Fallout Wiki
Fallout Wiki
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'''Radiated''' is a [[condition]] in ''[[Fallout]]'', ''[[Fallout 2]]'', ''[[Fallout Tactics]]''. See [[Radiation#Fallout 3|Radiation]] for the effects of radiation in ''[[Fallout 3]]'' and ''[[Fallout: New Vegas]].''
 
'''Radiated''' is a [[condition]] in ''[[Fallout]]'', ''[[Fallout 2]]'', ''[[Fallout Tactics]]''. See [[Radiation#Fallout 3|Radiation]] for the effects of radiation in ''[[Fallout 3]]'' and ''[[Fallout: New Vegas]].''
   
<onlyinclude>{|cellspacing="0" cellpadding="5" align="right" border="1" style="margin:0 0.5em" class="va-table"
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{|cellspacing="0" cellpadding="5" border="1" style="margin:0" class="va-table"
 
!Rads
 
!Rads
 
!Message
 
!Message
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!HR<sup style="font: 50% normal">1</sup>
!HR
 
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!CHP<sup style="font: 50% normal">2</sup>
!CHP
 
 
!ST
 
!ST
 
!PE
 
!PE
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| -3
 
| -3
 
| -6
 
| -6
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|}<center style="font-size: 50%">1 - Healing Rate; 2 - Current Hit Points</center></div>
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The character has a hidden radiation ("Rad") count that can be checked with a Geiger counter. This rad count causes the effect "radiated" to appear. As the Geiger count increases, further radiation poisoning occurs. Merely being "radiated" incurs no penalty. If the rad count gets high enough, however, SPECIAL stats begin to drop, and if any of these drop to zero due to poisoning, the character dies. Also, should the character be able to survive to maximum irradiation (1000 rads) (as in their stats do not reach zero), the character has 24 hours to use enough rad-aways to get themselves under 1000 rads or die anyway.</onlyinclude>
 
The character has a hidden radiation ("Rad") count that can be checked with a Geiger counter. This rad count causes the effect "radiated" to appear. As the Geiger count increases, further radiation poisoning occurs. Merely being "radiated" incurs no penalty. If the rad count gets high enough, however, SPECIAL stats begin to drop, and if any of these drop to zero due to poisoning, the character dies. Also, should the character be able to survive to maximum irradiation (1000 rads) (as in their stats do not reach zero), the character has 24 hours to use enough rad-aways to get themselves under 1000 rads or die anyway.</onlyinclude>

Revision as of 02:09, 10 August 2011

 
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Radiated

Radiated

Your character is suffering from a significant amount of Radiation poisoning. The more radiation damage, the more deadly the effect.— In-game description

Radiated is a condition in Fallout, Fallout 2, Fallout Tactics. See Radiation for the effects of radiation in Fallout 3 and Fallout: New Vegas.

Rads Message HR1 CHP2 ST PE EN CH IN AG
0-149 very nauseous
150-299 slightly fatigued -1
300-449 vomiting does not stop -3 -1 -1
450-599 hair is falling out -5 -5 -2 -1 -2
600-999 skin is falling off -10 -15 -4 -3 -3 -3 -1 -5
1000+ intense agony -10 -20 -6 -5 -5 -5 -3 -6
1 - Healing Rate; 2 - Current Hit Points

The character has a hidden radiation ("Rad") count that can be checked with a Geiger counter. This rad count causes the effect "radiated" to appear. As the Geiger count increases, further radiation poisoning occurs. Merely being "radiated" incurs no penalty. If the rad count gets high enough, however, SPECIAL stats begin to drop, and if any of these drop to zero due to poisoning, the character dies. Also, should the character be able to survive to maximum irradiation (1000 rads) (as in their stats do not reach zero), the character has 24 hours to use enough rad-aways to get themselves under 1000 rads or die anyway.

Notes