Fallout Wiki
Fallout Wiki
(→‎Fallout 3: rad-x is temporary)
No edit summary
(32 intermediate revisions by 22 users not shown)
Line 1: Line 1:
 
{{For|the derived statistic|Radiation Resistance}}
{{perk
+
{{Infobox perk
|name ={{PAGENAME}}
 
|image =Rad Resistance FO3.png
+
|image =Rad Resistance FO3.png
  +
|image desc =[[Vault Boy]] image, as it appears in ''[[Fallout 3]]'' and ''[[Fallout: New Vegas]]''
|game1 =FO1
+
|games1 =FO1
|require1 =[[Level]] 6, [[Endurance]] 6, [[Intelligence]] 4
+
|requires1 =[[Level]] 6<br />[[Endurance]] 6<br />[[Intelligence]] 4
|ranks1 =3
+
|ranks1 =3
|benefit1 =+15% [[Radiation Resistance]]
 
  +
|effects1 =+15% [[Radiation Resistance]]
|game2 =FO2
 
|game2b =FOT
+
|games2 =FO2, FOT
|require2 =[[Level]] 6, [[Endurance]] 6, [[Intelligence]] 4<br>No [[ghoul]] (''Fallout Tactics'')
+
|requires2 =[[Level]] 6<br />[[Endurance]] 6<br />[[Intelligence]] 4<br />No [[ghoul]] (''Fallout Tactics'')
|ranks2 =2
+
|ranks2 =2
|benefit2 =+15% Radiation Resistance
+
|effects2 =+15% Radiation Resistance
|game3 =FO3
+
|games3 =FO3, FNV
|require3 =[[Level]] 8, [[Endurance]] 5
+
|requires3 =[[Level]] 8<br />[[Endurance]] 5
|ranks3 =1
+
|ranks3 =1
|benefit3 =+25% Radiation Resistance
+
|effects3 =+25% Radiation Resistance
|baseid3 =31DA9
+
|baseid3 ={{ID|031da9}}
|extra =[[Image:RadResistance.gif]]
+
|footer =[[Image:RadResistance.png|90px]]<br />[[Vault Boy]] image, as it appears in ''[[Fallout]]''
}}{{Games|FO1|FO2|FO3|FOT}}
+
}}{{Games|FO1|FO2|FO3|FNV|FOT}}
   
 
{{Quotation|You are better able to avoid radiation, and the bad effects radiation causes. Each level of this Perk will improve your Radiation Resistance by 10%.|in-game description|''[[Fallout]]''}}
'''Rad Resistance''' is a ''[[Fallout]]'', ''[[Fallout 2]]'', ''[[Fallout 3]]'' and ''[[Fallout Tactics]]'' [[Perk]].
 
  +
 
'''Rad Resistance''' is a ''[[Fallout]]'', ''[[Fallout 2]]'', ''[[Fallout 3]]'', ''[[Fallout: New Vegas]]'' and ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]'' [[perk]].
   
 
==''Fallout'', ''Fallout 2'' and ''Fallout Tactics''==
 
==''Fallout'', ''Fallout 2'' and ''Fallout Tactics''==
  +
With each level of this perk, you will improve your [[Radiation Resistance]] by 15%.
 
You are better able to avoid radiation, and the bad effects radiation causes. Each level of this Perk will improve your [[Radiation Resistance]] by 15%. The Fallout manual erroneously states that it increases rad resistance by only 10%.
 
   
 
===Notes===
 
===Notes===
  +
The Fallout manual erroneously states that it increases Rad Resistance by only 10%.
In ''Fallout'' there simply aren't enough radiation-heavy areas for this perk to be of value; better to carry some RadX and RadAway for those areas.
 
   
==''Fallout 3''==
+
==''Fallout 3'' and ''Fallout: New Vegas''==
  +
With this perk, your radiation resistance improves by 25%.
Rad Resistance allows you to -- what else? -- resist radiation. This perk grants an additional 25% to Radiation Resistance.
 
   
  +
===Notes===
This stacks with Rad-X.
 
