This page is about the raider faction appearing in Fallout 3. For an overview of raiders in the Fallout universe, see raiders. For the raider character, see Raider (Fallout 3). |
Raiders are a group of hostile gangs in the Capital Wasteland in 2277.
Background
The raiders of the Capital Wasteland are mostly hostile, lawless, chem-addled ruffians who roam the wastes of the Washington, D.C. area. They have little in common with the raider clans of the West Coast, except for the Fiends of the Mojave Wasteland. They are one of the most common enemies in the game, and are often encountered in small groups and are armed with a fairly wide range of weaponry. They often carry low caliber pistols, hunting rifles, sawed-off shotguns as well as melee weapons and grenades. At higher levels, they begin to carry SMGs, assault rifles, combat shotguns, and even some big guns like the missile launcher and flamer. Very rarely, one may even be found carrying a Gatling laser likely taken off a dead Outcast. They can occasionally be found hunting with guard dogs as well. All raiders wear some form of raider armor.[1]
Territory
Raider territory tends to be marked with spray-painted symbols and mutilated bodies hung up with meat hooks on chains. These symbols include a green-blue circle with the number 21 in the middle, a "FUCK YOU" written in blood, and a colorful mushroom cloud.
Locations
- Bethesda ruins
- Calverton
- Charnel House
- Chaste Acres Dairy Farm
- Cliffside cavern
- Drowned Devil's Crossing
- Everglow National Campground
- Evergreen Mills
- Fairfax ruins
- Festive raider camp
- Five Axels Rest Stop
- Flooded metro raider camp
- Fordham Flash Memorial Field
- Freeway raider encampment
- Friendship Heights
- Grisly diner
- Kaelyn's Bed & Breakfast
- MDPL mass relay station
- Montgomery County Reservoir`
- Monorail train wreckage
- Overlook Drive-In
- Overlook raider shack
- Raider canal
- Raider farmhouse
- Raider outpost
- Raid shack
- Raider shop
- Raider wharf
- Raider wreckage fortifications
- SatCom Array NN-03d
- Springvale school
- Super-Duper Mart
- VAPL-66 power station
- VAPL-84 power station
- Wheaton armory
Relationships
Raiders have no alliances with other factions and will attack everyone but other raiders or slavers. They appear to be quite cruel, as places they inhabit are usually filled with the mutilated bodies of other raiders and wastelanders, implying that they torture captured enemies and occasionally their own. The raider sadist armor is equipped with several dismembered hands that the raider has kept as trophies. Raiders appear to show no mercy even toward each other; some mention killing one of their own just to make him shut up. Raiders also show very little respect for new recruits, as shown by conversations with one another.
Appearances
Raiders appear in Fallout 3.
Behind the scenes
The following is based on Fallout 3 cut content. |
Raiders may have been intended to become friendly towards players based on their Karma at some point during development. Raiders are set as Allied with another, mostly unused faction, RaiderFriendFaction. The description for this faction is "Used for Very Evil players".
End of information based on Fallout 3 cut content |
See also
Gallery
References
- ↑ Fallout 3 Official Game Guide Game of the Year Edition p.42: "Chaos and anarchy. Or if you prefer, anarchy and chaos. Raiders revel in both. Numerous Raider groups dot the wasteland. Most are no more than a handful of people scraping out a living by preying on anything weaker than them. They have no driving purpose or goal, other than to live to see tomorrow and raise as much hell as possible today. The largest known band of Raiders has set up a crude city in Evergreen Mills. This well-defended canyon gives them a base of operations. Rumor has it they trade with Slavers, selling their captives for cash."