| ||For an overview of radscorpions in the Fallout series of games, see radscorpion.|
Radscorpions are mutated from the North American Emperor scorpion, which were common in many pet stores at the time of the Great War. Contrary to many expectations, their venom grew more potent when they mutated rather than becoming diluted. Though considered nocturnal and sensitive to light, radscorpions can be found active during the daytime in the areas they inhabit.
A radscorpion is the first creature encountered by the player, in the Carbon warehouse. The normal radscorpion and the glowing variant are not very dangerous, but the spitting radscorpion may deal great damage, especially if they attack with hordes of other radscorpions. Large giant radscorpions appeared at first like a boss in the Carbon warehouse, and a semi-boss after in the Carbon crater.
Radscorpions will usually attack from the front first and then try to flank the player. They are fast and difficult to escape, especially in horde. It is easier to fight in cleared areas, they will have the advantage in steep areas.
These are the most common variety of radscorpion. The color of their skin may be dark brown or grayish-blue. These venomous predators seem to possess different speeds, some taking their time and others bolting at top speed. Their size ranges from that of a large dog to that of small livestock. Variants in Chicago have been seen with their stingers sometimes having a green, glowing radioactive tip. They use their stingers most of the time, and rarely use their claws.
- HP: 40-80
These types of radscorpions live in highly radioactive areas in Texas. Two known locations they are found is the Carbon crater near the town of Carbon, as well as the Secret Vault ruins (both areas have suffered a nuclear bomb and had many radioactive elements before). Similar to normal radscorpions, glowing radscorpions have been irradiated far past mutation to the point where they visibly glow even in bright sunlight (similar in the process to glowing one) and get a green aura and a light whitish brown color. They are a bit more aggressive than the normal variety. Both their pincer claw attacks and stinger strikes subject the victim to high radiation exposure. Once dead, they release a highly radioactive green smoke for three seconds.
Spitting radscorpions are native to the Carbon crater near the town of Carbon, as well as the Secret Vault ruins. Much like the glowing radscorpions, they are the result of prolonged exposure to radiation. They have developed the ability to spit radioactive venom at great range. Their claws are severely underdeveloped and used generally for protecting the spitting radscorpion's head but they can still be used as a weapon if necessary. Spitting radscorpions are yellowish green in color with a bright red coloring on their back and legs.
- Attack: 4-8 (claws) / 12-25 (radioactive venom)
Large giant radscorpion
Even larger giant radscorpion are rumored to live near the irradiated Carbon crater in Texas. High radiation levels and special environment in the crater has caused them to mutate to enormous size and develop traits uncommon to their kind. They are the biggest of all radscorpions, approximate to a large tractor-trailer in size. Their massive claws are used as both weapons and shields with extraordinary range and can block bullets. It has a big, reddish eye sits in the center of their head and possesses an extremely robust exoskeleton. Strong and fast, they have only one known weak spot: the arms supporting their giant claws. If these limbs can be damaged or destroyed, they are left to rely on their deadly stinger alone.
- ↑ Razlo dialogue file - "They seem to be extremely large versions of the north American Emperor scorpion." In-game spelling, punctuation and/or grammar
- ↑ Chris Avellone, Fallout Bible 1 - "The radscorpions are a result of a combination of radiation and the FEV virus, and Razlo in Shady Sands is correct - they were originally Emperor Scorpions that have grown... big."
- ↑ Herbert Dashwood's terminal entries.