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(→‎Locations: Crutch Location inside Fort Independence)
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{{For|an overview of railway rifle models|Railway rifle}}
 
{{Infobox weapon gamebryo
 
{{Infobox weapon gamebryo
 
|games =FO3
 
|games =FO3
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|reload time =2.6667
 
|reload time =2.6667
 
|attack shots/sec=2
 
|attack shots/sec=2
|perk1 =Bloody Mess
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|perk1 =Bloody Mess (Fallout 3)
 
|perk1 mult =0.05
 
|perk1 mult =0.05
 
|perk2 =Ghoul Ecology
 
|perk2 =Ghoul Ecology
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|weight =9
 
|weight =9
 
|value =200
 
|value =200
|baseid ={{ID|00004348}}
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|edid =WeapRailwayRifle
  +
|formid ={{ID|00004348}}
}}{{Games|FO3}}
 
  +
}}
   
The '''railway rifle''' is a [[Custom-built weapon components|custom-built]] [[Fallout 3 weapons|weapon]] in ''[[Fallout 3]]''.
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The '''railway rifle''' is a [[Fallout 3 crafting|custom-built]] [[Small Guns (Fallout 3)|Small Guns]] [[Fallout 3 weapons|weapon]] in ''[[Fallout 3]]''.
   
 
==Characteristics==
 
==Characteristics==
The gun uses [[railway spikes]] as crude flechettes. Though only moderately damaging, it is very effective at dealing limb damage (due to a 3x limb damage multiplier), able to [[cripple]] limbs with just one shot. On the killing shot, a spike may tear off the struck limb or head, and possibly pin it to a fixed object, for example a wall or the floor. With each shot, the Railway Rifle makes a distinctive "toot-toot" noise similar to a trains whistle.
+
The gun fires [[railway spikes]] as crude flechettes, making a distinctive "toot-toot" noise after each shot like a train whistle. Though only moderately damaging, it is very effective at dealing limb damage (due to a 3x limb damage multiplier), able to [[cripple]] limbs with just one shot. On the killing shot, a spike may tear off the struck limb or head, and possibly pin it to a fixed object, for example, a wall or the floor. Its accuracy is not poor for a semi-auto rifle, but will often miss at longer range, making it more effective at short to medium ranges. It is most effective in [[Vault-Tec Assisted Targeting System|V.A.T.S.]] where its limb-destroying effects can be put to precision use. It is also remarkably effective at disarming enemies, as it will often launch their weapons a substantial distance on a V.A.T.S. hit. It has a high critical multiplier, which, depending on one's base critical chance, can make it highly effective.
While it has a low amount of spread, its accuracy is not perfect and the rifle will often miss at long range. However, its projectiles have much more mass than bullets, making it more effective at short to medium ranges, and most effective in [[Vault-Tec Assisted Targeting System|V.A.T.S.]] where its limb-destroying effects can be put to precision use. It is also remarkably effective at disarming enemies, as it will often launch their weapons a substantial distance on a V.A.T.S. hit. It has a high critical multiplier stat that, depending on your base critical chance, may make the railway rifle one of the best non-unique [[Small Guns]].
 
   
 
===Durability===
 
===Durability===
The railway rifle can fire a total of about 224 spikes, the equivalent of 28 reloads, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking.
+
The railway rifle can fire a total of about 222 spikes, the equivalent of 28 reloads, from full [[Equipment condition#Fallout 3|condition]] before breaking.
   
 
==Locations==
 
==Locations==
* [[Laszlo Radford]] uses the railway rifle, he is a [[random encounter]] who may be found at certain "random encounter" locations throughout the Wasteland, but only after you have obtained at least 1 schematic of it.
+
* [[Laszlo Radford]] uses the railway rifle. He is a [[Fallout 3 random encounters|random encounter]] who may be found at certain locations throughout the wasteland, but only appears after the [[Lone Wanderer]] has obtained at least one schematic for the railway rifle.
*All of the components can be found in [[Fort Independence]]. Simply walk into the building and go straight and open the door. On the back left shelf, all the way to the left is a crutch. After that, back up and go right. There will be a staircase, then a door afterwards, open the door and proceed downward. Go into the cubicle on the far end of the room on the right.There will be shelves containg 3 [[fission batteries]], and a [[steam gauge assembly]] move into the other room on the same floor. Turn right, and there will be a table with 2 [[pressure cooker]]s
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* All of the components can be found in [[Fort Independence]]. Simply walk into the building and go straight and open the door. On the back left shelf, all the way to the left is a [[Crutch (Fallout 3)|crutch]]. After that, back up and go right. There will be a staircase, then a door afterward, open the door and proceed downward. Go into the cubicle on the far end of the room on the right. There will be shelves containing three [[Fission battery (Fallout 3)|fission batteries]] and a [[Steam gauge assembly (Fallout 3)|steam gauge assembly]]. Then, move into the other room on the same floor. Turn right, and there will be a table with two [[Pressure cooker (Fallout 3)|pressure cooker]]s.
  +
* All of the components can also be found in the [[RobCo facility]]. There are a good number of fission batteries and steam gauge assemblies spread throughout the floor area as well as two crutches in the central large room, near some computers. Finally, in the kitchen, there are two pressure cookers on the stoves. One may find additional fission batteries in the robots on the ground.
   
