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+ | {{For|the derived statistic|Radiation Resistance|the ''Fallout 4'' perk|Rad Resistant}} |
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− | {{perk |
+ | {{Infobox perk |
− | |name ={{PAGENAME}} |
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− | |image =Rad Resistance FO3.png |
+ | |image =Rad Resistance FO3.png |
+ | |image desc =[[Vault Boy]] image, as it appears in ''[[Fallout 3]]'' and ''[[Fallout: New Vegas]]'' |
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+ | |games1 =FO1 |
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+ | |requires1 =[[Level]] 6<br />[[Endurance]] 6<br />[[Intelligence]] 4 |
− | |ranks1 =3 |
+ | |ranks1 =3 |
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+ | |effects1 =+15% [[Radiation Resistance]] |
− | |game2 =FO2 |
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+ | |games2 =FO2, FOT |
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+ | |requires2 =[[Level]] 6<br />[[Endurance]] 6<br />[[Intelligence]] 4<br />No [[ghoul]] (''Fallout Tactics'') |
− | |ranks2 =2 |
+ | |ranks2 =2 |
− | | |
+ | |effects2 =+15% Radiation Resistance |
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+ | |games3 =FO3, FNV |
− | | |
+ | |requires3 =[[Level]] 8<br />[[Endurance]] 5 |
− | |ranks3 =1 |
+ | |ranks3 =1 |
− | | |
+ | |effects3 =+25% Radiation Resistance |
− | |baseid3 = |
+ | |baseid3 ={{ID|031da9}} |
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+ | |footer =[[Image:RadResistance.png|90px]]<br />[[Vault Boy]] image, as it appears in ''[[Fallout]]'' |
− | }}{{Games|FO1|FO2|FO3|FOT}} |
+ | }}{{Games|FO1|FO2|FO3|FNV|FOT}} |
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==''Fallout'', ''Fallout 2'' and ''Fallout Tactics''== |
==''Fallout'', ''Fallout 2'' and ''Fallout Tactics''== |
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+ | Each level of this perk will one's [[Radiation Resistance]] by 15%. |
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===Notes=== |
===Notes=== |
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+ | The ''Fallout'' manual erroneously states that it increases Rad Resistance by only 10%. |
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− | In ''Fallout'' there simply aren't enough radiation-heavy areas for this perk to be of value; better to carry some RadX and RadAway for those areas. |
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− | ==''Fallout 3''== |
+ | ==''Fallout 3'' and ''Fallout: New Vegas''== |
+ | With this perk, one's radiation resistance improves by 25%. |
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− | Rad Resistance allows you to -- what else? -- resist radiation. This perk grants an additional 25% to Radiation Resistance. |
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+ | ===Notes=== |
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− | This stacks with Rad-X. |
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⚫ | The necessity of this perk is questionable, since it is trivially easy to temporarily boost radiation resistance to the maximum with [[Rad-X]] and various radiation-resistant armor. Combined with the fact that there are few areas with a high enough radiation level to warrant such resistance, there is no pressing need to take it. In ''[[Fallout 3]]'', the perks gained from ''[[The Pitt (add-on)|The Pitt]]'' will grant 13% radiation resistance in total, the [[Cyborg (perk)|Cyborg]] perk will add 10% more as well as providing other useful effects and at the same time, and each point in Endurance nets a natural resistance of 2%. All power armors (not including [[tribal power armor]] and [[Ashur's power armor]]) increase radiation resistance as well (ranging from 10 to 25%). Even if the player should encounter heavy doses of radiation, Rad-X and RadAway is of no shortage, and an [[Advanced radiation suit (Fallout 3)|advanced radiation suit]] can also be obtained. Though there is less Rad-X and RadAway in ''Fallout: New Vegas'', there are fewer areas of dense radiation, in turn. |
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⚫ | The necessity of this perk is questionable |
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+ | {{Navbox perks FOT}} |
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− | [[Category:Perks]] |
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[[Category:Fallout perks]] |
[[Category:Fallout perks]] |
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[[Category:Fallout 2 perks]] |
[[Category:Fallout 2 perks]] |
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[[Category:Fallout 3 perks]] |
[[Category:Fallout 3 perks]] |
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+ | [[Category:Fallout: New Vegas perks]] |
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[[Category:Fallout Tactics perks]] |
[[Category:Fallout Tactics perks]] |
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+ | [[de:Strahlungsresistenz (Extra)]] |
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+ | [[es:Resistencia a la radiación (extra)]] |
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[[pl:Ołowiany Fartuch]] |
[[pl:Ołowiany Fartuch]] |
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+ | [[pt:Rad Resistance]] |
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[[ru:Рад-сопротивление]] |
[[ru:Рад-сопротивление]] |
Revision as of 04:10, 16 December 2015
For the derived statistic, see Radiation Resistance. For the Fallout 4 perk, see Rad Resistant. |
Rad Resistance is a Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics perk.
Fallout, Fallout 2 and Fallout Tactics
Each level of this perk will one's Radiation Resistance by 15%.
Notes
The Fallout manual erroneously states that it increases Rad Resistance by only 10%.
Fallout 3 and Fallout: New Vegas
With this perk, one's radiation resistance improves by 25%.
Notes
The necessity of this perk is questionable, since it is trivially easy to temporarily boost radiation resistance to the maximum with Rad-X and various radiation-resistant armor. Combined with the fact that there are few areas with a high enough radiation level to warrant such resistance, there is no pressing need to take it. In Fallout 3, the perks gained from The Pitt will grant 13% radiation resistance in total, the Cyborg perk will add 10% more as well as providing other useful effects and at the same time, and each point in Endurance nets a natural resistance of 2%. All power armors (not including tribal power armor and Ashur's power armor) increase radiation resistance as well (ranging from 10 to 25%). Even if the player should encounter heavy doses of radiation, Rad-X and RadAway is of no shortage, and an advanced radiation suit can also be obtained. Though there is less Rad-X and RadAway in Fallout: New Vegas, there are fewer areas of dense radiation, in turn.
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