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For an overview of railway rifle models in the Fallout series of games, see railway rifle.
 
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Gametitle-FO4

The railway rifle is a weapon in Fallout 4.

CharacteristicsEdit

The railway rifle fires railway spikes as projectiles in the same manner as a crossbow or a flechette gun. These are rarely found as ammunition, but are cheap to buy and may be recovered from enemies slain using the weapon. In exchange, the railway rifle has become enormously more powerful from its last iteration while retaining its ability to do extreme damage to limbs--sometimes even pinning detached ones to walls.

The railway rifle is most effective in VATS at close to mid ranges, although its range is somewhat increased from its last incarnation and can be greatly increased with modification. The reason that the rifle is more effective in VATS is that the nails seems to have a slight traveltime which makes it harder to hit enemies further away. This travel time reduces the efficiency of the railway rifle as a sniper weapon. However, a scoped railway rifle can still be a devastating sniper weapon for use against unaware enemies because of its massive damage and the fact that it is almost completely silent.

In addition, a train whistle can be heard when reloading the weapon.

Weapon modificationsEdit

Receiver
ModDescriptionWeapon prefixDamage per shot changeIcon damageFire rate changeIcon attackRange changeIcon rangeAccuracy changeIcon spreadMagazine capacity (shots per reload) changeAssault carbine extended magazinesWeight changeIcon weightWeapon value change in capsIcon merchantPerk(s) requiredComponentsBase ID
Standard receiverStandard.Gears x4
Nuclear material x4
Oil x6
Screw x4
Steel x8
001a8aad
Automatic piston receiverImproved rate of fire. Inferior range.Automatic+2-12-1+1.5+75Gun Nut 2Adhesive x8
Aluminum x12
Gears x6
Nuclear material x6
Oil x8
Screw x6
001c4052
Barrel
ModDescriptionWeapon prefixDamage per shot changeIcon damageFire rate changeIcon attackRange changeIcon rangeAccuracy changeIcon spreadMagazine capacity (shots per reload) changeAssault carbine extended magazinesWeight changeIcon weightWeapon value change in capsIcon merchantPerk(s) requiredComponentsBase ID
Short barrelStandard.Screw x4
Steel x6
00188a8b
Long barrelSuperior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.Long+84+2+2.2+20Adhesive x7
Aluminum x10
Fiberglass x8
Oil x4
Screw x6
00188a8a
Stock
ModDescriptionWeapon prefixDamage per shot changeIcon damageFire rate changeIcon attackRange changeIcon rangeAccuracy changeIcon spreadMagazine capacity (shots per reload) changeAssault carbine extended magazinesWeight changeIcon weightWeapon value change in capsIcon merchantPerk(s) requiredComponentsBase ID
Standard stockStandard.Adhesive x6
Plastic x2
Screw x8
Steel x3
00188a8e
Recoil compensating stockExceptional recoil.Recoil compensated+2+1.3+40Gun Nut 3Adhesive x10
Aluminum x14
Rubber x3
Screw x12
Spring x11
00188a8d
Sights
ModDescriptionWeapon prefixDamage per shot changeIcon damageFire rate changeIcon attackRange changeIcon rangeAccuracy changeIcon spreadMagazine capacity (shots per reload) changeAssault carbine extended magazinesWeight changeIcon weightWeapon value change in capsIcon merchantPerk(s) requiredComponentsBase ID
Standard sightsStandard.Adhesive x1
Steel x2
001a8aae
Short scopeImproved magnification. Superior sighted accuracy.Scoped+16+1.5+35Adhesive x2
Glass x2
Screw x2
Steel x4
001c4053
Reflex sightBetter focus and sighted accuracy.Tactical+7+0.6+45Adhesive x3
Aluminum x4
Fiber optics x2
Glass x2
Nuclear material x2
Screw x2
00188a8c
Medium scopeBetter magnification. Superior sighted accuracy.Scoped+22+2+75Gun Nut 3Adhesive x3
Glass x3
Screw x2
Steel x5
001c4064
Long scopeSuperior magnification and sighted accuracy.Scoped+36+2.4+95Gun Nut 3Adhesive x4
Glass x5
Screw x2
Steel x6
001c4062
Short night vision scopeNight vision. Improved magnification. Superior sighted accuracy.Night-vision+16+1.5+125Gun Nut 3
Science! 1
Adhesive x4
Aluminum x4
Circuitry x2
Fiber optics x3
Glass x3
Nuclear material x2
Screw x2
Silver x2
001c4066
Medium night vision scopeNight vision. Better magnification. Superior sighted accuracy.Night-vision+22+2+145Gun Nut 3
Science! 1
Adhesive x4
Aluminum x5
Circuitry x3
Fiber optics x5
Glass x5
Nuclear material x4
Screw x2
Silver x2
001c4065
Long night vision scopeNight vision. Superior magnification and sighted accuracy.Night-vision+36+2.4+165Gun Nut 4
Science! 1
Adhesive x5
Aluminum x6
Circuitry x5
Fiber optics x6
Glass x6
Gold x2
Nuclear material x6
Screw x2
001c4063
Short recon scopeTracks targets. Improved magnification. Superior sighted accuracy.Recon+16+2.9+195Gun Nut 4
Science! 1
Adhesive x6
Aluminum x6
Circuitry x6
Crystal x8
Fiber optics x8
Gold x3
Nuclear material x7
Screw x3
002492e3
Long recon scopeTracks targets. Superior magnification and sighted accuracy.Recon+36+2.9+195Gun Nut 4
Science! 1
Adhesive x6
Aluminum x6
Circuitry x6
Crystal x8
Fiber optics x8
Gold x3
Nuclear material x7
Screw x3
00188966
Muzzle
ModDescriptionWeapon prefixDamage per shot changeIcon damageFire rate changeIcon attackRange changeIcon rangeAccuracy changeIcon spreadMagazine capacity (shots per reload) changeAssault carbine extended magazinesWeight changeIcon weightWeapon value change in capsIcon merchantPerk(s) requiredComponentsBase ID
No muzzle????????
Large bayonetSuperior bash. Inferior range.Bayoneted-18+2.2+40Adhesive x6
Plastic x5
Screw x6
Steel x8
00188a89


