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Raiders are the scourge of the Wasteland, in the Commonwealth and everywhere else. Loosely organized, with a power hierarchy based on pure ruthlessness, they will attack anyone at any time... for any reason.Fallout 4 loading screen

Raiders are hostile characters in the Commonwealth in 2287.

Background[]

The raiders of the Commonwealth are organized into gangs of various sizes and follow a strict hierarchy based on seniority and ability within the gang. They can be found all over the region, but are especially concentrated in Boston, and viciously defend their turf from anything not in their gang, including super mutants, the Brotherhood of Steel, and other raider gangs.

Variants[]

Raider[]

Fo4 Raider

A common raider is the weakest of the cannon fodder found in Fallout 4. Armed with pipe guns and little health, they tend to survive only a few hits, even from basic weapons, before succumbing.[Fallout 2d20 1]

Name (Form ID)StatisticsBehaviorAbilitiesItems
Raider
0004AF21 (base)
00097332 - 00097339 (male template)
0009733A - 0009733D, 000A0E31 (fem. t.), 00118E93 - 00118E94 (Combat Zone rulebreakers)
???????? (Ghoulified raider male)
???????? (Ghoulified raider female)
???????? (Norwegian ghoul raider male)
???????? (Norwegian ghoul raider female)
Level
1
Perception
4
Hit Points
30
Damage Resistance
0
Energy Resistance
?
Radiation Resistance
?
Poison Resistance
?
Experience Points
?
Aggression
Very aggressiveIcon requiredIcon requiredIcon optional
Confidence
FoolhardyIcon requiredIcon requiredIcon requiredIcon required
Assistance
Helps friendsIcon requiredIcon required
Attack
?
Attack
?

Raider scum[]

Fo4 Raider scum

Raider scum are little more than raiders with slightly beefed up stats. They usually are armed with pipe weapons and crudely made welded armor, and also leather armor. The armor they equip may also have a few low level upgrades on them.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Raider scum
000758AF
Level
4
Perception
4
Hit Points
45
Damage Resistance
0
Energy Resistance
?
Radiation Resistance
?
Poison Resistance
?
Experience Points
8
Aggression
Very aggressiveIcon requiredIcon requiredIcon optional
Confidence
FoolhardyIcon requiredIcon requiredIcon requiredIcon required
Assistance
Helps friendsIcon requiredIcon required
Attack
?
Attack
?

Raider psycho[]

Fo4 Raider psycho

Psychos are melee-dependant chem using raiders that charge at their enemies and may throw grenades.[Fallout 2d20 2]

Name (Form ID)StatisticsBehaviorAbilitiesItems
Raider psycho
001E7429
Level
9
Perception
4
Hit Points
70
Damage Resistance
0
Energy Resistance
?
Radiation Resistance
?
Poison Resistance
?
Experience Points
?
Aggression
Very aggressiveIcon requiredIcon requiredIcon optional
Confidence
FoolhardyIcon requiredIcon requiredIcon requiredIcon required
Assistance
Helps friendsIcon requiredIcon required
Attack
?
Attack
?

Raider scavver[]

Fo4 Raider scavver

Raider scavvers are basic raiders that may have a wider assortment of armor or weapons;[Fallout 2d20 3] they are the most common raiders that will spawn in raider power armor. Raider scavvers are also the lowest level raider that can occasionally be seen with the sturdy variant of raider armor.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Raider scavver
000F757A
Level
14
Perception
?
Hit Points
125
Damage Resistance
0
Energy Resistance
?
Radiation Resistance
?
Poison Resistance
?
Experience Points
21
Aggression
Very aggressiveIcon requiredIcon requiredIcon optional
Confidence
FoolhardyIcon requiredIcon requiredIcon requiredIcon required
Assistance
Helps friendsIcon requiredIcon required
Attack
?
Attack
?

Raider waster[]

Fo4 Raider Waster

Wasters are a medium to high level raider. They are the lowest level raider type that can be found with combat armor, and rarely also heavy raider armor.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Raider waster
000F757B
Level
21
Perception
4
Hit Points
175
Damage Resistance
0
Energy Resistance
?
Radiation Resistance
?
Poison Resistance
?
Experience Points
31
Aggression
Very aggressiveIcon requiredIcon requiredIcon optional
Confidence
FoolhardyIcon requiredIcon requiredIcon requiredIcon required
Assistance
Helps friendsIcon requiredIcon required
Attack
?
Attack
?

Raider survivalist[]

Fo4 Raider survivalist

Stronger than the raider scum and raider psychos, survivalists tend to have more health and hit harder. They will typically hide behind objects and blindfire around them. When changing hiding positions they will take well aimed shots.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Raider survivalist
000EB312
Level
30
Perception
4
Hit Points
390
Damage Resistance
0
Energy Resistance
?
Radiation Resistance
?
Poison Resistance
?
Experience Points
43
Aggression
Very aggressiveIcon requiredIcon requiredIcon optional
Confidence
FoolhardyIcon requiredIcon requiredIcon requiredIcon required
Assistance
Helps friendsIcon requiredIcon required
Attack
?
Attack
?

