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==Background==
 
==Background==
 
{{main|Radscorpion}}
 
{{main|Radscorpion}}
Radscorpions are mutated from the [[wikipedia:Emperor Scorpion|North American Emperor scorpion]],<ref>[[Razlo]] dialogue file[[RAZLO.MSG|[1]]] - ''"They seem to be extremely large versions of the north American Emperor scorpion."'' {{sic}}</ref><ref name="Fallout Bible 1">[[Chris Avellone]], ''[[Fallout Bible 1]]'' - ''"The radscorpions are a result of a combination of radiation and the [[Forced Evolutionary Virus|FEV]], and Razlo in [[Shady Sands]] is correct - they were originally Emperor Scorpions that have grown... big."''</ref> which were prolific in many pet stores at the time of the [[Great War]].<ref>[[Herbert Dashwood]]'s terminal entries. [[Tenpenny Tower terminal entries#Pests|[1]]]</ref> Contrary to many expectations, their venom grew much more potent and deadly when they mutated rather than becoming diluted. Their [[Radscorpion poison gland|poison]] is used in crafting the [[dart gun]]. Though considered nocturnal and sensitive to light, radscorpions can be found active during the daytime in the areas they inhabit. Apart from their size, they appear visually identical to regular scorpions, with thick, mottled, dark, blueish gray carapaces.
+
Radscorpions are mutated from the [[wikipedia:Emperor Scorpion|North American Emperor scorpion]],<ref>[[Razlo]] dialogue file[[RAZLO.MSG|[1]]] - ''"They seem to be extremely large versions of the north American Emperor scorpion."'' {{sic}}</ref><ref name="Fallout Bible 1">[[Chris Avellone]], ''[[Fallout Bible 1]]'' - ''"The radscorpions are a result of a combination of radiation and the [[Forced Evolutionary Virus|FEV]], and Razlo in [[Shady Sands]] is correct - they were originally Emperor Scorpions that have grown... big."''</ref> which were common in many pet stores at the time of the [[Great War]].<ref>[[Herbert Dashwood]]'s terminal entries. [[Tenpenny Tower terminal entries#Pests|[1]]]</ref> Contrary to many expectations, their venom grew much more potent and deadly when they mutated rather than becoming diluted. Their [[Radscorpion poison gland|poison]] is used in crafting the [[dart gun]]. Though considered nocturnal and sensitive to light, radscorpions can be found active during the daytime in the areas they inhabit. Apart from their size, they appear visually identical to regular scorpions, with thick, mottled, dark, blueish gray carapaces.
   
 
==Characteristics==
 
==Characteristics==
 
===Biology===
 
===Biology===
Radscorpions are not only powerful, but also have a nasty venomous sting that can kill the player if not treated quickly. Since they are indigenous to desert environments, they do not mind the brightly lit environments and will attack the player in broad daylight as well as at night.
+
Radscorpions are not only powerful, but also have a nasty venomous sting that can kill the player if not treated quickly. Since they are indigenous to desert environments, they do not mind brightly-lit environments and will attack the player in broad daylight as well as at night. Radscorpions can be seen burrowing into the ground from time to time, much like their pre-War cousins. These burrows are likely where they sleep and take refuge from the harsh conditions of the external environment like the intense heat and sandstorms.
 
Radscorpions can be seen burrowing into the ground from time to time, much like their pre-[[Great War|War]] cousins. These burrows are likely where they sleep and take refuge from the harsh external environment, like heat and sandstorms.
 
   
 
===Gameplay attributes===
 
===Gameplay attributes===
Radscorpions will usually attack head-on and then attempt to flank the player. Unlike other creatures, radscorpions lack a "weak point" that can be targeted for extra damage (such as a "head" for a headshot), which makes [[Vault-Tec Assisted Targeting System|V.A.T.S.]] combat and firearms somewhat less effective against them. Radscorpions also take significantly reduced damage from any shots that hit their legs, such that even a critical hit from a high-powered weapon will only do minor damage.
+
Radscorpions will usually attack head-on and then attempt to flank the player. Unlike other creatures, radscorpions lack a "weak point" that can be targeted for extra damage (such as a "head" for a headshot), which makes [[Vault-Tec Assisted Targeting System|V.A.T.S.]] combat and firearms somewhat less effective against them. Radscorpions also take significantly reduced damage from any shots that hit their legs, such that even a critical hit from a high-powered weapon will only do minor damage. While close-by or indoor, the Radscorpions will make distinct "walking sound" that warns the player to their appearance, but there are some cases that Radscorpion stays idle until it notices the player.
   
