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Icon disambig
For an overview of radscorpions in the Fallout series of games, see radscorpion.
 
Gametitle-FO4
Gametitle-FO4
Radiation has mutated the common Emperor Scorpion into the deadly Radscorpion, one of the Wasteland's fiercest predators. Beware its claws and poisoned stinger.Fallout 4 loading screen

Radscorpions are arachnids mutated from the emperor scorpion, found in the Commonwealth in 2287.

BackgroundEdit

Main article: Radscorpion

Radscorpions are large, mutated scorpions commonly found in and around abandoned structures. They originated from the North American Emperor scorpion,[1][2] which were prolific in many pet stores at the time of the Great War.[3] They have since mutated to become much larger, faster and more venomous than ever before.

CharacteristicsEdit

BiologyEdit

Radscorpions sport highly venomous stingers, the ability to burrow underground in seconds, powerful claws, and durable exoskeletons. Unlike Mojave or Capital Wasteland variants, the Commonwealth does not feature radscorpions that occupy a similar size category as giant radscorpions.

Radscorpions have either migrated to the Commonwealth from the southwestern United States, or mutated independently from emperor scorpions kept as pets before the war in a similar manner to ones located in different areas of the continent.

Gameplay attributesEdit

Radscorpions are fast runners, extremely aggressive, extraordinarily well armored and will use their powerful claws and poisoned tails to attack enemies quickly and relentlessly; capable of dealing a large amount of physical and poison damage in only a few hits. With their ability to burrow underground and traverse large distances seemingly instantaneously, retreating from an encounter is often impossible. Their only weak spot is their relatively small face. Deathskull radscorpions are easily one of the most dangerous creatures one can encounter while exploring the Commonwealth, completely capable of killing the player character in even the highest grades of power armor.

Due to their claw and poisonous sting attacks as well as their great maneuverability, radscorpions are powerful melee fighters that should be dealt with preferably from a distance, or with specialized equipment if a direct confrontation is necessary. If attacked from afar, they will immediately burrow and emerge close to the player character, often in melee range, provided the ground type can be navigated through by them, so it is possible to avoid being caught unprepared by standing on rocks, or metallic/wooden surfaces before attacking. Weapons with armor piercing mods as well as the legendary modifier "Penetrating" can help improving the damage output against their armor reinforced exoskeletons.

Radscorpions are mostly found within the Glowing Sea. They can be found on occasions in other areas of the Commonwealth as well. Radscorpions can be pacified through the Wasteland Whisperer perk.

Very rarely, an encountered radscorpion will be non-hostile to the player character and will go about their business as if the player character wasn't there. It will still attack other enemies on sight, such as raiders and super mutants. However, it will still attack the player character if they remain in close proximity for too long.

VariantsEdit

RadscorpionEdit

FO4 Radscorpion

The standard variation of its kind, radscorpions can be difficult to fight at low levels since they have a quite high amount of Hit Points and powerful attacks compared to other creatures. These creatures are found all over the Glowing Sea, and one can be found at the Old Gullet sinkhole by triggering the cymbal-clapping monkey nearby.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Radscorpion
000636aa (standard)
001443d8 (template)
Icon level
14
Icon eye
9
Icon heart
250
Icon shield silver
35
Icon electrical
20
Icon radiation
Immune
Icon poison
200
Icon XP
21
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (30 Icon damage)
Icon attack
poison Icon poison(15)

Radscorpion hunterEdit

FO4 Radscorpion Hunter

Radscorpion hunters can be encountered as the Sole Survivor levels up. They are more dangerous than standard radscorpions, although with powerful weapons one may dispose of them quite easily.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Radscorpion hunter
00020b85
Icon level
22
Icon eye
9
Icon heart
350
Icon shield silver
45
Icon electrical
25
Icon radiation
Immune
Icon poison
200
Icon XP
32
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (35 Icon damage)
Icon attack
poison Icon poison(20)

Glowing radscorpionEdit

FO4 Glowing Radscorpion

Glowing radscorpions have been exposed to massive amounts of radiation, and as a result their body is seen glowing green. Besides the increased Hit Points and damage, glowing radscorpions will deal radiation damage to anybody nearby.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Glowing radscorpion
00020b86
Icon level
30
Icon eye
10
Icon heart
450
Icon shield silver
75
Icon electrical
45
Icon radiation
Immune
Icon poison
200
Icon XP
32
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (45 Icon damage)
Icon attack
Rad Field Icon poison(3 /sec for 30s)

Albino radscorpionEdit

FO4 Albino Radscorpion

Similar to the Fallout 3 rendition, Albino radscorpions have a noticeable white color, which makes them easier to see due to their distinctive body color. These enemies may prove to be quite dangerous as they have a high amount of Hit Points and powerful melee attacks.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Albino radscorpion
00115ea5
Icon level
38
Icon eye
11
Icon heart
675
Icon shield silver
100
Icon electrical
60
Icon radiation
Immune
Icon poison
200
Icon XP
55
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (60 Icon damage)
Icon attack
poison Icon poison(30)

Radscorpion stalkerEdit

FO4 Radscorpion Stalker

With a high enough level, the Sole Survivor may encounter radscorpion stalkers. These enemies are particularly resilient and their melee attacks may deal serious damage with inadequate protection.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Radscorpion stalker
00115ea6
Icon level
46
Icon eye
11
Icon heart
850
Icon shield silver
120
Icon electrical
85
Icon radiation
Immune
Icon poison
200
Icon XP
67
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (90 Icon damage)
Icon attack
poison Icon poison(35)

Radscorpion predatorEdit

FO4 Radscorpion Predator

A rare variation of the radscorpion, predators have nearly as much health as a behemoth and their powerful melee attacks may easily kill those unprepared.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Radscorpion predator
00115ea7
Icon level
54
Icon eye
11
Icon heart
950
Icon shield silver
135
Icon electrical
100
Icon radiation
Immune
Icon poison
250
Icon XP
78
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (100 Icon damage)
Icon attack
poison Icon poison(40)

Deathskull radscorpionEdit

FO4 Deathskull Radscorpion

A rare but dangerous radscorpion, deathskull radscorpions have a noticeable reddish color. These enemies are extremely powerful as they are more resistant than a standard behemoth, and their attacks combined with the additional poison damage may result in them easily wounding or killing the player character. These types of radscorpion level with the player character, thus making them impossible to pacify. The higher the level of the player character, the higher the odds of this type of radscorpion appearing.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Deathskull radscorpion
00115ea8
Icon level
64+
Icon eye
12
Icon heart
1115+
Icon shield silver
150
Icon electrical
120
Icon radiation
Immune
Icon poison
300
Icon XP
96
Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
Icon attack
Melee (115 Icon damage)
Icon attack
poison Icon poison(45)

AppearancesEdit

Radscorpions appear in Fallout 4.

GalleryEdit

ReferencesEdit

  1. Razlo's dialogue file - "They seem to be extremely large versions of the north American Emperor scorpion." In-game spellingIcon sic
  2. Chris Avellone, Fallout Bible 1 - "The radscorpions are a result of a combination of radiation and the FEV virus, and Razlo in Shady Sands is correct - they were originally Emperor Scorpions that have grown... big."
  3. Herbert Dashwood's terminal entries. [1]