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'''Radiated''' is a [[condition]] in ''[[Fallout]]'', ''[[Fallout 2]]'', ''[[Fallout Tactics]]''. See [[Radiation#Fallout 3|Radiation]] for the effects of radiation in ''[[Fallout 3]]'' and ''[[Fallout: New Vegas]].'' |
'''Radiated''' is a [[condition]] in ''[[Fallout]]'', ''[[Fallout 2]]'', ''[[Fallout Tactics]]''. See [[Radiation#Fallout 3|Radiation]] for the effects of radiation in ''[[Fallout 3]]'' and ''[[Fallout: New Vegas]].'' |
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!Rads |
!Rads |
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!Message |
!Message |
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!ST |
!ST |
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!PE |
!PE |
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The character has a hidden radiation ("Rad") count that can be checked with a Geiger counter. This rad count causes the effect "radiated" to appear. As the Geiger count increases, further radiation poisoning occurs. Merely being "radiated" incurs no penalty. If the rad count gets high enough, however, SPECIAL stats begin to drop, and if any of these drop to zero due to poisoning, the character dies. Also, should the character be able to survive to maximum irradiation (1000 rads) (as in their stats do not reach zero), the character has 24 hours to use enough rad-aways to get themselves under 1000 rads or die anyway.</onlyinclude> |
The character has a hidden radiation ("Rad") count that can be checked with a Geiger counter. This rad count causes the effect "radiated" to appear. As the Geiger count increases, further radiation poisoning occurs. Merely being "radiated" incurs no penalty. If the rad count gets high enough, however, SPECIAL stats begin to drop, and if any of these drop to zero due to poisoning, the character dies. Also, should the character be able to survive to maximum irradiation (1000 rads) (as in their stats do not reach zero), the character has 24 hours to use enough rad-aways to get themselves under 1000 rads or die anyway.</onlyinclude> |
Revision as of 02:09, 10 August 2011
Radiated is a condition in Fallout, Fallout 2, Fallout Tactics. See Radiation for the effects of radiation in Fallout 3 and Fallout: New Vegas.
Rads | Message | HR1 | CHP2 | ST | PE | EN | CH | IN | AG |
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0-149 | very nauseous | ||||||||
150-299 | slightly fatigued | -1 | |||||||
300-449 | vomiting does not stop | -3 | -1 | -1 | |||||
450-599 | hair is falling out | -5 | -5 | -2 | -1 | -2 | |||
600-999 | skin is falling off | -10 | -15 | -4 | -3 | -3 | -3 | -1 | -5 |
1000+ | intense agony | -10 | -20 | -6 | -5 | -5 | -5 | -3 | -6 |
The character has a hidden radiation ("Rad") count that can be checked with a Geiger counter. This rad count causes the effect "radiated" to appear. As the Geiger count increases, further radiation poisoning occurs. Merely being "radiated" incurs no penalty. If the rad count gets high enough, however, SPECIAL stats begin to drop, and if any of these drop to zero due to poisoning, the character dies. Also, should the character be able to survive to maximum irradiation (1000 rads) (as in their stats do not reach zero), the character has 24 hours to use enough rad-aways to get themselves under 1000 rads or die anyway.
Notes
- Radiation can be healed by radaway.
- Rad-X and Vault City Inoculations can modify your Radiation Resistance.