 
Radscorpions can often send low level players running for the hills, since they can be difficult to get rid of without getting seriously injured or killed.
 
Radscorpions can often send low level players running for the hills, since they can be difficult to get rid of without getting seriously injured or killed.
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}}{{Stats creature FO3|end}}
 
}}{{Stats creature FO3|end}}
   
===Albino radscorpion {{icon|FO3BS|tooltip=(''Broken Steel'')|link=Broken Steel}}===
+
===Albino radscorpion (Broken Steel)===
 
[[File:Albino radscorpion.png|120x120px|right]]
 
[[File:Albino radscorpion.png|120x120px|right]]
Albino radscorpions are about the same size as a giant radscorpion, but instead of having a dark bluish-gray appearance, they are pale white with pink joints and eyes. They deal out very high damage while taking very little themselves, while their stingers contain an extremely potent venom. They are exceptionally tough, and have significantly more hit points than almost any other creature or non-player character in the game, surpassed only by a [[Vault 87 super mutant#Super mutant behemoth|super mutant behemoth]] and [[Jingwei|General Jingwei]]. A unique trait about these radscorpions is the fact that they slowly regenerate health when exposed to direct sunlight, similar to the effect of the [[Solar Powered]] perk to the player.
+
Albino radscorpions are about the same size as a giant radscorpion, but instead of having a dark bluish-gray appearance, they are pale white with pink joints and eyes. They deal out a very large amount of damage while taking very little themselves, while their stingers contain an extremely potent venom. They are exceptionally tough, and have significantly more hit points than almost any other creature or non-player character in the game, surpassed only by a [[Vault 87 super mutant#Super mutant behemoth|super mutant behemoth]] and [[Jingwei|General Jingwei]]. A unique trait about these radscorpions is the fact that they slowly regenerate health when exposed to direct sunlight, similar to the effect of the [[Solar Powered]] perk to the player.
   
 
Like regular radscorpions, they have no weak point, but their legs can be crippled to undermine their mobility. You can find an albino radscorpion anywhere giant radscorpions spawn, and they can be encountered in pairs or appear after fast travel. High level players may actually encounter more albino radscorpions than regular radscorpions. As evident by their statistics, albino radscorpions are one of the toughest creatures to be fought in the Wasteland.
 
Like regular radscorpions, they have no weak point, but their legs can be crippled to undermine their mobility. You can find an albino radscorpion anywhere giant radscorpions spawn, and they can be encountered in pairs or appear after fast travel. High level players may actually encounter more albino radscorpions than regular radscorpions. As evident by their statistics, albino radscorpions are one of the toughest creatures to be fought in the Wasteland.
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* Usually, one or more giant radscorpions (for high level players, they will most likely encounter albino type) will spawn just outside [[Regulator HQ]], and be attracted to the mooing of the [[Brahmin (Fallout 3)|brahmin]] outside. They usually target the brahmin first, unless they spot the Lone Wanderer. This is quite common when fast traveling.
 
* Usually, one or more giant radscorpions (for high level players, they will most likely encounter albino type) will spawn just outside [[Regulator HQ]], and be attracted to the mooing of the [[Brahmin (Fallout 3)|brahmin]] outside. They usually target the brahmin first, unless they spot the Lone Wanderer. This is quite common when fast traveling.
 
* An [[Enclave]] research terminal states that the giant radscorpions are "just exaggerations" made by the operatives.
 