===Construction===
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===Crafting===
The rifle is built from a [[crutch]] that comprises the stock and grip part of the gun, a [[Pressure Cooker|pressure cooker]] that acts as a firing chamber, a [[Fission Battery|fission battery]] that acts as the firing pin and a [[steam gauge assembly]] that comprises the grip, ammunition storage and barrel of the gun.
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The rifle is built from a crutch that forms the stock and grip part of the gun, a pressure cooker that acts as a firing chamber, a steam gauge assembly that makes the forearm, ammunition storage and barrel of the gun and a fission battery as a power source to operate the weapon.
 
{{see|Schematics - railway rifle}}
 
{{see|Schematics - railway rifle}}
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  +
{{Crafting table
  +
|type =production
  +
|product1 =Railway rifle
  +
|workspace =[[Workbench (Fallout 3)|Workbench]]
  +
|perk1 =[[Schematics - railway rifle]]
  +
|material1 =[[Fission battery (Fallout 3)|Fission battery]]
  +
|material2 =[[Pressure cooker (Fallout 3)|Pressure cooker]]
  +
|material3 =[[Steam gauge assembly (Fallout 3)|Steam gauge assembly]]
  +
|material4 =[[Crutch (Fallout 3)|Crutch]]
  +
}}
   
 
==Notes==
 
==Notes==
 
* The stock of the railway rifle seems to be an actual weapon stock, similar to that of a [[Combat shotgun (Fallout 3)|combat shotgun]], instead of appearing as a crutch as the schematics intended. However, the handgrip of the crutch can still be clearly seen under the barrel section attached to the piston.
* [[Seagrave Holmes]]' computer terminal in [[Rivet City]] contains an entry about his failure to create a weapon that fires railway spikes. The entry describes his attempts at using rubber bands as a propulsion system (similar to the [[surgical tubing]] on the [[dart gun]]), and possibility of making his contraption steam-powered, hinting that he is, possibly, the original inventor of the railway rifle.
 
 
* Railway spikes do not create ripples when fired into water.
* The stock of the railway rifle seems to be an actual weapon stock, similar to that of a [[Combat shotgun (Fallout 3)|combat shotgun]], instead of appearing as a crutch like the schematics intended. The hand grip of the crutch can still be clearly seen under the barrel section attached to the piston.
 
* Curiously, railway spikes do not create ripples when fired into water.
 
* Oddly, all of the components for the railway rifle add up to a total weight of 27 pounds even though the weapon's weight is only 9 pounds.
 
 
* The pressure gauge by the barrel of the railway rifle will indicate high pressure until it is fired once, then low pressure until it is reloaded.
 
* The pressure gauge by the barrel of the railway rifle will indicate high pressure until it is fired once, then low pressure until it is reloaded.
* ''[[Fallout: New Vegas]]'' includes a brief cameo of the railway rifle, seen on the far wall of the "hidden" weapons room in [[Mick & Ralph's]]. This version of the weapon is a non-interactive static mesh (i.e. a decoration) rather than a working weapon. Most of the other resources for this weapon remain in the game's files, but no actual, working version of the weapon exists within the game itself.
+
*''[[Fallout: New Vegas]]'' includes a brief cameo of the railway rifle, seen on the far wall of the "hidden" weapons room in [[Mick & Ralph's]]. This version of the weapon is a non-interactive static mesh (i.e. a decoration) rather than a working weapon. Most of the other resources for this weapon remain in the game's files, but no actual, working version of the weapon exists within the game itself.
  +
* It was originally called the railspike gun in concept art.<ref>[[:File:RailwayRifleCA09.jpg|RailwayRifleCA09.png]]</ref>
  +
* All items are also available in the [[Adams Air Force Base]], on the first floor of the launch platform. It can be found in one of the secured alcoves. The particular alcove is located directly to the southeast as one enters the launch platform. Located within this alcove is also a workbench. Access to the alcoves through Science check (Level 80) or Explosive check (Level 50). This can only be accessed with the ''Broken Steel'' add-on.
  +
* During its reload animation, only one railway spike is inserted into the gauge assembly, even though the weapon has a capacity of eight spikes.
   
