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'''Radiated''' is [[Condition]] in ''[[Fallout]]'', ''[[Fallout 2]]'', [[Fallout Tactics]].
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'''Radiated''' is [[Condition]] in ''[[Fallout]]'', ''[[Fallout 2]]'', ''[[Fallout Tactics]]''.
 
[[Image:Radiated.gif|frame|Radiated]]
 
[[Image:Radiated.gif|frame|Radiated]]
   

Revision as of 10:52, 20 May 2009

Radiated is Condition in Fallout, Fallout 2, Fallout Tactics.

Radiated

Radiated


Effect: Your character is suffering from a significant amount of Radiation poisoning. The more radiation damage, the more deadly the effect.

The character has a hidden radiation ("Rad") count that can be checked with a geiger counter. This rad count causes the effect "radiated" to appear. As of this time, the author is uncertain exactly what rad count causes "radiated," but will investigate and repost within 24 hours. As the geiger count increases, further radiation poisoning occurs. Merely being "radiated" incurs no penalty. If the rad count gets high enough, however, SPECIAL stats begin to drop, and if any of these drop to zero due to poisoning, the character dies. Also, should the character be able to survive to maximum irradiation (1000 rads) (as in their stats do not reach zero), the character has 24 hours to use enough rad-aways to get themselves under 1000 rads or die anyway.

Notes: Radiation can be healed by Rad Away. Rad-X and Vault City Inoculations can modify your Radiation Resistance.


Template:Conditions