VariantsEdit

LocationsEdit

  • Big John's salvage - inside Big John's fallout shelter, which is in a blue overturned railway car just behind his house. In order to enter the shelter's trapdoor, the power must be switched on. The power switch is near the automobile-powered main gate to the salvage yard, attached to a power cable that runs to the blue railway car. After hitting the switch, access the trapdoor by jumping on top of the car.
  • Potential reward for completing the Railroad quest Underground Undercover and starting Precipice of War.
  • Bedford Station - Inside a blue railway car attached to a locomotive. Appears at Level 20.
  • Carried by Desdemona during the quest Tactical Thinking.
  • Carried by Tinker Tom during the quest End of the Line.
  • Carried by generic Railroad agents.

NotesEdit

  • Railway rifles only spawn when the Sole Survivor is above level 20, with the exception of the one carried by Desdemona during the quest Tactical Thinking.
  • The railway rifle was brought back from Fallout 3, and shares a similar appearance to the original.
  • The limb-pinning effect affects heads. Also, the pinning does not always happen in outdoor areas. In V.A.T.S. the camera will follow the flying limb or head for quite a ways before giving up.
  • Very often there are spikes stuck in walls and bodies after a fight. These spikes are irretrievable.
  • The rifle appears to be semi-automatic since the Sole Survivor doesn't cock it before or after each shot.
  • Railway spikes can be retrieved from the corpse of a hostile target.
  • Completion of the quest "Underground Undercover" will add legendary variants of the railway rifle as loot on legendary enemies.
  • The Standard receiver for the Railway Rifle is mislabelled as the Automatic piston receiver in the console.

GalleryEdit