Rad Resistance
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| | For the derived statistic, see Radiation Resistance. |
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Rad Resistance | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| 120px Vault Boy image, as first appeared in Fallout | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
“
You are better able to avoid radiation, and the bad effects radiation causes. Each level of this Perk will improve your Radiation Resistance by 10%.
”— in-game description, FalloutRad Resistance is a Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics perk.
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Fallout, Fallout 2 and Fallout Tactics
With each level of this perk, you will improve your radiation resistance by 15%.
Notes
- The Fallout manual erroneously states that it increases rad resistance by only 10%.
Fallout 3 and Fallout: New Vegas
With this perk, your radiation resistance improves by 25%.
Notes
- The necessity of this perk is questionable, since it is trivially easy to temporarily boost radiation resistance to the maximum with Rad-X and various radiation-resistant armor. Combined with the fact that there are few areas with a high enough radiation level to warrant such resistance, there is no pressing need to take it. In Fallout 3, the perks gained from The Pitt will grant 13% radiation resistance in total, the Cyborg perk will add 10% more as well as providing other useful effects and at the same time, and each point in Endurance nets a natural resistance of 2%. All power armors (not including tribal power armor and Ashur's power armor) increase radiation resistance as well (ranging from 10 to 25%). Even if the player should encounter heavy doses of radiation, Rad-X and RadAway is of no shortage, as well an advanced radiation suit can be obtained. Though there is less Rad-X and RadAway in Fallout: New Vegas, there are fewer areas of dense radiation, in turn.
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