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Gametitle-FO4
Gametitle-FO4

Randolph Safehouse is a Railroad radiant quest chain in Fallout 4.

Quick walkthrough

  1. Pick up the dead-drop.
  2. Clear the indicated location of hostiles.
  3. Return to Desdemona for a reward.

Detailed walkthrough

Drummer Boy will approach the Sole Survivor with a mission. A safehouse believed to be long dead, Randolph Safehouse, suddenly initiates contact with Railroad HQ. Mister Tims, the leader of said safehouse, requests help in clearing out certain locations to advance the trafficking of synth fugitives out of the Commonwealth. Desdemona thinks the sudden resurgence of Randolph is more than a bit suspicious, but gives the go-ahead on the mission and warns the Survivor to watch out for danger. This will initiate a chain of six side-missions.

Each time, the Survivor is directed to a dead-drop, a marked mailbox, which will contain a Randolph station holotape. Listening to the holotape is optional, it will be Mister Tims asking for a certain location to be cleared. Head to the location provided and kill all hostiles. This will mostly include synths, but can also include raiders, Gunners, feral ghouls, or super mutants. After the threat is eliminated, return to Desdemona to receive a reward.

There are 6 missions in total, the locations (at least their order) seem to be randomized, but it seems to always begin with University Point.

After finishing the 6th mission, Desdemona will reward the Survivor with a large amount of caps, and the Institute Killer weave, a unique mod that can be applied to any upgradable clothing item.

Potential locations

Quest stages

Quest stages
StageStatusDescriptionLog Entry
100 Retrieve the dead dropRandolph Safehouse has been dark since Switchboard fell. Drummer Boy says the safehouse has left a message at a dead drop. I've been tapped to intercept it.
200 Clear hostiles at (location)Randolph Safehouse is in trouble and needs me to clear out some hostiles for them. The life of a heavy is never dull.
300 Report back to DesdemonaMister Tims' problem has been taken care of. Desdemona will want a debrief.
500Quest finishedQuest completeRandolph Safehouse is under quarantine until PAM can verify this isn't an Institute trap. Until then, I'm to check in regularly with Drummer Boy to assist them further.
510 Scene with Mister Tims after final questRandolph Safehouse was disbanded and I got to meet Mister Tims in the flesh. Three Synths and a whole station of agents are grateful to me.
9000Quest failedQuest failed

Bugs

  • PCPC If the Survivor has already cleared a location, this quest may not indicate a Quest Completion marker on the map. If this occurs, clearing the area designated in the quest text will not advance the quest. [verified]
    • One solution, on PC, is to use the following console command: SetStage RRR06 300. This completes the combat objective so one can report back to Desdemona.
  • PCPC If the Survivor is friendly with The Institute, synths at locations such as University Point will be friendly. The synths must be destroyed to complete the mission. This will not affect the player character's standing with The Institute. This can also occur if the player has gone through and even become banished from the Institute. [verified]
  • PCPC It is also possible that after completing of one of the missions it will disappear from the journal. In this case Drummer Boy will not give the next mission and the Sole Survivor won't be able to complete all 6 missions.[verification overdue]
    • One possible workaround on PC is to use the following console command: SetStage RRR06 100. This triggers the next dead drop.
  • PCPC If entering the Institute and didn't side with the Railroad one can't complete the quest as Desdemona will always ask to side with the Railroad. On PC this may be resolved with console command CompleteQuest 1845f7.[verified]
    • On PC a better solution is the command SetStage 1845f7 400 so you get the all of the quest rewards, not just the XP.
  • PCPC Responding "Maybe later" or "Not Interested" to another quest issued by PAM (such as the DIA cache) may cause PAM to constantly be busy and not allow the next Randolph Safehouse dead drop to activate. The Sole Survivor will not be able to continue with this questline. [verified]
    • On PC, this can be bypassed with the console command SetStage 1845f7 100
  • PCPC If the random location for the quest is a Far Harbor location you have not visited yet then the quest objective will read "Clear the hostiles at" with no location given at all. The map marker will also not appear correctly unless you are in the Far Harbor sub-map. Even once you discover the location the name will not fill in, but it is at least obvious what the task is with the map marker appearing on the location as normal. [verified]
  • Playstation 4Playstation 4 When First Acquiring Randolph Safehouse #1 the dead drop may not appear at the given location.[verification overdue]
    • On PC this can be bypassed by advancing the quest with console commands.
    • On ps4 this can be fixed by receiving Butcher Bill 2 from Carrington as it tends to bunch both dead drops into the same container.
    • Another fix is to go to each of the locations from the list of location above and clear them until the quest advances skipping the dead drop retrieval. The location for Randolph Safehouse #1 is usually University Point.
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