Raider veteran[]

Fo4 Raider veteran

Raider veterans are battle-hardened warriors. They are among the toughest raiders. These veterans are raiders who have managed to survive the perils of the wasteland for the longest amount of time.[Fallout 2d20 4] Armed with higher tier weapons such as combat rifles, assault rifles and on occasion laser weapons, these enemies are further bolstered by a high health pool and segments of combat armor. They are almost never encountered alone, in fact they sometimes act as bosses for mid level areas. Raider veterans around Hyde Park and the Quincy Quarries may be seen with sturdy combat armor, along with heavy raider, leather and even metal armor.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Raider veteran
00019567
Level
10+
Perception
4
Hit Points
540
Damage Resistance
0
Energy Resistance
?
Radiation Resistance
?
Poison Resistance
?
Experience Points
16
Aggression
Very aggressiveIcon requiredIcon requiredIcon optional
Confidence
FoolhardyIcon requiredIcon requiredIcon requiredIcon required
Assistance
Helps friendsIcon requiredIcon required
Attack
?
Attack
?
Raider veteran
00149C9F
Level
39+
Perception
4
Hit Points
540
Damage Resistance
0
Energy Resistance
?
Radiation Resistance
?
Poison Resistance
?
Experience Points
55
Aggression
Very aggressiveIcon requiredIcon requiredIcon optional
Confidence
FoolhardyIcon requiredIcon requiredIcon requiredIcon required
Assistance
Helps friendsIcon requiredIcon required
Attack
?
Attack
?

Raider boss[]

Fo4 Raider boss

Raider bosses are unique, named raiders who lead a particular group of raiders and can be found at various specific locations.[Fallout 2d20 5] Raider bosses have the same stats as one of the regular raider types, depending on the player character's level, although they typically spawn at a higher tier than their regular raider minions (i.e. if the raiders in the location spawn as raider psychos and raider scum, the location boss may have the stats of a raider waster). Some of them are also equipped with better-than-normal equipment, such as power armor. An example of a raider boss is Boomer, the raider boss in Outpost Zimonja.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Raider boss
????????
Level
?
Perception
?
Hit Points
?
Damage Resistance
0
Energy Resistance
?
Radiation Resistance
?
Poison Resistance
?
Experience Points
?
Aggression
UnaggressiveIcon optionalIcon optionalIcon optional
Confidence
CowardlyIcon optionalIcon optionalIcon optionalIcon optional
Assistance
Helps nobodyIcon optionalIcon optional
Attack
?
Attack
?

Berserk raider[]

FO4 Berserk Raiders

During the quest The Secret of Cabot House, seven berserk raiders can be encountered in the Parsons State Insane Asylum.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Berserk raider
001A734A
Level
?
Perception
?
Hit Points
?
Damage Resistance
0
Energy Resistance
?
Radiation Resistance
?
Poison Resistance
?
Experience Points
?
Aggression
UnaggressiveIcon optionalIcon optionalIcon optional
Confidence
CowardlyIcon optionalIcon optionalIcon optionalIcon optional
Assistance
Helps nobodyIcon optionalIcon optional
  • Dead

Notable members[]

Notes[]

  • While undetected around them, some raiders can be overheard talking to themselves that killing wastelanders is "nothing personal," and also expressing their hopes that "the next one dies clean."
  • After clearing a named raider leader's gang, you may overhear other raider gangs discussing the former being wiped out.
  • Unlike raiders in the previous Fallout games, these raiders have access to their own power armor.
  • At high levels, raider veterans are common and are more difficult to kill due to high HP, powerful weaponry, and use of armor.
  • Sometimes they can be found talking about tales from the wasteland, telling stories such as "grenade guy."
  • Ghoulified raiders can be found in various locations such as an entire gang of ghoul raiders at Quincy Quarries, one at the upper level of Monsignor Plaza, and one in the truck trailer on the path to Outpost Zimonja. A group speaking Norwegian can be encountered at the wreck of the FMS Northern Star.
  • Unlike most NPCs with a fixed level, the raider veteran has a set minimum level of 39. Typically, NPCs with a fixed level have no defined minimum or maximum level. The fact that a minimum level was set could suggest that the raider veteran was at some point planned to scale in level with the player indefinitely, like super mutant warlords, charred feral ghouls, and various other enemies in the game. Such NPCs are generally the only ones to have a minimum level value set.

Appearances[]

These raiders appear only in Fallout 4.

References[]

Fallout: The Roleplaying Game

  1. Fallout: The Roleplaying Game Rulebook p.386: "The average raider is not much of a threat on their own, but unfortunately for most travelers, they are very rarely alone. Raiders usually wear patchwork armor assembled from the belongings of their previous victims, and carry weapons salvaged from them, as well. Most are hostile to anyone outside of their own gang and will even fight raiders from other rival groups."
  2. Fallout: The Roleplaying Game Rulebook p.388: "Aptly named for their dependence on the Psycho, these raiders are among some of the most hostile and aggressive. They opt for melee weapons in fights, using Psycho to fuel their rage and make them less susceptible to pain in close combat. Telling a raider psycho apart from others is not always easy, but they tend to lack firearms and have tougher armor that covers more of the head, arms and torso to protect them in melee combat."
  3. Fallout: The Roleplaying Game Rulebook p.389: "These battle-hardened raiders are often identified by their studierIn-game spelling, punctuation and/or grammar armor and their aggressive nature. Raider gangs with long histories, or those full of experienced members among their ranks are often made up largely of raider scavvers. One of them alone can be a challenging inconvenience, but a group of these fighters can prove to easily take the possessions and life of many a wasteland traveler."
  4. Fallout: The Roleplaying Game Rulebook p.390: "Survival in the wasteland often earns you at least a modicum of respect among your peers and that is the case for veteran raiders. The improved armor and higher-grade weaponry often point to their ability to survive and even thrive in the wasteland, making them difficult to come up against. Often both effective in combat and intelligent, they are not to be underestimated."
  5. Fallout: The Roleplaying Game Rulebook p.387: "Raider bosses tend to sit at the top of the hierarchy within a raider gang. They are usually equipped with better weapons and armor than their underlings and tend to be experienced combatants. They have often earned their position through repeated displays of strength, leadership, and bloodshed and keep it in much the same way."
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