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Radscorpion (Fallout 3)

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For an overview of radscorpions in the Fallout series of games, see radscorpion.
Radscorpion
Radscorpion
variantsRadscorpion
Giant radscorpion
Albino radscorpion Broken SteelGametitle-FO3 BS
locationCapital Wasteland
 
Gametitle-FO3Gametitle-FO3 BS
Gametitle-FO3Gametitle-FO3 BS

Radscorpions are creatures found in the Capital Wasteland in 2277.

Background

Main article: Radscorpion

Radscorpions are mutated from the North American Emperor scorpion,[1][2] which were prolific in many pet stores at the time of the Great War.[3] Contrary to many expectations, their venom grew much more potent and deadly when they mutated rather than becoming diluted. Their poison is used in crafting the dart gun. Though considered nocturnal and sensitive to light, radscorpions can be found active during the daytime in the areas they inhabit. Apart from their size, they appear visually identical to regular scorpions, with thick, mottled, dark, blueish gray carapaces.

Characteristics

Biology

Radscorpions are not only powerful, but also have a nasty venomous sting that can kill the player if not treated quickly. Since they are indigenous to desert environments, they do not mind the brightly lit environments and will attack the player in broad daylight as well as at night.

Radscorpions can be seen burrowing into the ground from time to time, much like their pre-War cousins. These burrows are likely where they sleep and take refuge from the harsh external environment, like heat and sandstorms.

Gameplay attributes

Radscorpions will usually attack head-on and then attempt to flank the player. Unlike other creatures, radscorpions lack a "weak point" that can be targeted for extra damage (such as a "head" for a headshot), which makes V.A.T.S. combat and firearms somewhat less effective against them. Radscorpions also take significantly reduced damage from any shots that hit their legs, such that even a critical hit from a high-powered weapon will only do minor damage.

Radscorpions can often send low level players running for the hills, since they can be difficult to get rid of without getting seriously injured or killed.

All radscorpions are affected by the Entomologist perk.

Variants

Radscorpion

Radscorpion

The most common variety of radscorpion. These venomous predators seem to possess different speeds, some taking their time and others bolting at top speed. Their size ranges from that of a large dog to small livestock.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Radscorpion
00033b70
LevelIcon level
6
Experience PointsIcon XP
60
PerceptionIcon eye
4
Hit pointsIcon heart
150
Damage ResistanceIcon shield silver
0%
AggressionIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps friends: Will help friends and allies.Icon requiredIcon required
attackIcon attack
Melee (22 DamageIcon damage + 3 PoisonIcon poison/sec for 5s)

Giant radscorpion

Giant radscorpion

A much larger radscorpion with an much more potent venom. These terrifying creatures can reach incredible sizes, ranging from livestock to a Corvega. The giant radscorpion is commonly encountered usually in the west and far south of the Capital Wasteland. It's not uncommon to see one turn from the player and back off, only to be joined by another and charge in again. In fact, they seem to operate in pairs most often, only preferring to attack alone when their partner is dead.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Giant radscorpion
0001cf9e
LevelIcon level
9
Experience PointsIcon XP
90
PerceptionIcon eye
6
Hit pointsIcon heart
350
Damage ResistanceIcon shield silver
0%
AggressionIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps friends: Will help friends and allies.Icon requiredIcon required
attackIcon attack
Melee (60 damageIcon damage + 8 PoisonIcon poison/sec for 5s)

Albino radscorpion (Broken Steel)

Albino radscorpion

Albino radscorpions are about the same size as a giant radscorpion, but instead of having a dark bluish-gray appearance, they are pale white with pink joints and eyes. They deal out very high damage while taking very little themselves, while their stingers contain an extremely potent venom. They are exceptionally tough and have significantly more hit points than almost any other creature or non-player character in the game, surpassed only by a super mutant behemoth and General Jingwei. A unique trait about these radscorpions is the fact that they slowly regenerate health when exposed to direct sunlight.

Like regular radscorpions, they have no weak point, but their legs can be crippled to undermine their mobility; the dart gun is very useful in this regard, as it automatically cripples a target's legs with a hit anywhere on the body. Albino radscorpions are affected by the Entomologist perk. You can find an albino radscorpion anywhere giant radscorpions spawn. High level players may actually encounter more albino radscorpions than regular radscorpions. As evidential by their statistics, albino radscorpions are one of the toughest creatures to fight in the wasteland.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Albino radscorpion Broken SteelGametitle-FO3 BS
xx00ad89
LevelIcon level
13
Experience PointsIcon XP
130
PerceptionIcon eye
8
Hit pointsIcon heart
1500
Damage ResistanceIcon shield silver
0%
AggressionIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps friends: Will help friends and allies.Icon requiredIcon required
attackIcon attack
Melee (100 damageIcon damage + 25 PoisonIcon poison/sec for 4s)

Notes

  • Targeting their stinger does not affect the ability to collect poison glands even if the kill shot depicts the stinger being blown off.
  • It is possible to find a non-hostile giant radscorpion wandering the Wasteland, as part of a random encounter. It will attack raiders, creatures, and any other hostile characters it comes across. Companions, however, are likely to attack it. It may run away if wounded and if you go near it, it will become hostile towards you.
  • Usually, one or more radscorpions will spawn just outside Regulator HQ and be attracted to the mooing of the brahmin outside. They usually target the weakest brahmin first, unless they spot you. This is quite common when fast traveling.
  • An Enclave research terminal states that the giant radscorpions are "just exaggerations" made by the operatives.
  • It is ironic that albino radscorpions will slowly heal in sunlight as most albino creatures are extremely sensitive to sunlight.
  • Radscorpions are physically long creatures and therefore have a wider and slower turn radius. However, albino radscorpions do have a higher movement speed in general.
  • Radscorpions walk backward if charged by the player, which makes it easier for unarmed and melee oriented characters.
  • Despite being former pet store creatures, there are no pets stores found in any game.

Appearances

Radscorpions appear in Fallout 3 and its add-on Broken Steel.

Bugs

  • xbox360Icon xbox360 If you use the dart gun against two giant radscorpions (shooting a dart at one first and a second dart at the other one), the weakest one will disappear from sight while the other is still engaging.

Sounds

  • Radscorpion pincer attack
  • Radscorpion tail attack
  • Aware radscorpion

Gallery

References

  1. Razlo dialogue file[1] - "They seem to be extremely large versions of the north American Emperor scorpion." In-game spelling, punctuation and/or grammarIcon sic
  2. Chris Avellone, Fallout Bible 1 - "The radscorpions are a result of a combination of radiation and the FEV, and Razlo in Shady Sands is correct - they were originally Emperor Scorpions that have grown... big."
  3. Herbert Dashwood's terminal entries. [1]

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