(common fixes) |
(Undo revision 1972585 by 74.59.247.63 (talk)) |
||
(12 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
⚫ | |||
{{Infobox perk |
{{Infobox perk |
||
− | | |
+ | |image =Rad Resistance FO3.png |
⚫ | |||
− | |image =RadResistance.gif |
||
− | | |
+ | |games1 =FO1 |
⚫ | |||
⚫ | |||
− | | |
+ | |ranks1 =3 |
⚫ | |||
⚫ | |||
− | | |
+ | |games2 =FO2, FOT |
⚫ | |||
⚫ | |||
− | | |
+ | |ranks2 =2 |
⚫ | |||
⚫ | |||
− | | |
+ | |games3 =FO3, FNV |
⚫ | |||
⚫ | |||
− | | |
+ | |ranks3 =1 |
+ | |effects3 =+25% Radiation Resistance |
||
⚫ | |||
− | | |
+ | |baseid3 ={{ID|031da9}} |
+ | |footer =[[Image:RadResistance.png|90px]]<br />[[Vault Boy]] image, as it appears in ''[[Fallout]]'' |
||
⚫ | |||
− | |baseid3 =31DA9 |
||
− | |extra =[[Image:Rad Resistance FO3.png|200px]]<br />''[[Fallout 3]]'' and ''[[Fallout: New Vegas]]'' |
||
}}{{Games|FO1|FO2|FO3|FNV|FOT}} |
}}{{Games|FO1|FO2|FO3|FNV|FOT}} |
||
Line 25: | Line 24: | ||
==''Fallout'', ''Fallout 2'' and ''Fallout Tactics''== |
==''Fallout'', ''Fallout 2'' and ''Fallout Tactics''== |
||
− | With each level of this |
+ | With each level of this perk, you will improve your [[Radiation Resistance]] by 15%. |
===Notes=== |
===Notes=== |
||
− | + | The Fallout manual erroneously states that it increases Rad Resistance by only 10%. |
|
==''Fallout 3'' and ''Fallout: New Vegas''== |
==''Fallout 3'' and ''Fallout: New Vegas''== |
||
− | With this |
+ | With this perk, your radiation resistance improves by 25%. |
===Notes=== |
===Notes=== |
||
− | + | The necessity of this perk is questionable, since it is trivially easy to temporarily boost radiation resistance to the maximum with [[Rad-X]] and various radiation-resistant armor. Combined with the fact that there are few areas with a high enough radiation level to warrant such resistance, there is no pressing need to take it. In ''[[Fallout 3]]'', the perks gained from ''[[The Pitt (add-on)|The Pitt]]'' will grant 13% radiation resistance in total, the [[Cyborg (perk)|Cyborg]] perk will add 10% more as well as providing other useful effects and at the same time, and each point in Endurance nets a natural resistance of 2%. All power armors (not including [[tribal power armor]] and [[Ashur's power armor]]) increase radiation resistance as well (ranging from 10 to 25%). Even if the player should encounter heavy doses of radiation, Rad-X and RadAway is of no shortage, as well an [[Advanced radiation suit (Fallout 3)|advanced radiation suit]] can be obtained. Though there is less Rad-X and RadAway in ''Fallout: New Vegas'', there are fewer areas of dense radiation, in turn. |
|
{{Navbox perks FO1}} |
{{Navbox perks FO1}} |
||
Line 42: | Line 41: | ||
{{Navbox perks FOT}} |
{{Navbox perks FOT}} |
||
− | [[Category:Perks]] |
||
[[Category:Fallout perks]] |
[[Category:Fallout perks]] |
||
[[Category:Fallout 2 perks]] |
[[Category:Fallout 2 perks]] |
Revision as of 18:52, 14 August 2013
For the derived statistic, see Radiation Resistance. |
Rad Resistance is a Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics perk.
Fallout, Fallout 2 and Fallout Tactics
With each level of this perk, you will improve your Radiation Resistance by 15%.
Notes
The Fallout manual erroneously states that it increases Rad Resistance by only 10%.
Fallout 3 and Fallout: New Vegas
With this perk, your radiation resistance improves by 25%.
Notes
The necessity of this perk is questionable, since it is trivially easy to temporarily boost radiation resistance to the maximum with Rad-X and various radiation-resistant armor. Combined with the fact that there are few areas with a high enough radiation level to warrant such resistance, there is no pressing need to take it. In Fallout 3, the perks gained from The Pitt will grant 13% radiation resistance in total, the Cyborg perk will add 10% more as well as providing other useful effects and at the same time, and each point in Endurance nets a natural resistance of 2%. All power armors (not including tribal power armor and Ashur's power armor) increase radiation resistance as well (ranging from 10 to 25%). Even if the player should encounter heavy doses of radiation, Rad-X and RadAway is of no shortage, as well an advanced radiation suit can be obtained. Though there is less Rad-X and RadAway in Fallout: New Vegas, there are fewer areas of dense radiation, in turn.
|
|
|
|