
ammo type Flamer fuel ammo/shot 1 shots/rel. 60 ammo cap. 60 reload time 1.5
rapid-torch flamer is a unique weapon added in the Fallout 3 add-on .
Rapid-torch flamer's stats are almost 100% identical to the regular flamer. The only element different compared to normal flamer is attack animation. The difference in animation does have actual in-game impact, although minor. With the rapid-torch flamer, it's enough to quickly tap with mouse or trigger to fire your flamer, expending 1 point of ammunition in the process.
With the regular flamer, there is slight delay before fire gets out, so in order to just expend 1 point of ammunition you need to hold fire button a little bit (but not too long to expend two ammunition points). Therefore, with the Rapid-torch, you can conserve ammunition a bit better than with a regular flamer.
The Rapid-torch flamer can shoot a total of about 208 units of flamer fuel, the equivalent of 4 reloads, from full
condition before breaking.
Comparison table Edit
Legend Weapon name (current weapon is highlighted) - Weapon name (melee or unarmed) Attacks in V.A.T.S. - Attacks in V.A.T.S. Weapon name (current weapon is highlighted) - Weapon name (gun, energy or explosive) Action point cost - Action point cost Damage per attack (damage per projectile) - Damage per attack (damage per projectile) Damage per action point - Damage per action point Damage per second - Damage per second Weapon spread - Weapon spread Area of effect damage - Area of effect damage Magazine capacity (shots per reload) - Magazine capacity (shots per reload) Effect damage & duration - Effect damage & duration Durability (number of attacks before breaking) - Durability (number of attacks before breaking) Bonus effects - Bonus effects Weight - Weight Attacks per second - Attacks per second Value in caps - Value in caps Critical chance % multiplier - Critical chance % multiplier Value to weight ratio - Value to weight ratio Critical damage - Critical damage Skill required - Skill required Critical effect damage & duration - Critical effect damage & duration Strength required - Strength required With all mods attached - With all mods attached
Weapon name (current weapon is highlighted) Damage per attack (damage per projectile) Damage per second Effect damage and duration Attacks per second Critical Chance % multiplier Critical damage Critical effect damage and duration Attacks in V.A.T.S. Action Point cost Damage per action point Weapon spread Magazine capacity (shots per reload) Durability (number of attacks before breaking) Weight Value in caps Value to weight ratio Flamer 16 130 +2 fire/5s 8 x0.5 1 +2 fire/5s 3 50 1.6 0.5 60 208 15 500 33.3 Burnmaster 24 194 +2 fire/5s 8 x0.5 1 +2 fire/5s 3 50 2 0.5 60 139 15 500 33.3 Rapid-torch flamer fo3bs 16 130 +2 fire/5s 8 x0.5 1 +2 fire/5s 3 50 1.6 0.5 60 208 15 500 33.3 Slo-burn flamer fo3bs 18 152 +8 fire/5s 8 x0.5 1 +2 fire/5s 3 50 3.5 0.5 60 185 15 500 33.3
The rapid-torch flamer is located in the
Adams storage facility, slightly south of where the mobile base crawler was located. It will be on a counter along with several missiles, two mini nukes, a bottle of Nuka-Cola Quantum, and other odds and ends.
It is weaker than the other unique flamer added by Broken Steel, the slo-burn flamer.
It can be more efficient than the slo-burn flamer, due to the fact that the Rapid-torch needs to reload 1/3rd as often, and it deals more damage per unit of flamer fuel.
Without Pyromaniac it is about 1/2 as effective as the other unique flamer in the game, the Burnmaster.
It is still obtainable after Who Dares Wins is completed.