* An [[Enclave]] research terminal states that the giant radscorpions are "just exaggerations" made by the operatives.
* It is ironic that albino radscorpions will slowly heal in sunlight, as most albino creatures are extremely sensitive to sunlight.
+
* It is odd that albino radscorpions will slowly heal in sunlight, since albinism is usually associated with extreme sensitivity to sunlight.
 
* Radscorpions are physically long creatures and therefore have a wider and slower turn radius. However, albino radscorpions do have a higher movement speed in general.
 
* Radscorpions are physically long creatures and therefore have a wider and slower turn radius. However, albino radscorpions do have a higher movement speed in general.
  +
* Radscorpions tend to emit a low hissing sound whenever they use both their pincers and their tail as they attack the first thing they see.
* Radscorpions walk backward if charged by the [[Lone Wanderer]], which makes it easier for [[Unarmed]] and [[Melee Weapons|Melee]] oriented characters.
+
* Radscorpions walk backward if either charged by the [[Lone Wanderer]] or take damage from a significant melee attack, such as from a [[Deathclaw]], which makes it easier for [[Unarmed]] and [[Melee Weapons|Melee]] oriented characters.
* Despite being former "pet store" creatures, there are no pet stores found in the game.
 
   
 
==Appearances==
 
==Appearances==
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==Bugs==
 
==Bugs==
* {{Platforms|xbox360}} If you use the [[dart gun]] against two giant radscorpions (shooting a dart at one first and a second dart at the other one), the weakest one will disappear from sight while the other is still engaging. {{Verify|verified}}
+
{{Platforms|xbox360}} If you use the [[dart gun]] against two giant radscorpions (shooting a dart at one first and a second dart at the other one), the weakest one will disappear from sight while the other is still engaging. {{Verify|verified}}
   
 
==Sounds==
 
==Sounds==
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{{Navbox creatures}}
 
{{Navbox creatures}}
  +
{{Navbox Broken Steel}}
   
 
[[Category:Fallout 3 creatures]]
 
[[Category:Fallout 3 creatures]]

Revision as of 16:07, 23 August 2015

 
Gametitle-FO3Gametitle-FO3 BS
Gametitle-FO3Gametitle-FO3 BS

Radscorpions are creatures found in the Capital Wasteland in 2277.

Background

Main article: Radscorpion

Radscorpions are mutated from the North American Emperor scorpion,[1][2] which were common in many pet stores at the time of the Great War.[3] Contrary to many expectations, their venom grew much more potent and deadly when they mutated rather than becoming diluted. Their poison is used in crafting the dart gun. Though considered nocturnal and sensitive to light, radscorpions can be found active during the daytime in the areas they inhabit. Apart from their size, they appear visually identical to regular scorpions, with thick, mottled, dark, blueish gray carapaces.

Characteristics

Biology

Radscorpions are not only powerful, but also have a nasty venomous sting that can kill the player if not treated quickly. Since they are indigenous to desert environments, they do not mind brightly-lit environments and will attack the player in broad daylight as well as at night. Radscorpions can be seen burrowing into the ground from time to time, much like their pre-War cousins. These burrows are likely where they sleep and take refuge from the harsh conditions of the external environment like the intense heat and sandstorms.

Gameplay attributes

Radscorpions will usually attack head-on and then attempt to flank the player. Unlike other creatures, radscorpions lack a "weak point" that can be targeted for extra damage (such as a "head" for a headshot), which makes V.A.T.S. combat and firearms somewhat less effective against them. Radscorpions also take significantly reduced damage from any shots that hit their legs, such that even a critical hit from a high-powered weapon will only do minor damage. While close-by or indoor, the Radscorpions will make distinct "walking sound" that warns the player to their appearance, but there are some cases that Radscorpion stays idle until it notices the player.

Radscorpions can often send low level players running for the hills, since they can be difficult to get rid of without getting seriously injured or killed.

All radscorpions are affected by the Entomologist perk.