 
The necessity of this perk is questionable, since it is trivially easy to temporarily boost radiation resistance to the maximum with [[Rad-X]] and various radiation-resistant armor. Combined with the fact that there are few areas with a high enough radiation level to warrant such resistance, there is no pressing need to take it. In ''[[Fallout 3]]'', the perks gained from ''[[The Pitt (add-on)|The Pitt]]'' will grant 13% radiation resistance in total, the [[Cyborg (perk)|Cyborg]] perk will add 10% more as well as providing other useful effects and at the same time, and each point in Endurance nets a natural resistance of 2%. All power armors (not including [[tribal power armor]] and [[Ashur's power armor]]) increase radiation resistance as well (ranging from 10 to 25%). Even if the player should encounter heavy doses of radiation, Rad-X and RadAway is of no shortage, as well an [[Advanced radiation suit (Fallout 3)|advanced radiation suit]] can be obtained. Though there is less Rad-X and RadAway in ''Fallout: New Vegas'', there are fewer areas of dense radiation, in turn.
   
 
{{Navbox perks FO1}}
The necessity of this perk is questionable as the perks gained from ''[[The Pitt (add-on)|The Pitt]]'' will grant 13% radiation resistance in total, the [[Cyborg]] perk will add 10% more as well as providing other useful effects and at the same time, each point in Endurance also nets a natural resistance of 2% . All power armors (not including [[Tribal Power Armor]] and [[Ashur's Power Armor]]) increases radiation resistance as well (ranging from 10 to 25%). Even if the player should encounter heavy doses of radiation, [[Rad-X]] and [[Rad Away]] is of no shortage, as well an [[Advanced Radiation Suit]] can be obtained. Without this perk, it is still incredibly easy to temporarily reach the 85% max resistance .
 
 
{{Navbox perks FO2}}
 
{{Navbox perks FO3}}
 
{{Navbox perks FNV}}
  +
{{Navbox perks FOT}}
   
{{FO1 perks}}
 
{{FO2 perks}}
 
{{FO3 perks}}
 
{{FOT perks}}
 
 
 
[[ru:Рад-сопротивление]]
 
[[Category:Perks]]
 
 
[[Category:Fallout perks]]
 
[[Category:Fallout perks]]
 
[[Category:Fallout 2 perks]]
 
[[Category:Fallout 2 perks]]
 
[[Category:Fallout 3 perks]]
 
[[Category:Fallout 3 perks]]
  +
[[Category:Fallout: New Vegas perks]]
 
[[Category:Fallout Tactics perks]]
 
[[Category:Fallout Tactics perks]]
  +
  +
[[pl:Ołowiany Fartuch]]
 
[[ru:Рад-сопротивление]]
  +
[[de:Strahlungsresistenz]]

Revision as of 22:54, 20 August 2014

 
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FOT
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FOT
You are better able to avoid radiation, and the bad effects radiation causes. Each level of this Perk will improve your Radiation Resistance by 10%.— in-game description, Fallout

Rad Resistance is a Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics perk.

Fallout, Fallout 2 and Fallout Tactics

With each level of this perk, you will improve your Radiation Resistance by 15%.

Notes

The Fallout manual erroneously states that it increases Rad Resistance by only 10%.

Fallout 3 and Fallout: New Vegas

With this perk, your radiation resistance improves by 25%.

Notes

The necessity of this perk is questionable, since it is trivially easy to temporarily boost radiation resistance to the maximum with Rad-X and various radiation-resistant armor. Combined with the fact that there are few areas with a high enough radiation level to warrant such resistance, there is no pressing need to take it. In Fallout 3, the perks gained from The Pitt will grant 13% radiation resistance in total, the Cyborg perk will add 10% more as well as providing other useful effects and at the same time, and each point in Endurance nets a natural resistance of 2%. All power armors (not including tribal power armor and Ashur's power armor) increase radiation resistance as well (ranging from 10 to 25%). Even if the player should encounter heavy doses of radiation, Rad-X and RadAway is of no shortage, as well an advanced radiation suit can be obtained. Though there is less Rad-X and RadAway in Fallout: New Vegas, there are fewer areas of dense radiation, in turn.