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+ | {{Infobox condition |
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− | '''Radiated''' is [[Condition]] in ''[[Fallout]]'', ''[[Fallout 2]]'', ''[[Fallout Tactics]]''. |
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+ | |image =Radiated.png |
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− | [[Image:Radiated.gif|frame|Radiated]] |
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+ | |games1 =FO1, FO2, FOT |
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+ | |caused by1 =Visiting irradiated locations |
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+ | |risk1 = |
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+ | |duration1 =Until treated with [[RadAway (Fallout)|RadAway]] |
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+ | |effects1 =Drop of [[SPECIAL]] stats |
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+ | |cure1 =[[RadAway (Fallout)|RadAway]], [[Rad-X (Fallout)|Rad-X]] |
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+ | }}{{Games|FO1|FO2|FOT}} |
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⚫ | |||
+ | '''Radiated''' is a [[condition]] in ''[[Fallout]]'', ''[[Fallout 2]]'', and ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]''. See [[Radiation#Fallout 3|Radiation]] for the effects of radiation in ''[[Fallout 3]]'' and ''[[Fallout: New Vegas]].'' |
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⚫ | |||
+ | ==Characteristics== |
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− | The character has a hidden radiation ("Rad") count that can be checked with a geiger counter. This rad count causes the effect "radiated" to appear. As of this time, the author is uncertain exactly what rad count causes "radiated," but will investigate and repost within 24 hours. |
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+ | <section begin="Radiated" /> |
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⚫ | As the |
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+ | {| style="margin:0 0 0 5px" class="va-table" |
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+ | !Rads |
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+ | !Message |
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+ | !HR<span style="font-weight: normal">¹</span> |
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+ | !CHP<span style="font-weight: normal">²</span> |
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+ | !ST |
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+ | !PE |
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+ | !EN |
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+ | !CH |
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+ | !IN |
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+ | !AG |
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+ | |- |
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+ | |'''0-149''' |
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+ | |very nauseous |
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+ | | |
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+ | | |
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+ | | |
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+ | | |
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+ | | |
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+ | | |
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+ | | |
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+ | | |
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+ | |- |
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+ | |'''150-299''' |
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+ | |slightly fatigued |
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+ | | |
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+ | | |
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+ | | -1 |
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+ | | |
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+ | | |
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+ | | |
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+ | | |
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+ | | |
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+ | |- |
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+ | |'''300-449''' |
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+ | |vomiting does not stop |
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+ | | -3 |
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+ | | |
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+ | | -1 |
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+ | | |
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+ | | |
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+ | | |
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+ | | |
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+ | | -1 |
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+ | |- |
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+ | |'''450-599''' |
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+ | |hair is falling out |
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+ | | -5 |
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+ | | -5 |
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+ | | -2 |
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+ | | |
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+ | | -1 |
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+ | | |
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+ | | |
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+ | | -2 |
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+ | |- |
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+ | |'''600-999''' |
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+ | |skin is falling off |
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+ | | -10 |
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+ | | -15 |
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+ | | -4 |
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+ | | -3 |
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+ | | -3 |
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+ | | -3 |
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+ | | -1 |
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+ | | -5 |
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+ | |- |
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+ | |'''1000+''' |
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+ | |intense agony |
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+ | | -10 |
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+ | | -20 |
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+ | | -6 |
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+ | | -5 |
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+ | | -5 |
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+ | | -5 |
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+ | | -3 |
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+ | | -6 |
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+ | |}<span style="font-size:75%; float:left; margin-top: -.33em">¹ [[Healing rate]]; ² Current Hit Points</span>{{clear}} |
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⚫ | The character has a hidden radiation ("Rad") count that can be checked with a [[Geiger counter]]. This rad count causes the effect "radiated" to appear. As the Geiger count increases, further radiation poisoning occurs. Merely being "radiated" incurs no penalty. If the rad count gets high enough, however, [[SPECIAL]] stats begin to drop, and if any of these drop to zero due to poisoning, the character dies. Also, should the character survive to maximum irradiation (1000 rads) (as in their stats do not reach zero), the character has 24 hours to use enough RadAways to get themselves below 1000 rads or die anyway.<section end="Radiated" /> |
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⚫ | |||
+ | ==Notes== |
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− | {{Stub}} |
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+ | <section begin="Radiated notes" /> |
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− | {{Conditions}} |
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+ | * Radiation can be healed by [[RadAway (Fallout)|RadAway]]. |
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⚫ | |||
+ | |||
+ | {{Navbox conditions}} |
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[[Category:Condition]] |
[[Category:Condition]] |
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+ | [[pl:Napromieniowanie]] |
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[[ru:Лучевая болезнь]] |
[[ru:Лучевая болезнь]] |
Revision as of 00:51, 3 June 2014
Radiated is a condition in Fallout, Fallout 2, and Fallout Tactics. See Radiation for the effects of radiation in Fallout 3 and Fallout: New Vegas.
Characteristics
Rads | Message | HR¹ | CHP² | ST | PE | EN | CH | IN | AG |
---|---|---|---|---|---|---|---|---|---|
0-149 | very nauseous | ||||||||
150-299 | slightly fatigued | -1 | |||||||
300-449 | vomiting does not stop | -3 | -1 | -1 | |||||
450-599 | hair is falling out | -5 | -5 | -2 | -1 | -2 | |||
600-999 | skin is falling off | -10 | -15 | -4 | -3 | -3 | -3 | -1 | -5 |
1000+ | intense agony | -10 | -20 | -6 | -5 | -5 | -5 | -3 | -6 |
¹ Healing rate; ² Current Hit Points
The character has a hidden radiation ("Rad") count that can be checked with a Geiger counter. This rad count causes the effect "radiated" to appear. As the Geiger count increases, further radiation poisoning occurs. Merely being "radiated" incurs no penalty. If the rad count gets high enough, however, SPECIAL stats begin to drop, and if any of these drop to zero due to poisoning, the character dies. Also, should the character survive to maximum irradiation (1000 rads) (as in their stats do not reach zero), the character has 24 hours to use enough RadAways to get themselves below 1000 rads or die anyway.
Notes
- Radiation can be healed by RadAway.
- Rad-X and Vault City Inoculations can modify your Radiation Resistance.