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Gametitle-FO4
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The railway rifle is a weapon in Fallout 4.

Characteristics

The railway rifle fires railway spikes as projectiles in the same manner as a crossbow or a flechette gun. These are rarely found as ammunition, but are cheap to buy and may be recovered from enemies slain using the weapon. In exchange, the railway rifle has become enormously more powerful from its last iteration while retaining its ability to do extreme damage to limbs--sometimes even pinning detached ones to walls.

The railway rifle is most effective in VATS at close to mid ranges, although its range is somewhat increased from its last incarnation and can be greatly increased with modification. The reason that the rifle is more effective in VATS is that the nails seems to have a slight traveltime which makes it harder to hit enemies further away. This travel time reduces the efficiency of the railway rifle as a sniper weapon. However, a scoped railway rifle can still be a devastating sniper weapon for use against unaware enemies because of its massive damage and the fact that it is almost completely silent.

In addition, a train whistle can be heard when reloading the weapon.

Weapon modifications

Slot Mod Description Weapon prefix Damage per shot change Fire rate change Range change Accuracy change Magazine capacity (shots per reload) change Weight change Weapon value change in caps Perk needed Components Base ID
Receiver Standard receiver Standard. Gears x4
Nuclear material x4
Oil x6
Screw x4
Steel x8
????????
Automatic piston receiver Improved rate of fire. Inferior range. Automatic +2 -12 -1 +1.5 +75 Gun Nut 2 Adhesive x8
Aluminum x12
Gears x6
Nuclear material x6
Oil x8
Screw x6
001C404F
Barrel Short barrel Standard. Screw x4
Steel x6
????????
Long barrel Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. Long +84 +2 +2.2 +20 Adhesive x7
Aluminum x10
Fiberglass x8
Oil x4
Screw x6
00188A8A
Stock Standard stock Standard. Adhesive x6
Plastic x2
Screw x8
Steel x3
????????
Recoil compensating stock Exceptional recoil. Recoil compensated +2 +1.3 +40 Gun Nut 3 Adhesive x10
Aluminum x14
Rubber x3
Screw x12
Spring x11
????????
Sights Standard sights Standard. Adhesive x1
Steel x2
????????
Short scope Improved magnification. Superior sighted accuracy. Scoped +16 +1.5 +35 Adhesive x2
Glass x2
Screw x2
Steel x4
????????
Reflex sight Better focus and sighted accuracy. Tactical +7 +0.6 +45 Adhesive x3
Aluminum x4
Fiber optics x2
Glass x2
Nuclear material x2
Screw x2
????????
Medium scope Better magnification. Superior sighted accuracy. Scoped +22 +2 +75 Gun Nut 3 Adhesive x3
Glass x3
Screw x2
Steel x5
????????
Long scope Superior magnification and sighted accuracy. Scoped +36 +2.4 +95 Gun Nut 3 Adhesive x4
Glass x5
Screw x2
Steel x6
????????
Short night vision scope Night vision. Improved magnification. Superior sighted accuracy. Night-vision +16 +1.5 +125 Gun Nut 3
Science! 1
Adhesive x4
Aluminum x4
Circuitry x2
Fiber optics x3
Glass x3
Nuclear material x2
Screw x2
Silver x2
????????
Medium night vision scope Night vision. Better magnification. Superior sighted accuracy. Night-vision +22 +2 +145 Gun Nut 3
Science! 1
Adhesive x4
Aluminum x5
Circuitry x3
Fiber optics x5
Glass x5
Nuclear material x4
Screw x2
Silver x2
????????
Long night vision scope Night vision. Superior magnification and sighted accuracy. Night-vision +36 +2.4 +165 Gun Nut 4
Science! 1
Adhesive x5
Aluminum x6
Circuitry x5
Fiber optics x6
Glass x6
Gold x2
Nuclear material x6
Screw x2
????????
Short recon scope Tracks targets. Improved magnification. Superior sighted accuracy. Recon +16 +2.9 +195 Gun Nut 4
Science! 1
Adhesive x6
Aluminum x6
Circuitry x6
Crystal x8
Fiber optics x8
Gold x3
Nuclear material x7
Screw x3
002492E3
Long recon scope Tracks targets. Superior magnification and sighted accuracy. Recon +36 +2.9 +195 Gun Nut 4
Science! 1
Adhesive x6
Aluminum x6
Circuitry x6
Crystal x8
Fiber optics x8
Gold x3
Nuclear material x7
Screw x3
00188966
Muzzle No muzzle
Large bayonet Superior bash. Inferior range. Bayoneted -18 +2.2 +40 Adhesive x6
Plastic x5
Screw x6
Steel x8
????????

Variants

Locations

  • Big John's salvage - inside Big John's fallout shelter, which is in a blue overturned railway car just behind his house. In order to enter the shelter's trapdoor, the power must be switched on. The power switch is near the automobile-powered main gate to the salvage yard, attached to a power cable that runs to the blue railway car. After hitting the switch, access the trapdoor by jumping on top of the car.
  • Potential reward for completing the quest Underground Undercover.
  • Bedford Station - Inside a blue railway car attached to a locomotive. Appears at Level 20.
  • Carried by Desdemona during the quest Tactical Thinking.
  • Carried by Tinker Tom during the quest End of the Line.
  • Given to the player at the start of Precipice of War

Notes

  • Railway rifles only spawn when the Sole Survivor is above level 20.
  • The railway rifle was brought back from Fallout 3, and shares a similar appearance to the original.
  • The limb-pinning effect affects heads. Also the pinning does not always happen in outdoor areas. In V.A.T.S. the camera will follow the flying limb or head for quite a ways before giving up.
  • Very often there are spikes stuck in walls and bodies after a fight. These spikes are irretrievable.
  • The rifle appears to be semi-automatic, since the Sole Survivor doesn't cock it before or after each shot.
  • Railway spikes can be retrieved from the corpse of a hostile target.

Gallery

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