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Radiated

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Radiated
Radiated
Fallout, Fallout 2, Fallout Tactics
caused byVisiting irradiated locations
risk?
cureRadAway, Rad-X
durationUntil treated with RadAway
effectsDrop of SPECIAL stats
 
Gametitle-FO1Gametitle-FO2Gametitle-FOT
Gametitle-FO1Gametitle-FO2Gametitle-FOT

Your character is suffering from a significant amount of Radiation poisoning. The more radiation damage, the more deadly the effect.

— In-game description

Radiated is a condition in Fallout, Fallout 2, and Fallout Tactics. See Radiation for the effects of radiation in Fallout 3 and Fallout: New Vegas.

CharacteristicsEdit

Rads Message HR¹ CHP² ST PE EN CH IN AG
0-149 very nauseous
150-299 slightly fatigued -1
300-449 vomiting does not stop -3 -1 -1
450-599 hair is falling out -5 -5 -2 -1 -2
600-999 skin is falling off -10 -15 -4 -3 -3 -3 -1 -5
1000+ intense agony -10 -20 -6 -5 -5 -5 -3 -6
¹ Healing Rate; ² Current Hit Points

The character has a hidden radiation ("Rad") count that can be checked with a Geiger counter. This rad count causes the effect "radiated" to appear. As the Geiger count increases, further radiation poisoning occurs. Merely being "radiated" incurs no penalty. If the rad count gets high enough, however, SPECIAL stats begin to drop, and if any of these drop to zero due to poisoning, the character dies. Also, should the character survive to maximum irradiation (1000 rads) (as in their stats do not reach zero), the character has 24 hours to use enough RadAways to get themselves below 1000 rads or die anyway.

NotesEdit

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