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{{For|the derived statistic|Radiation Resistance}}
 
{{For|the derived statistic|Radiation Resistance}}
 
{{Infobox perk
 
{{Infobox perk
|name =Rad Resistance
+
|image =Rad Resistance FO3.png
 
|image desc =[[Vault Boy]] image, as it appears in ''[[Fallout 3]]'' and ''[[Fallout: New Vegas]]''
|image =Rad Resistance FO3.png
 
|px =180px
+
|games1 =FO1
 
|requires1 =[[Level]] 6<br />[[Endurance]] 6<br />[[Intelligence]] 4
|desc =[[Vault Boy]] image, as it appears in ''[[Fallout 3]]'' and ''[[Fallout: New Vegas]]''
 
|games1 =FO1
+
|ranks1 =3
 
|effects1 =+15% [[Radiation Resistance]]
|require1 =[[Level]] 6<br> [[Endurance]] 6<br> [[Intelligence]] 4
 
|ranks1 =3
+
|games2 =FO2, FOT
 
|requires2 =[[Level]] 6<br />[[Endurance]] 6<br />[[Intelligence]] 4<br />No [[ghoul]] (''Fallout Tactics'')
|benefit1 =+15% [[Radiation Resistance]]
 
|games2 =FO2, FOT
+
|ranks2 =2
 
|effects2 =+15% Radiation Resistance
|require2 =[[Level]] 6<br> [[Endurance]] 6<br> [[Intelligence]] 4<br />No [[ghoul]] (''Fallout Tactics'')
 
|ranks2 =2
+
|games3 =FO3, FNV
 
|requires3 =[[Level]] 8<br />[[Endurance]] 5
|benefit2 =+15% Radiation Resistance
 
|games3 =FO3, FNV
+
|ranks3 =1
 
|effects3 =+25% Radiation Resistance
|require3 =[[Level]] 8<br> [[Endurance]] 5
 
|ranks3 =1
+
|baseid3 ={{ID|031da9}}
 
|footer =[[Image:RadResistance.png|90px]]<br />[[Vault Boy]] image, as it appears in ''[[Fallout]]''
|benefit3 =+25% Radiation Resistance
 
|baseid3 ={{ID|031da9}}
 
|extra =[[Image:RadResistance.gif|120px]]<br />[[Vault Boy]] image, as first appeared in ''[[Fallout]]''
 
 
}}{{Games|FO1|FO2|FO3|FNV|FOT}}
 
}}{{Games|FO1|FO2|FO3|FNV|FOT}}
   
 
{{Quotation|You are better able to avoid radiation, and the bad effects radiation causes. Each level of this Perk will improve your Radiation Resistance by 10%.|in-game description|''[[Fallout]]''}}
 
{{Quotation|You are better able to avoid radiation, and the bad effects radiation causes. Each level of this Perk will improve your Radiation Resistance by 10%.|in-game description|''[[Fallout]]''}}
   
'''Rad Resistance''' is a ''[[Fallout]]'', ''[[Fallout 2]]'', ''[[Fallout 3]]'', ''[[Fallout: New Vegas]]'' and ''[[Fallout Tactics]]'' [[perk]].
+
'''Rad Resistance''' is a ''[[Fallout]]'', ''[[Fallout 2]]'', ''[[Fallout 3]]'', ''[[Fallout: New Vegas]]'' and ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]'' [[perk]].
   
 
==''Fallout'', ''Fallout 2'' and ''Fallout Tactics''==
 
==''Fallout'', ''Fallout 2'' and ''Fallout Tactics''==
With each level of this perk, you will improve your [[radiation resistance]] by 15%.
+
Each level of this perk will one's [[Radiation Resistance]] by 15%.
   
 
===Notes===
 
===Notes===
* The Fallout manual erroneously states that it increases rad resistance by only 10%.
+
The ''Fallout'' manual erroneously states that it increases Rad Resistance by only 10%.
   