 
==Sounds==
 
==Sounds==
 
{|
 
{|
  +
| [[File:SingleShotVB.png|95x95px]]
  +
| [[File:Wpn_riflerailway_fire_2d.ogg|noicon|200px]]
 
| [[File:ReloadVB.png|75x75px]]
 
| [[File:ReloadVB.png|75x75px]]
| [[File:Wpn riflerailway reload.ogg|noicon]]
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| [[File:Wpn riflerailway reload.ogg|noicon|200px]]
  +
|-
 
| [[File:JamVB.png|85x85px]]
 
| [[File:JamVB.png|85x85px]]
| [[File:Wpn riflerailway jam.ogg|noicon]]
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| [[File:Wpn riflerailway jam.ogg|noicon|200px]]
 
|}
 
|}
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
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Art of Fallout 3 homemade weapons CA1.jpg|The Railway rifle amongst other craftable weapons
RailwayRifleCA01.jpg
 
  +
RailwayRifleCA01.jpg|Concept art by [[Adam Adamowicz]]
 
RailwayRifleCA02.jpg
 
RailwayRifleCA02.jpg
 
RailwayRifleCA03.jpg
 
RailwayRifleCA03.jpg
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RailwayRifleCA09.jpg
 
RailwayRifleCA09.jpg
 
RailwayRifleCA10.jpg
 
RailwayRifleCA10.jpg
  +
Mick's special store.jpg|{{Icon|FNV}} Railway rifle in [[Mick (Fallout: New Vegas)|Mick]]'s "special" store
 
</gallery>
 
</gallery>
  +
  +
==References==
  +
{{References}}
   
 
{{Navbox weapons FO3}}
 
{{Navbox weapons FO3}}
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[[Category:Fallout: New Vegas legacy content]]
 
[[Category:Fallout: New Vegas legacy content]]
   
  +
[[de:Gleisgewehr (Fallout 3)]]
  +
[[es:Rifle de clavos]]
  +
[[pt:Railway Rifle]]
 
[[ru:Железнодорожная винтовка]]
 
[[ru:Железнодорожная винтовка]]
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[[zh:Railway Rifle]]
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[[uk:Залізнична гвинтівка]]

Latest revision as of 12:31, 7 May 2022

The railway rifle is a custom-built Small Guns weapon in Fallout 3.

Characteristics

The gun fires railway spikes as crude flechettes, making a distinctive "toot-toot" noise after each shot like a train whistle. Though only moderately damaging, it is very effective at dealing limb damage (due to a 3x limb damage multiplier), able to cripple limbs with just one shot. On the killing shot, a spike may tear off the struck limb or head, and possibly pin it to a fixed object, for example, a wall or the floor. Its accuracy is not poor for a semi-auto rifle, but will often miss at longer range, making it more effective at short to medium ranges. It is most effective in V.A.T.S. where its limb-destroying effects can be put to precision use. It is also remarkably effective at disarming enemies, as it will often launch their weapons a substantial distance on a V.A.T.S. hit. It has a high critical multiplier, which, depending on one's base critical chance, can make it highly effective.

Durability

The railway rifle can fire a total of about 222 spikes, the equivalent of 28 reloads, from full condition before breaking.

Locations

  • Laszlo Radford uses the railway rifle. He is a random encounter who may be found at certain locations throughout the wasteland, but only appears after the Lone Wanderer has obtained at least one schematic for the railway rifle.
  • All of the components can be found in Fort Independence. Simply walk into the building and go straight and open the door. On the back left shelf, all the way to the left is a crutch. After that, back up and go right. There will be a staircase, then a door afterward, open the door and proceed downward. Go into the cubicle on the far end of the room on the right. There will be shelves containing three fission batteries and a steam gauge assembly. Then, move into the other room on the same floor. Turn right, and there will be a table with two pressure cookers.
  • All of the components can also be found in the RobCo facility. There are a good number of fission batteries and steam gauge assemblies spread throughout the floor area as well as two crutches in the central large room, near some computers. Finally, in the kitchen, there are two pressure cookers on the stoves. One may find additional fission batteries in the robots on the ground.

Crafting

The rifle is built from a crutch that forms the stock and grip part of the gun, a pressure cooker that acts as a firing chamber, a steam gauge assembly that makes the forearm, ammunition storage and barrel of the gun and a fission battery as a power source to operate the weapon.

Materials:Requirements:Produces:
Crutch (1)
Range
Level
Railway rifle (1)

Notes

  • The stock of the railway rifle seems to be an actual weapon stock, similar to that of a combat shotgun, instead of appearing as a crutch as the schematics intended. However, the handgrip of the crutch can still be clearly seen under the barrel section attached to the piston.
  • Railway spikes do not create ripples when fired into water.
  • The pressure gauge by the barrel of the railway rifle will indicate high pressure until it is fired once, then low pressure until it is reloaded.
  • Fallout: New Vegas includes a brief cameo of the railway rifle, seen on the far wall of the "hidden" weapons room in Mick & Ralph's. This version of the weapon is a non-interactive static mesh (i.e. a decoration) rather than a working weapon. Most of the other resources for this weapon remain in the game's files, but no actual, working version of the weapon exists within the game itself.
  • It was originally called the railspike gun in concept art.[1]
  • All items are also available in the Adams Air Force Base, on the first floor of the launch platform. It can be found in one of the secured alcoves. The particular alcove is located directly to the southeast as one enters the launch platform. Located within this alcove is also a workbench. Access to the alcoves through Science check (Level 80) or Explosive check (Level 50). This can only be accessed with the Broken Steel add-on.
  • During its reload animation, only one railway spike is inserted into the gauge assembly, even though the weapon has a capacity of eight spikes.

Sounds

SingleShotVB ReloadVB
JamVB

Gallery

References