Fallout Wiki
Fallout Wiki
m (link fix)
m (→‎Notes: grammar/syntax)
Tag: sourceedit
(4 intermediate revisions by 2 users not shown)
Line 24: Line 24:
   
 
==''Fallout'', ''Fallout 2'' and ''Fallout Tactics''==
 
==''Fallout'', ''Fallout 2'' and ''Fallout Tactics''==
With each level of this perk, you will improve your [[Radiation Resistance]] by 15%.
+
Each level of this perk will one's [[Radiation Resistance]] by 15%.
   
 
===Notes===
 
===Notes===
The Fallout manual erroneously states that it increases Rad Resistance by only 10%.
+
The ''Fallout'' manual erroneously states that it increases Rad Resistance by only 10%.
   
 
==''Fallout 3'' and ''Fallout: New Vegas''==
 
==''Fallout 3'' and ''Fallout: New Vegas''==
With this perk, your radiation resistance improves by 25%.
+
With this perk, one's radiation resistance improves by 25%.
   
 
===Notes===
 
===Notes===
The necessity of this perk is questionable, since it is trivially easy to temporarily boost radiation resistance to the maximum with [[Rad-X]] and various radiation-resistant armor. Combined with the fact that there are few areas with a high enough radiation level to warrant such resistance, there is no pressing need to take it. In ''[[Fallout 3]]'', the perks gained from ''[[The Pitt (add-on)|The Pitt]]'' will grant 13% radiation resistance in total, the [[Cyborg (perk)|Cyborg]] perk will add 10% more as well as providing other useful effects and at the same time, and each point in Endurance nets a natural resistance of 2%. All power armors (not including [[tribal power armor]] and [[Ashur's power armor]]) increase radiation resistance as well (ranging from 10 to 25%). Even if the player should encounter heavy doses of radiation, Rad-X and RadAway is of no shortage, as well an [[Advanced radiation suit (Fallout 3)|advanced radiation suit]] can be obtained. Though there is less Rad-X and RadAway in ''Fallout: New Vegas'', there are fewer areas of dense radiation, in turn.
+
The necessity of this perk is questionable, since it is trivially easy to temporarily boost radiation resistance to the maximum with [[Rad-X]] and various radiation-resistant armor. Combined with the fact that there are few areas with a high enough radiation level to warrant such resistance, there is no pressing need to take it. In ''[[Fallout 3]]'', the perks gained from ''[[The Pitt (add-on)|The Pitt]]'' will grant 13% radiation resistance in total, the [[Cyborg (perk)|Cyborg]] perk will add 10% more as well as providing other useful effects and at the same time, and each point in Endurance nets a natural resistance of 2%. All power armors (not including [[tribal power armor]] and [[Ashur's power armor]]) increase radiation resistance as well (ranging from 10 to 25%). Even if the player should encounter heavy doses of radiation, Rad-X and RadAway is of no shortage, and an [[Advanced radiation suit (Fallout 3)|advanced radiation suit]] can also be obtained. Though there is less Rad-X and RadAway in ''Fallout: New Vegas'', there are fewer areas of dense radiation, in turn.
   
 
{{Navbox perks FO1}}
 
{{Navbox perks FO1}}
Line 49: Line 49:
 
[[pl:Ołowiany Fartuch]]
 
[[pl:Ołowiany Fartuch]]
 
[[ru:Рад-сопротивление]]
 
[[ru:Рад-сопротивление]]
  +
[[de:Strahlungsresistenz (Extra)]]

Revision as of 08:09, 11 June 2015

 
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FOT
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FOT
You are better able to avoid radiation, and the bad effects radiation causes. Each level of this Perk will improve your Radiation Resistance by 10%.— in-game description, Fallout

Rad Resistance is a Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics perk.

Fallout, Fallout 2 and Fallout Tactics

Each level of this perk will one's Radiation Resistance by 15%.

Notes

The Fallout manual erroneously states that it increases Rad Resistance by only 10%.

Fallout 3 and Fallout: New Vegas

With this perk, one's radiation resistance improves by 25%.

Notes

The necessity of this perk is questionable, since it is trivially easy to temporarily boost radiation resistance to the maximum with Rad-X and various radiation-resistant armor. Combined with the fact that there are few areas with a high enough radiation level to warrant such resistance, there is no pressing need to take it. In Fallout 3, the perks gained from The Pitt will grant 13% radiation resistance in total, the Cyborg perk will add 10% more as well as providing other useful effects and at the same time, and each point in Endurance nets a natural resistance of 2%. All power armors (not including tribal power armor and Ashur's power armor) increase radiation resistance as well (ranging from 10 to 25%). Even if the player should encounter heavy doses of radiation, Rad-X and RadAway is of no shortage, and an advanced radiation suit can also be obtained. Though there is less Rad-X and RadAway in Fallout: New Vegas, there are fewer areas of dense radiation, in turn.