 
==''Fallout 3'' and ''Fallout: New Vegas''==
 
==''Fallout 3'' and ''Fallout: New Vegas''==
With this perk, your radiation resistance improves by 25%.
+
With this perk, one's radiation resistance improves by 25%.
   
 
===Notes===
 
===Notes===
* The necessity of this perk is questionable, since it is trivially easy to temporarily boost radiation resistance to the maximum with [[Rad-X]] and various radiation-resistant armor. Combined with the fact that there are few areas with a high enough radiation level to warrant such resistance, there is no pressing need to take it. In ''[[Fallout 3]]'', the perks gained from ''[[The Pitt (add-on)|The Pitt]]'' will grant 13% radiation resistance in total, the [[Cyborg (perk)|Cyborg]] perk will add 10% more as well as providing other useful effects and at the same time, and each point in Endurance nets a natural resistance of 2%. All power armors (not including [[tribal power armor]] and [[Ashur's power armor]]) increase radiation resistance as well (ranging from 10 to 25%). Even if the player should encounter heavy doses of radiation, Rad-X and [[RadAway]] is of no shortage, as well an [[advanced radiation suit]] can be obtained. Though there is less Rad-X and RadAway in ''Fallout: New Vegas'', there are fewer areas of dense radiation, in turn.
+
The necessity of this perk is questionable, since it is trivially easy to temporarily boost radiation resistance to the maximum with [[Rad-X]] and various radiation-resistant armor. Combined with the fact that there are few areas with a high enough radiation level to warrant such resistance, there is no pressing need to take it. In ''[[Fallout 3]]'', the perks gained from ''[[The Pitt (add-on)|The Pitt]]'' will grant 13% radiation resistance in total, the [[Cyborg (perk)|Cyborg]] perk will add 10% more as well as providing other useful effects and at the same time, and each point in Endurance nets a natural resistance of 2%. All power armors (not including [[tribal power armor]] and [[Ashur's power armor]]) increase radiation resistance as well (ranging from 10 to 25%). Even if the player should encounter heavy doses of radiation, Rad-X and RadAway is of no shortage, and an [[Advanced radiation suit (Fallout 3)|advanced radiation suit]] can also be obtained. Though there is less Rad-X and RadAway in ''Fallout: New Vegas'', there are fewer areas of dense radiation, in turn.
   
 
{{Navbox perks FO1}}
 
{{Navbox perks FO1}}
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[[pl:Ołowiany Fartuch]]
 
[[pl:Ołowiany Fartuch]]
 
[[ru:Рад-сопротивление]]
 
[[ru:Рад-сопротивление]]
  +
[[de:Strahlungsresistenz (Extra)]]

Revision as of 06:22, 5 August 2015

 
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FOT
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FOT
You are better able to avoid radiation, and the bad effects radiation causes. Each level of this Perk will improve your Radiation Resistance by 10%.— in-game description, Fallout

Rad Resistance is a Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics perk.

Fallout, Fallout 2 and Fallout Tactics

Each level of this perk will one's Radiation Resistance by 15%.

Notes

The Fallout manual erroneously states that it increases Rad Resistance by only 10%.

Fallout 3 and Fallout: New Vegas

With this perk, one's radiation resistance improves by 25%.

Notes

The necessity of this perk is questionable, since it is trivially easy to temporarily boost radiation resistance to the maximum with Rad-X and various radiation-resistant armor. Combined with the fact that there are few areas with a high enough radiation level to warrant such resistance, there is no pressing need to take it. In Fallout 3, the perks gained from The Pitt will grant 13% radiation resistance in total, the Cyborg perk will add 10% more as well as providing other useful effects and at the same time, and each point in Endurance nets a natural resistance of 2%. All power armors (not including tribal power armor and Ashur's power armor) increase radiation resistance as well (ranging from 10 to 25%). Even if the player should encounter heavy doses of radiation, Rad-X and RadAway is of no shortage, and an advanced radiation suit can also be obtained. Though there is less Rad-X and RadAway in Fallout: New Vegas, there are fewer areas of dense radiation, in turn.