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{{Infobox condition
[[Image:Radiated.gif|right]]{{Games|FO1|FO2|FOT}}
 
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|image =Radiated.png
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|games1 =FO1, FO2, FOT
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|caused by1 =Visiting irradiated locations
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|risk1 =
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|duration1 =Until treated with [[RadAway (Fallout)|RadAway]]
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|effects1 =Drop of [[SPECIAL]] stats
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|cure1 =[[RadAway (Fallout)|RadAway]], [[Rad-X (Fallout)|Rad-X]]
 
}}{{Games|FO1|FO2|FOT}}
   
 
{{Quotation|Your character is suffering from a significant amount of Radiation poisoning. The more radiation damage, the more deadly the effect.|In-game description}}
 
{{Quotation|Your character is suffering from a significant amount of Radiation poisoning. The more radiation damage, the more deadly the effect.|In-game description}}
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==Characteristics==
 
==Characteristics==
 
<section begin="Radiated" />
 
<section begin="Radiated" />
{| align="right" style="margin:0 0 0 5px" class="va-table"
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{| style="margin:0 0 0 5px" class="va-table"
 
!Rads
 
!Rads
 
!Message
 
!Message
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| -3
 
| -3
 
| -6
 
| -6
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|}<span style="font-size:75%; float:left; margin-top: -.33em">¹ [[Healing rate]]; ² Current Hit Points</span>{{clear}}
|}
 
   
The character has a hidden radiation ("Rad") count that can be checked with a Geiger counter. This rad count causes the effect "radiated" to appear. As the Geiger count increases, further radiation poisoning occurs. Merely being "radiated" incurs no penalty. If the rad count gets high enough, however, SPECIAL stats begin to drop, and if any of these drop to zero due to poisoning, the character dies. Also, should the character be able to survive to maximum irradiation (1000 rads) (as in their stats do not reach zero), the character has 24 hours to use enough rad-aways to get themselves under 1000 rads or die anyway.<section end="Radiated" />
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The character has a hidden radiation ("Rad") count that can be checked with a [[Geiger counter]]. This rad count causes the effect "radiated" to appear. As the Geiger count increases, further radiation poisoning occurs. Merely being "radiated" incurs no penalty. If the rad count gets high enough, however, [[SPECIAL]] stats begin to drop, and if any of these drop to zero due to poisoning, the character dies. Also, should the character survive to maximum irradiation (1000 rads) (as in their stats do not reach zero), the character has 24 hours to use enough RadAways to get themselves below 1000 rads or die anyway.<section end="Radiated" />
   
 
==Notes==
 
==Notes==
 
<section begin="Radiated notes" />
 
<section begin="Radiated notes" />
* Radiation can be healed by [[radaway]].
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* Radiation can be healed by [[RadAway (Fallout)|RadAway]].
* [[Rad-X]] and [[Vault City Inoculations]] can modify your [[Radiation Resistance]].<section end="Radiated notes" />
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* [[Rad-X (Fallout)|Rad-X]] and [[Vault City Inoculations]] can modify your [[Radiation Resistance]].<section end="Radiated notes" />
   
 
{{Navbox conditions}}
 
{{Navbox conditions}}

Revision as of 12:01, 12 February 2014

 
Gametitle-FO1Gametitle-FO2Gametitle-FOT
Gametitle-FO1Gametitle-FO2Gametitle-FOT
Your character is suffering from a significant amount of Radiation poisoning. The more radiation damage, the more deadly the effect.— In-game description

Radiated is a condition in Fallout, Fallout 2, and Fallout Tactics. See Radiation for the effects of radiation in Fallout 3 and Fallout: New Vegas.

Characteristics

Rads Message HR¹ CHP² ST PE EN CH IN AG
0-149 very nauseous
150-299 slightly fatigued -1
300-449 vomiting does not stop -3 -1 -1
450-599 hair is falling out -5 -5 -2 -1 -2
600-999 skin is falling off -10 -15 -4 -3 -3 -3 -1 -5
1000+ intense agony -10 -20 -6 -5 -5 -5 -3 -6

¹ Healing rate; ² Current Hit Points

The character has a hidden radiation ("Rad") count that can be checked with a Geiger counter. This rad count causes the effect "radiated" to appear. As the Geiger count increases, further radiation poisoning occurs. Merely being "radiated" incurs no penalty. If the rad count gets high enough, however, SPECIAL stats begin to drop, and if any of these drop to zero due to poisoning, the character dies. Also, should the character survive to maximum irradiation (1000 rads) (as in their stats do not reach zero), the character has 24 hours to use enough RadAways to get themselves below 1000 rads or die anyway.

Notes