Variants

Radscorpion

Radscorpion

The most common variety of radscorpion. These venomous predators seem to possess different speeds, some taking their time and others bolting at top speed. Their size ranges from that of a large dog to small livestock.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Radscorpion
00033B70
Level
6
Experience Points
?
Perception
4
Hit Points
150
Damage Resistance
0%
Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (22 Damage + 3 Poison/sec for 5s)

Giant radscorpion

Giant radscorpion

A much larger radscorpion with a much more potent venom. These terrifying creatures can reach incredible sizes, ranging from livestock to a Corvega. The giant radscorpion is commonly encountered usually in the west and far south of the Capital Wasteland. It's not uncommon to see one turn from the player and back off, only to be joined by another and charge in again. In fact, they seem to operate in pairs most often, only preferring to attack alone when their partner is dead.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Giant radscorpion
0001CF9E
Level
9
Experience Points
?
Perception
6
Hit Points
350
Damage Resistance
0%
Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (60 damage + 8 Poison/sec for 5s)

Albino radscorpion (Broken Steel)

Albino radscorpion

Albino radscorpions are about the same size as a giant radscorpion, but instead of having a dark bluish-gray appearance, they are pale white with pink joints and eyes. They deal out a very large amount of damage while taking very little themselves, while their stingers contain an extremely potent venom. They are exceptionally tough, and have significantly more hit points than almost any other creature or non-player character in the game, surpassed only by a super mutant behemoth and General Jingwei. A unique trait about these radscorpions is the fact that they slowly regenerate health when exposed to direct sunlight, similar to the effect of the Solar Powered perk to the player.

Like regular radscorpions, they have no weak point, but their legs can be crippled to undermine their mobility. You can find an albino radscorpion anywhere giant radscorpions spawn, and they can be encountered in pairs or appear after fast travel. High level players may actually encounter more albino radscorpions than regular radscorpions. As evident by their statistics, albino radscorpions are one of the toughest creatures to be fought in the Wasteland.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Albino radscorpion Broken Steel
xx00AD89
Level
13
Experience Points
?
Perception
8
Hit Points
1500
Damage Resistance
0%
Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (100 damage + 25 Poison/sec for 4s)

Notes

  • Targeting their stinger does not affect the ability to collect poison glands, even if the killing shot depicts the stinger being blown off.
  • It is possible to find a non-hostile giant radscorpion wandering the Wasteland, as part of a random encounter. It will attack raiders, creatures, and any other hostile characters it comes across. Companions, however, are likely to attack it. It may run away if wounded and if the Lone Wanderer goes near it, it will become hostile towards him/her.
  • Usually, one or more giant radscorpions (for high level players, they will most likely encounter albino type) will spawn just outside Regulator HQ, and be attracted to the mooing of the brahmin outside. They usually target the brahmin first, unless they spot the Lone Wanderer. This is quite common when fast traveling.
  • An Enclave research terminal states that the giant radscorpions are "just exaggerations" made by the operatives.
  • It is odd that albino radscorpions will slowly heal in sunlight, since albinism is usually associated with extreme sensitivity to sunlight.
  • Radscorpions are physically long creatures and therefore have a wider and slower turn radius. However, albino radscorpions do have a higher movement speed in general.
  • Radscorpions tend to emit a low hissing sound whenever they use both their pincers and their tail as they attack the first thing they see.
  • Radscorpions walk backward if either charged by the Lone Wanderer or take damage from a significant melee attack, such as from a Deathclaw, which makes it easier for Unarmed and Melee oriented characters.

Appearances

Radscorpions appear in Fallout 3 and its add-on Broken Steel.

Bugs

Xbox 360Xbox 360 If you use the dart gun against two giant radscorpions (shooting a dart at one first and a second dart at the other one), the weakest one will disappear from sight while the other is still engaging. [verified]

Sounds

  • Radscorpion pincer attack

  • Radscorpion tail attack

  • Aware radscorpion

Gallery

References

  1. Razlo dialogue file[1] - "They seem to be extremely large versions of the north American Emperor scorpion." In-game spelling, punctuation and/or grammar
  2. Chris Avellone, Fallout Bible 1 - "The radscorpions are a result of a combination of radiation and the FEV, and Razlo in Shady Sands is correct - they were originally Emperor Scorpions that have grown... big."
  3. Herbert Dashwood's terminal entries. [1]